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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MsnWepDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Briefing Dialog Active Window class
+*/
+
+#ifndef MsnWepDlg_h
+#define MsnWepDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "MsnDlg.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ImageBox.h"
+#include "ListBox.h"
+#include "Font.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class PlanScreen;
+class Campaign;
+class Mission;
+class MissionElement;
+class HardPoint;
+class WeaponDesign;
+
+// +--------------------------------------------------------------------+
+
+class MsnWepDlg : public FormWindow,
+ public MsnDlg
+{
+public:
+ MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
+ virtual ~MsnWepDlg();
+
+ virtual void RegisterControls();
+ virtual void ExecFrame();
+ virtual void Show();
+
+ // Operations:
+ virtual void OnCommit(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+ virtual void OnTabButton(AWEvent* event);
+ virtual void OnMount(AWEvent* event);
+ virtual void OnLoadout(AWEvent* event);
+
+protected:
+ virtual void SetupControls();
+ virtual void BuildLists();
+ virtual int LoadToPointIndex(int n);
+ virtual int PointIndexToLoad(int n, int index);
+
+ ActiveWindow* lbl_element;
+ ActiveWindow* lbl_type;
+ ActiveWindow* lbl_weight;
+ ActiveWindow* player_desc;
+ ImageBox* beauty;
+
+ ActiveWindow* lbl_station[8];
+ ActiveWindow* lbl_desc[8];
+ Button* btn_load[8][8];
+
+ ListBox* loadout_list;
+
+ MissionElement* elem;
+ WeaponDesign* designs[8];
+ bool mounts[8][8];
+ int loads[8];
+ int first_station;
+
+ Bitmap led_off;
+ Bitmap led_on;
+};
+
+#endif MsnWepDlg_h
+