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-rw-r--r--Stars45/MsnWepDlg.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/Stars45/MsnWepDlg.h b/Stars45/MsnWepDlg.h
index e9d82be..c0f9e92 100644
--- a/Stars45/MsnWepDlg.h
+++ b/Stars45/MsnWepDlg.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: MsnWepDlg.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: MsnWepDlg.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Mission Briefing Dialog Active Window class
+ OVERVIEW
+ ========
+ Mission Briefing Dialog Active Window class
*/
#ifndef MsnWepDlg_h
@@ -37,49 +37,49 @@ class WeaponDesign;
// +--------------------------------------------------------------------+
class MsnWepDlg : public FormWindow,
- public MsnDlg
+public MsnDlg
{
public:
- MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
- virtual ~MsnWepDlg();
-
- virtual void RegisterControls();
- virtual void ExecFrame();
- virtual void Show();
-
- // Operations:
- virtual void OnCommit(AWEvent* event);
- virtual void OnCancel(AWEvent* event);
- virtual void OnTabButton(AWEvent* event);
- virtual void OnMount(AWEvent* event);
- virtual void OnLoadout(AWEvent* event);
-
+ MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
+ virtual ~MsnWepDlg();
+
+ virtual void RegisterControls();
+ virtual void ExecFrame();
+ virtual void Show();
+
+ // Operations:
+ virtual void OnCommit(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+ virtual void OnTabButton(AWEvent* event);
+ virtual void OnMount(AWEvent* event);
+ virtual void OnLoadout(AWEvent* event);
+
protected:
- virtual void SetupControls();
- virtual void BuildLists();
- virtual int LoadToPointIndex(int n);
- virtual int PointIndexToLoad(int n, int index);
-
- ActiveWindow* lbl_element;
- ActiveWindow* lbl_type;
- ActiveWindow* lbl_weight;
- ActiveWindow* player_desc;
- ImageBox* beauty;
-
- ActiveWindow* lbl_station[8];
- ActiveWindow* lbl_desc[8];
- Button* btn_load[8][8];
-
- ListBox* loadout_list;
-
- MissionElement* elem;
- WeaponDesign* designs[8];
- bool mounts[8][8];
- int loads[8];
- int first_station;
-
- Bitmap led_off;
- Bitmap led_on;
+ virtual void SetupControls();
+ virtual void BuildLists();
+ virtual int LoadToPointIndex(int n);
+ virtual int PointIndexToLoad(int n, int index);
+
+ ActiveWindow* lbl_element;
+ ActiveWindow* lbl_type;
+ ActiveWindow* lbl_weight;
+ ActiveWindow* player_desc;
+ ImageBox* beauty;
+
+ ActiveWindow* lbl_station[8];
+ ActiveWindow* lbl_desc[8];
+ Button* btn_load[8][8];
+
+ ListBox* loadout_list;
+
+ MissionElement* elem;
+ WeaponDesign* designs[8];
+ bool mounts[8][8];
+ int loads[8];
+ int first_station;
+
+ Bitmap led_off;
+ Bitmap led_on;
};
#endif MsnWepDlg_h