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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MsnElemDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Editor Element Dialog Active Window class
+*/
+
+#ifndef MsnElemDlg_h
+#define MsnElemDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Font.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class MenuScreen;
+class MsnEditDlg;
+class Mission;
+class MissionElement;
+
+// +--------------------------------------------------------------------+
+
+class MsnElemDlg : public FormWindow
+{
+public:
+ MsnElemDlg(Screen* s, FormDef& def, MenuScreen* mgr);
+ virtual ~MsnElemDlg();
+
+ virtual void RegisterControls();
+ virtual void Show();
+ virtual void ExecFrame();
+
+ // Operations:
+ virtual void SetMission(Mission* elem);
+ virtual void SetMissionElement(MissionElement* elem);
+ virtual void OnAccept(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+ virtual void OnClassSelect(AWEvent* event);
+ virtual void OnDesignSelect(AWEvent* event);
+ virtual void OnObjectiveSelect(AWEvent* event);
+ virtual void OnIFFChange(AWEvent* event);
+
+ virtual void UpdateTeamInfo();
+ virtual bool CanCommand(const MissionElement* commander,
+ const MissionElement* subordinate) const;
+
+protected:
+ MenuScreen* manager;
+
+ EditBox* edt_name;
+ ComboBox* cmb_class;
+ ComboBox* cmb_design;
+ ComboBox* cmb_skin;
+ EditBox* edt_size;
+ EditBox* edt_iff;
+ ComboBox* cmb_role;
+ ComboBox* cmb_region;
+ EditBox* edt_loc_x;
+ EditBox* edt_loc_y;
+ EditBox* edt_loc_z;
+ ComboBox* cmb_heading;
+ EditBox* edt_hold_time;
+
+ Button* btn_player;
+ Button* btn_playable;
+ Button* btn_alert;
+ Button* btn_command_ai;
+ EditBox* edt_respawns;
+ ComboBox* cmb_carrier;
+ ComboBox* cmb_squadron;
+ ComboBox* cmb_commander;
+ ComboBox* cmb_intel;
+ ComboBox* cmb_loadout;
+ ComboBox* cmb_objective;
+ ComboBox* cmb_target;
+
+ Button* btn_accept;
+ Button* btn_cancel;
+
+ Mission* mission;
+ MissionElement* elem;
+ bool exit_latch;
+};
+
+#endif MsnElemDlg_h
+