diff options
Diffstat (limited to 'Stars45/MsnDlg.cpp')
-rw-r--r-- | Stars45/MsnDlg.cpp | 630 |
1 files changed, 327 insertions, 303 deletions
diff --git a/Stars45/MsnDlg.cpp b/Stars45/MsnDlg.cpp index 62ddbed..3f1d85c 100644 --- a/Stars45/MsnDlg.cpp +++ b/Stars45/MsnDlg.cpp @@ -1,303 +1,327 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MsnDlg.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Briefing Dialog Active Window class
-*/
-
-#include "MemDebug.h"
-#include "MsnDlg.h"
-#include "PlanScreen.h"
-#include "Starshatter.h"
-#include "Campaign.h"
-#include "Mission.h"
-#include "Instruction.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "StarSystem.h"
-
-#include "NetLobby.h"
-
-#include "Game.h"
-#include "FormWindow.h"
-#include "FormatUtil.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "Button.h"
-#include "ListBox.h"
-#include "Slider.h"
-#include "ParseUtil.h"
-
-// +--------------------------------------------------------------------+
-
-MsnDlg::MsnDlg(PlanScreen* mgr)
-: plan_screen(mgr),
-commit(0), cancel(0), campaign(0), mission(0),
-pkg_index(-1), info(0)
-{
- campaign = Campaign::GetCampaign();
-
- if (campaign)
- mission = campaign->GetMission();
-
- mission_name = 0;
- mission_system = 0;
- mission_sector = 0;
- mission_time_start = 0;
- mission_time_target = 0;
- mission_time_target_label = 0;
-
- sit_button = 0;
- pkg_button = 0;
- nav_button = 0;
- wep_button = 0;
- commit = 0;
- cancel = 0;
-}
-
-MsnDlg::~MsnDlg()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnDlg::RegisterMsnControls(FormWindow* win)
-{
- mission_name = win->FindControl(200);
- mission_system = win->FindControl(202);
- mission_sector = win->FindControl(204);
- mission_time_start = win->FindControl(206);
- mission_time_target = win->FindControl(208);
- mission_time_target_label = win->FindControl(207);
-
- sit_button = (Button*) win->FindControl(900);
- pkg_button = (Button*) win->FindControl(901);
- nav_button = (Button*) win->FindControl(902);
- wep_button = (Button*) win->FindControl(903);
- commit = (Button*) win->FindControl(1);
- cancel = (Button*) win->FindControl(2);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnDlg::ShowMsnDlg()
-{
- campaign = Campaign::GetCampaign();
-
- mission = 0;
- pkg_index = -1;
-
- if (campaign) {
- mission = campaign->GetMission();
-
- if (!mission)
- ::Print("ERROR - MsnDlg::Show() no mission.\n");
- else
- ::Print("MsnDlg::Show() mission id = %d name = '%s'\n",
- mission->Identity(),
- mission->Name());
- }
- else {
- ::Print("ERROR - MsnDlg::Show() no campaign.\n");
- }
-
- if (mission_name) {
- if (mission)
- mission_name->SetText(mission->Name());
- else
- mission_name->SetText(Game::GetText("MsnDlg.no-mission"));
- }
-
- if (mission_system) {
- mission_system->SetText("");
-
- if (mission) {
- StarSystem* sys = mission->GetStarSystem();
-
- if (sys)
- mission_system->SetText(sys->Name());
- }
- }
-
- if (mission_sector) {
- mission_sector->SetText("");
-
- if (mission) {
- mission_sector->SetText(mission->GetRegion());
- }
- }
-
- if (mission_time_start) {
- if (mission) {
- char txt[32];
- FormatDayTime(txt, mission->Start());
- mission_time_start->SetText(txt);
- }
- }
-
- if (mission_time_target) {
- int time_on_target = CalcTimeOnTarget();
-
- if (time_on_target) {
- char txt[32];
- FormatDayTime(txt, time_on_target);
- mission_time_target->SetText(txt);
- mission_time_target_label->SetText(Game::GetText("MsnDlg.target"));
- }
- else {
- mission_time_target->SetText("");
- mission_time_target_label->SetText("");
- }
- }
-
-
- if (sit_button) {
- sit_button->SetButtonState(plan_screen->IsMsnObjShown());
- sit_button->SetEnabled(true);
- }
-
- if (pkg_button) {
- pkg_button->SetButtonState(plan_screen->IsMsnPkgShown());
- pkg_button->SetEnabled(true);
- }
-
- if (nav_button) {
- nav_button->SetButtonState(plan_screen->IsNavShown());
- nav_button->SetEnabled(true);
- }
-
- if (wep_button) {
- wep_button->SetButtonState(plan_screen->IsMsnWepShown());
- wep_button->SetEnabled(true);
- }
-
- bool mission_ok = true;
-
- if (!mission || !mission->IsOK()) {
- mission_ok = false;
-
- if (sit_button) sit_button->SetEnabled(false);
- if (pkg_button) pkg_button->SetEnabled(false);
- if (nav_button) nav_button->SetEnabled(false);
- if (wep_button) wep_button->SetEnabled(false);
- }
- else {
- MissionElement* player_elem = mission->GetPlayer();
-
- if (wep_button && player_elem)
- wep_button->SetEnabled(player_elem->Loadouts().size() > 0);
- }
-
- if (wep_button && NetLobby::GetInstance())
- wep_button->SetEnabled(false);
-
- commit->SetEnabled(mission_ok);
- cancel->SetEnabled(true);
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MsnDlg::CalcTimeOnTarget()
-{
- if (mission) {
- MissionElement* element = mission->GetElements()[0];
- if (element) {
- Point loc = element->Location();
- loc.SwapYZ(); // navpts use Z for altitude, element loc uses Y for altitude.
-
- int mission_time = mission->Start();
-
- int i = 0;
- ListIter<Instruction> navpt = element->NavList();
- while (++navpt) {
- int action = navpt->Action();
-
- double dist = Point(loc - navpt->Location()).length();
-
- int etr = 0;
-
- if (navpt->Speed() > 0)
- etr = (int) (dist / navpt->Speed());
- else
- etr = (int) (dist / 500);
-
- mission_time += etr;
-
- loc = navpt->Location();
- i++;
-
- if (action >= Instruction::ESCORT) { // this is the target!
- return mission_time;
- }
- }
- }
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnDlg::OnTabButton(AWEvent* event)
-{
- if (event->window == sit_button) {
- plan_screen->ShowMsnObjDlg();
- }
-
- if (event->window == pkg_button) {
- plan_screen->ShowMsnPkgDlg();
- }
-
- if (event->window == nav_button) {
- plan_screen->ShowNavDlg();
- }
-
- if (event->window == wep_button) {
- plan_screen->ShowMsnWepDlg();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MsnDlg::OnCommit(AWEvent* event)
-{
- Starshatter* stars = Starshatter::GetInstance();
-
- if (stars) {
- Mouse::Show(false);
- stars->SetGameMode(Starshatter::LOAD_MODE);
- }
-
- else
- Game::Panic("MsnDlg::OnCommit() - Game instance not found");
-}
-
-void
-MsnDlg::OnCancel(AWEvent* event)
-{
- Starshatter* stars = Starshatter::GetInstance();
-
- if (stars) {
- Mouse::Show(false);
-
- if (campaign && (campaign->IsDynamic() || campaign->IsTraining()))
- stars->SetGameMode(Starshatter::CMPN_MODE);
- else
- stars->SetGameMode(Starshatter::MENU_MODE);
- }
-
- else
- Game::Panic("MsnDlg::OnCancel() - Game instance not found");
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MsnDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Briefing Dialog Active Window class +*/ + +#include "MemDebug.h" +#include "MsnDlg.h" +#include "PlanScreen.h" +#include "Starshatter.h" +#include "Campaign.h" +#include "Mission.h" +#include "Instruction.h" +#include "Ship.h" +#include "ShipDesign.h" +#include "StarSystem.h" + +#include "NetLobby.h" + +#include "Game.h" +#include "FormWindow.h" +#include "FormatUtil.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "Button.h" +#include "ListBox.h" +#include "Slider.h" +#include "ParseUtil.h" + +// +--------------------------------------------------------------------+ + +MsnDlg::MsnDlg(PlanScreen* mgr) +: plan_screen(mgr), +commit(0), cancel(0), campaign(0), mission(0), +pkg_index(-1), info(0) +{ + campaign = Campaign::GetCampaign(); + + if (campaign) + mission = campaign->GetMission(); + + mission_name = 0; + mission_system = 0; + mission_sector = 0; + mission_time_start = 0; + mission_time_target = 0; + mission_time_target_label = 0; + + sit_button = 0; + pkg_button = 0; + nav_button = 0; + wep_button = 0; + commit = 0; + cancel = 0; +} + +MsnDlg::~MsnDlg() +{ +} + +// +--------------------------------------------------------------------+ + +void +MsnDlg::RegisterMsnControls(FormWindow* win) +{ + mission_name = win->FindControl(200); + mission_system = win->FindControl(202); + mission_sector = win->FindControl(204); + mission_time_start = win->FindControl(206); + mission_time_target = win->FindControl(208); + mission_time_target_label = win->FindControl(207); + + sit_button = (Button*) win->FindControl(900); + pkg_button = (Button*) win->FindControl(901); + nav_button = (Button*) win->FindControl(902); + wep_button = (Button*) win->FindControl(903); + commit = (Button*) win->FindControl(1); + cancel = (Button*) win->FindControl(2); +} + +// +--------------------------------------------------------------------+ + +void +MsnDlg::ShowMsnDlg() +{ + campaign = Campaign::GetCampaign(); + + mission = 0; + pkg_index = -1; + + if (campaign) { + mission = campaign->GetMission(); + + if (!mission) + ::Print("ERROR - MsnDlg::Show() no mission.\n"); + else + ::Print("MsnDlg::Show() mission id = %d name = '%s'\n", + mission->Identity(), + mission->Name()); + } + else { + ::Print("ERROR - MsnDlg::Show() no campaign.\n"); + } + + if (mission_name) { + if (mission) + mission_name->SetText(mission->Name()); + else + mission_name->SetText(Game::GetText("MsnDlg.no-mission")); + } + + if (mission_system) { + mission_system->SetText(""); + + if (mission) { + StarSystem* sys = mission->GetStarSystem(); + + if (sys) + mission_system->SetText(sys->Name()); + } + } + + if (mission_sector) { + mission_sector->SetText(""); + + if (mission) { + mission_sector->SetText(mission->GetRegion()); + } + } + + if (mission_time_start) { + if (mission) { + char txt[32]; + FormatDayTime(txt, mission->Start()); + mission_time_start->SetText(txt); + } + } + + if (mission_time_target) { + int time_on_target = CalcTimeOnTarget(); + + if (time_on_target) { + char txt[32]; + FormatDayTime(txt, time_on_target); + mission_time_target->SetText(txt); + mission_time_target_label->SetText(Game::GetText("MsnDlg.target")); + } + else { + mission_time_target->SetText(""); + mission_time_target_label->SetText(""); + } + } + + + if (sit_button) { + sit_button->SetButtonState(plan_screen->IsMsnObjShown()); + sit_button->SetEnabled(true); + } + + if (pkg_button) { + pkg_button->SetButtonState(plan_screen->IsMsnPkgShown()); + pkg_button->SetEnabled(true); + } + + if (nav_button) { + nav_button->SetButtonState(plan_screen->IsNavShown()); + nav_button->SetEnabled(true); + } + + if (wep_button) { + wep_button->SetButtonState(plan_screen->IsMsnWepShown()); + wep_button->SetEnabled(true); + } + + bool mission_ok = true; + + if (!mission || !mission->IsOK()) { + mission_ok = false; + + if (sit_button) sit_button->SetEnabled(false); + if (pkg_button) pkg_button->SetEnabled(false); + if (nav_button) nav_button->SetEnabled(false); + if (wep_button) wep_button->SetEnabled(false); + } + else { + MissionElement* player_elem = mission->GetPlayer(); + + if (wep_button && player_elem) + wep_button->SetEnabled(player_elem->Loadouts().size() > 0); + } + + if (wep_button && NetLobby::GetInstance()) + wep_button->SetEnabled(false); + + commit->SetEnabled(mission_ok); + cancel->SetEnabled(true); +} + +// +--------------------------------------------------------------------+ + +int +MsnDlg::CalcTimeOnTarget() +{ + if (mission) { + MissionElement* element = mission->GetElements()[0]; + if (element) { + Point loc = element->Location(); + loc.SwapYZ(); // navpts use Z for altitude, element loc uses Y for altitude. + + int mission_time = mission->Start(); + + int i = 0; + ListIter<Instruction> navpt = element->NavList(); + while (++navpt) { + int action = navpt->Action(); + + double dist = Point(loc - navpt->Location()).length(); + + int etr = 0; + + if (navpt->Speed() > 0) + etr = (int) (dist / navpt->Speed()); + else + etr = (int) (dist / 500); + + mission_time += etr; + + loc = navpt->Location(); + i++; + + if (action >= Instruction::ESCORT) { // this is the target! + return mission_time; + } + } + } + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +MsnDlg::OnTabButton(AWEvent* event) +{ + if (event->window == sit_button) { + plan_screen->ShowMsnObjDlg(); + } + + if (event->window == pkg_button) { + plan_screen->ShowMsnPkgDlg(); + } + + if (event->window == nav_button) { + plan_screen->ShowNavDlg(); + } + + if (event->window == wep_button) { + plan_screen->ShowMsnWepDlg(); + } +} + +// +--------------------------------------------------------------------+ + +void +MsnDlg::OnCommit(AWEvent* event) +{ + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + Mouse::Show(false); + stars->SetGameMode(Starshatter::LOAD_MODE); + } + + else + Game::Panic("MsnDlg::OnCommit() - Game instance not found"); +} + +void +MsnDlg::OnCancel(AWEvent* event) +{ + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + Mouse::Show(false); + + if (campaign && (campaign->IsDynamic() || campaign->IsTraining())) + stars->SetGameMode(Starshatter::CMPN_MODE); + else + stars->SetGameMode(Starshatter::MENU_MODE); + } + + else + Game::Panic("MsnDlg::OnCancel() - Game instance not found"); +} |