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-rw-r--r--Stars45/MouseController.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/Stars45/MouseController.h b/Stars45/MouseController.h
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--- a/Stars45/MouseController.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Joystick Input class
-*/
-
-#ifndef MouseController_h
-#define MouseController_h
-
-#include "MotionController.h"
-
-// +--------------------------------------------------------------------+
-
-class MouseController : public MotionController
-{
-public:
- static const char* TYPENAME() { return "MouseController"; }
-
- MouseController();
- virtual ~MouseController();
-
- // setup
- virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
-
- // sample the physical device
- virtual void Acquire();
-
- // translations
- virtual double X() { return 0; }
- virtual double Y() { return 0; }
- virtual double Z() { return 0; }
-
- // rotations
- virtual double Pitch() { if (active) return p; return 0; }
- virtual double Roll() { if (active) return r; return 0; }
- virtual double Yaw() { if (active) return w; return 0; }
- virtual int Center() { return 0; }
-
- // throttle
- virtual double Throttle() { if (active) return t; return 0; }
- virtual void SetThrottle(double throttle) { t = throttle; }
-
- // actions
- virtual int Action(int n) { return action[n]; }
- virtual int ActionMap(int n);
-
- // actively sampling?
- virtual bool Active() { return active; }
- virtual void SetActive(bool a) { active = a; }
-
- static MouseController* GetInstance();
-
-protected:
- double p,r,w, dx, dy, t;
- int action[MotionController::MaxActions];
- int map[32];
- bool active;
- int active_key;
-};
-
-#endif // MouseController_h
-