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-rw-r--r--Stars45/MissionTemplate.h110
1 files changed, 55 insertions, 55 deletions
diff --git a/Stars45/MissionTemplate.h b/Stars45/MissionTemplate.h
index f0772fa..d952fd2 100644
--- a/Stars45/MissionTemplate.h
+++ b/Stars45/MissionTemplate.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: MissionTemplate.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: MissionTemplate.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Simulation Universe and Region classes
+ OVERVIEW
+ ========
+ Simulation Universe and Region classes
*/
#ifndef MissionTemplate_h
@@ -30,86 +30,86 @@ class MissionEvent;
class MissionTemplate : public Mission
{
public:
- static const char* TYPENAME() { return "MissionTemplate"; }
+ static const char* TYPENAME() { return "MissionTemplate"; }
- MissionTemplate(int id, const char* filename=0, const char* path=0);
- virtual ~MissionTemplate();
+ MissionTemplate(int id, const char* filename=0, const char* path=0);
+ virtual ~MissionTemplate();
- virtual bool Load(const char* filename=0, const char* path=0);
+ virtual bool Load(const char* filename=0, const char* path=0);
+
+ // accessors/mutators:
+ virtual MissionElement* FindElement(const char* name);
+ virtual void AddElement(MissionElement* elem);
+ virtual bool MapElement(MissionElement* elem);
+ virtual Text MapShip(Text name);
+ virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; }
+ virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; }
+ virtual Text MapCallsign(const char* name, int iff);
+ virtual bool MapEvent(MissionEvent* event);
- // accessors/mutators:
- virtual MissionElement* FindElement(const char* name);
- virtual void AddElement(MissionElement* elem);
- virtual bool MapElement(MissionElement* elem);
- virtual Text MapShip(Text name);
- virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; }
- virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; }
- virtual Text MapCallsign(const char* name, int iff);
- virtual bool MapEvent(MissionEvent* event);
-
protected:
- CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn);
- void ParseAlias(TermStruct* val);
- void ParseCallsign(TermStruct* val);
- bool ParseOptional(TermStruct* val);
- void CheckObjectives();
-
- List<MissionAlias> aliases;
- List<MissionCallsign> callsigns;
- CombatGroup* player_squadron;
+ CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn);
+ void ParseAlias(TermStruct* val);
+ void ParseCallsign(TermStruct* val);
+ bool ParseOptional(TermStruct* val);
+ void CheckObjectives();
+
+ List<MissionAlias> aliases;
+ List<MissionCallsign> callsigns;
+ CombatGroup* player_squadron;
};
// +--------------------------------------------------------------------+
class MissionAlias
{
- friend class MissionTemplate;
+ friend class MissionTemplate;
public:
- static const char* TYPENAME() { return "MissionAlias"; }
+ static const char* TYPENAME() { return "MissionAlias"; }
- MissionAlias() : elem(0) { }
- MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { }
- virtual ~MissionAlias() { }
+ MissionAlias() : elem(0) { }
+ MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { }
+ virtual ~MissionAlias() { }
- int operator == (const MissionAlias& a) const { return name == a.name; }
+ int operator == (const MissionAlias& a) const { return name == a.name; }
- Text Name() const { return name; }
- MissionElement* Element() const { return elem; }
+ Text Name() const { return name; }
+ MissionElement* Element() const { return elem; }
- void SetName(const char* n) { name = n; }
- void SetElement(MissionElement* e) { elem = e; }
+ void SetName(const char* n) { name = n; }
+ void SetElement(MissionElement* e) { elem = e; }
protected:
- Text name;
- MissionElement* elem;
+ Text name;
+ MissionElement* elem;
};
// +--------------------------------------------------------------------+
class MissionCallsign
{
- friend class MissionTemplate;
+ friend class MissionTemplate;
public:
- static const char* TYPENAME() { return "MissionCallsign"; }
+ static const char* TYPENAME() { return "MissionCallsign"; }
- MissionCallsign() { }
- MissionCallsign(const char* c, const char* n) : call(c), name(n) { }
- virtual ~MissionCallsign() { }
+ MissionCallsign() { }
+ MissionCallsign(const char* c, const char* n) : call(c), name(n) { }
+ virtual ~MissionCallsign() { }
- int operator == (const MissionCallsign& a)const { return call == a.call; }
+ int operator == (const MissionCallsign& a)const { return call == a.call; }
- Text Callsign() const { return call; }
- Text Name() const { return name; }
+ Text Callsign() const { return call; }
+ Text Name() const { return name; }
- void SetCallsign(const char* c) { call = c; }
- void SetName(const char* n) { name = n; }
+ void SetCallsign(const char* c) { call = c; }
+ void SetName(const char* n) { name = n; }
protected:
- Text call;
- Text name;
+ Text call;
+ Text name;
};