diff options
Diffstat (limited to 'Stars45/Mission.cpp')
-rw-r--r-- | Stars45/Mission.cpp | 3500 |
1 files changed, 1750 insertions, 1750 deletions
diff --git a/Stars45/Mission.cpp b/Stars45/Mission.cpp index eaa89b0..2baa405 100644 --- a/Stars45/Mission.cpp +++ b/Stars45/Mission.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 5.0
- Destroyer Studios LLC
- Copyright © 1997-2007. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2007. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Mission.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Mission.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Mission classes
+ OVERVIEW
+ ========
+ Mission classes
*/
#include "MemDebug.h"
@@ -35,29 +35,29 @@ // +--------------------------------------------------------------------+
Mission::Mission(int identity, const char* fname, const char* pname)
- : id(identity), type(0), team(1), ok(false), active(false), complete(false),
- star_system(0), start(33 * 3600), stardate(0), target(0), ward(0),
- current(0), degrees(false)
+: id(identity), type(0), team(1), ok(false), active(false), complete(false),
+star_system(0), start(33 * 3600), stardate(0), target(0), ward(0),
+current(0), degrees(false)
{
- objective = Game::GetText("Mission.unspecified");
- sitrep = Game::GetText("Mission.unknown");
-
- if (fname)
- strcpy(filename, fname);
- else
- ZeroMemory(filename, sizeof(filename));
-
- if (pname)
- strcpy(path, pname);
- else
- strcpy(path, "Missions/");
+ objective = Game::GetText("Mission.unspecified");
+ sitrep = Game::GetText("Mission.unknown");
+
+ if (fname)
+ strcpy(filename, fname);
+ else
+ ZeroMemory(filename, sizeof(filename));
+
+ if (pname)
+ strcpy(path, pname);
+ else
+ strcpy(path, "Missions/");
}
Mission::~Mission()
{
- ::Print("Mission::~Mission() id = %d name = '%s'\n", id, name.data());
- elements.destroy();
- events.destroy();
+ ::Print("Mission::~Mission() id = %d name = '%s'\n", id, name.data());
+ elements.destroy();
+ events.destroy();
}
// +--------------------------------------------------------------------+
@@ -65,7 +65,7 @@ Mission::~Mission() const char*
Mission::Subtitles() const
{
- return subtitles;
+ return subtitles;
}
// +--------------------------------------------------------------------+
@@ -73,8 +73,8 @@ Mission::Subtitles() const void
Mission::AddElement(MissionElement* elem)
{
- if (elem)
- elements.append(elem);
+ if (elem)
+ elements.append(elem);
}
// +--------------------------------------------------------------------+
@@ -82,15 +82,15 @@ Mission::AddElement(MissionElement* elem) MissionElement*
Mission::FindElement(const char* name)
{
- ListIter<MissionElement> iter = elements;
- while (++iter) {
- MissionElement* elem = iter.value();
+ ListIter<MissionElement> iter = elements;
+ while (++iter) {
+ MissionElement* elem = iter.value();
- if (elem->Name() == name)
- return elem;
- }
+ if (elem->Name() == name)
+ return elem;
+ }
- return 0;
+ return 0;
}
// +--------------------------------------------------------------------+
@@ -98,25 +98,25 @@ Mission::FindElement(const char* name) void
Mission::IncreaseElemPriority(int elem_index)
{
- if (elem_index > 0 && elem_index < elements.size()) {
- MissionElement* elem1 = elements.at(elem_index-1);
- MissionElement* elem2 = elements.at(elem_index);
+ if (elem_index > 0 && elem_index < elements.size()) {
+ MissionElement* elem1 = elements.at(elem_index-1);
+ MissionElement* elem2 = elements.at(elem_index);
- elements.at(elem_index-1) = elem2;
- elements.at(elem_index) = elem1;
- }
+ elements.at(elem_index-1) = elem2;
+ elements.at(elem_index) = elem1;
+ }
}
void
Mission::DecreaseElemPriority(int elem_index)
{
- if (elem_index >= 0 && elem_index < elements.size()-1) {
- MissionElement* elem1 = elements.at(elem_index);
- MissionElement* elem2 = elements.at(elem_index+1);
+ if (elem_index >= 0 && elem_index < elements.size()-1) {
+ MissionElement* elem1 = elements.at(elem_index);
+ MissionElement* elem2 = elements.at(elem_index+1);
- elements.at(elem_index) = elem2;
- elements.at(elem_index+1) = elem1;
- }
+ elements.at(elem_index) = elem2;
+ elements.at(elem_index+1) = elem1;
+ }
}
// +--------------------------------------------------------------------+
@@ -124,25 +124,25 @@ Mission::DecreaseElemPriority(int elem_index) void
Mission::IncreaseEventPriority(int event_index)
{
- if (event_index > 0 && event_index < events.size()) {
- MissionEvent* event1 = events.at(event_index-1);
- MissionEvent* event2 = events.at(event_index);
+ if (event_index > 0 && event_index < events.size()) {
+ MissionEvent* event1 = events.at(event_index-1);
+ MissionEvent* event2 = events.at(event_index);
- events.at(event_index-1) = event2;
- events.at(event_index) = event1;
- }
+ events.at(event_index-1) = event2;
+ events.at(event_index) = event1;
+ }
}
void
Mission::DecreaseEventPriority(int event_index)
{
- if (event_index >= 0 && event_index < events.size()-1) {
- MissionEvent* event1 = events.at(event_index);
- MissionEvent* event2 = events.at(event_index+1);
+ if (event_index >= 0 && event_index < events.size()-1) {
+ MissionEvent* event1 = events.at(event_index);
+ MissionEvent* event2 = events.at(event_index+1);
- events.at(event_index) = event2;
- events.at(event_index+1) = event1;
- }
+ events.at(event_index) = event2;
+ events.at(event_index+1) = event1;
+ }
}
// +--------------------------------------------------------------------+
@@ -150,19 +150,19 @@ Mission::DecreaseEventPriority(int event_index) void
Mission::SetStarSystem(StarSystem* s)
{
- if (star_system != s) {
- star_system = s;
+ if (star_system != s) {
+ star_system = s;
- if (!system_list.contains(s))
- system_list.append(s);
- }
+ if (!system_list.contains(s))
+ system_list.append(s);
+ }
}
void
Mission::ClearSystemList()
{
- star_system = 0;
- system_list.clear();
+ star_system = 0;
+ system_list.clear();
}
// +--------------------------------------------------------------------+
@@ -170,28 +170,28 @@ Mission::ClearSystemList() void
Mission::SetPlayer(MissionElement* player_element)
{
- ListIter<MissionElement> elem = elements;
- while (++elem) {
- MissionElement* element = elem.value();
- if (element == player_element)
- element->player = 1;
- else
- element->player = 0;
- }
+ ListIter<MissionElement> elem = elements;
+ while (++elem) {
+ MissionElement* element = elem.value();
+ if (element == player_element)
+ element->player = 1;
+ else
+ element->player = 0;
+ }
}
MissionElement*
Mission::GetPlayer()
{
- MissionElement* p = 0;
+ MissionElement* p = 0;
- ListIter<MissionElement> elem = elements;
- while (++elem) {
- if (elem->player > 0)
- p = elem.value();
- }
+ ListIter<MissionElement> elem = elements;
+ while (++elem) {
+ if (elem->player > 0)
+ p = elem.value();
+ }
- return p;
+ return p;
}
// +--------------------------------------------------------------------+
@@ -199,23 +199,23 @@ Mission::GetPlayer() MissionEvent*
Mission::FindEvent(int event_type) const
{
- Mission* pThis = (Mission*) this;
- ListIter<MissionEvent> iter = pThis->events;
- while (++iter) {
- MissionEvent* event = iter.value();
+ Mission* pThis = (Mission*) this;
+ ListIter<MissionEvent> iter = pThis->events;
+ while (++iter) {
+ MissionEvent* event = iter.value();
- if (event->Event() == event_type)
- return event;
- }
+ if (event->Event() == event_type)
+ return event;
+ }
- return 0;
+ return 0;
}
void
Mission::AddEvent(MissionEvent* event)
{
- if (event)
- events.append(event);
+ if (event)
+ events.append(event);
}
// +--------------------------------------------------------------------+
@@ -223,44 +223,44 @@ Mission::AddEvent(MissionEvent* event) bool
Mission::Load(const char* fname, const char* pname)
{
- ok = false;
+ ok = false;
- if (fname)
- strcpy(filename, fname);
+ if (fname)
+ strcpy(filename, fname);
- if (pname)
- strcpy(path, pname);
+ if (pname)
+ strcpy(path, pname);
- if (!filename[0]) {
- Print("\nCan't Load Mission, script unspecified.\n");
- return ok;
- }
+ if (!filename[0]) {
+ Print("\nCan't Load Mission, script unspecified.\n");
+ return ok;
+ }
- // wipe existing mission before attempting to load...
- elements.destroy();
- events.destroy();
+ // wipe existing mission before attempting to load...
+ elements.destroy();
+ events.destroy();
- Print("\nLoad Mission: '%s'\n", filename);
+ Print("\nLoad Mission: '%s'\n", filename);
- DataLoader* loader = DataLoader::GetLoader();
- bool old_fs = loader->IsFileSystemEnabled();
- BYTE* block = 0;
+ DataLoader* loader = DataLoader::GetLoader();
+ bool old_fs = loader->IsFileSystemEnabled();
+ BYTE* block = 0;
- loader->UseFileSystem(true);
- loader->SetDataPath(path);
- loader->LoadBuffer(filename, block, true);
- loader->SetDataPath(0);
- loader->UseFileSystem(old_fs);
+ loader->UseFileSystem(true);
+ loader->SetDataPath(path);
+ loader->LoadBuffer(filename, block, true);
+ loader->SetDataPath(0);
+ loader->UseFileSystem(old_fs);
- ok = ParseMission((const char*) block);
+ ok = ParseMission((const char*) block);
- loader->ReleaseBuffer(block);
- Print("Mission Loaded.\n\n");
+ loader->ReleaseBuffer(block);
+ Print("Mission Loaded.\n\n");
- if (ok)
- Validate();
+ if (ok)
+ Validate();
- return ok;
+ return ok;
}
// +--------------------------------------------------------------------+
@@ -268,158 +268,158 @@ Mission::Load(const char* fname, const char* pname) bool
Mission::ParseMission(const char* block)
{
- Parser parser(new(__FILE__,__LINE__) BlockReader(block));
- Term* term = parser.ParseTerm();
- char err[256];
-
- if (!term) {
- sprintf(err, "ERROR: could not parse '%s'\n", filename);
- AddError(err);
- return ok;
- }
- else {
- TermText* file_type = term->isText();
- if (!file_type || file_type->value() != "MISSION") {
- sprintf(err, "ERROR: invalid mission file '%s'\n", filename);
- AddError(err);
- term->print(10);
- return ok;
- }
- }
-
- ok = true;
-
- char target_name[256];
- char ward_name[256];
-
- target_name[0] = 0;
- ward_name[0] = 0;
-
- do {
- delete term; term = 0;
- term = parser.ParseTerm();
-
- if (term) {
- TermDef* def = term->isDef();
- if (def) {
- Text defname = def->name()->value();
- defname.setSensitive(false);
-
- if (defname == "name") {
- GetDefText(name, def, filename);
- name = Game::GetText(name);
- }
-
- else if (defname == "desc") {
- GetDefText(desc, def, filename);
- if (desc.length() > 0 && desc.length() < 32)
- desc = Game::GetText(desc);
- }
-
- else if (defname == "type") {
- char typestr[64];
- GetDefText(typestr, def, filename);
- type = TypeFromName(typestr);
- }
-
- else if (defname == "system") {
- char sysname[64];
- GetDefText(sysname, def, filename);
-
- Galaxy* galaxy = Galaxy::GetInstance();
-
- if (galaxy) {
- SetStarSystem(galaxy->GetSystem(sysname));
- }
- }
-
- else if (defname == "degrees")
- GetDefBool(degrees, def, filename);
-
- else if (defname == "region")
- GetDefText(region, def, filename);
-
- else if (defname == "objective") {
- GetDefText(objective, def, filename);
- if (objective.length() > 0 && objective.length() < 32)
- objective = Game::GetText(objective);
- }
-
- else if (defname == "sitrep") {
- GetDefText(sitrep, def, filename);
- if (sitrep.length() > 0 && sitrep.length() < 32)
- sitrep = Game::GetText(sitrep);
- }
-
- else if (defname == "subtitles") {
- Text subtitles_path;
- DataLoader* loader = DataLoader::GetLoader();
- BYTE* block = 0;
-
- GetDefText(subtitles_path, def, filename);
- loader->SetDataPath(0);
- loader->LoadBuffer(subtitles_path, block, true);
-
- subtitles = Text("\n") + (const char*) block;
-
- loader->ReleaseBuffer(block);
- }
-
- else if (defname == "start")
- GetDefTime(start, def, filename);
-
- else if (defname == "stardate")
- GetDefNumber(stardate, def, filename);
-
- else if (defname == "team")
- GetDefNumber(team, def, filename);
-
- else if (defname == "target")
- GetDefText(target_name, def, filename);
-
- else if (defname == "ward")
- GetDefText(ward_name, def, filename);
-
- else if ((defname == "element") ||
- (defname == "ship") ||
- (defname == "station")) {
-
- if (!def->term() || !def->term()->isStruct()) {
- sprintf(err, "ERROR: element struct missing in '%s'\n", filename);
- AddError(err);
- }
- else {
- TermStruct* val = def->term()->isStruct();
- MissionElement* elem = ParseElement(val);
- AddElement(elem);
- }
- }
-
- else if (defname == "event") {
- if (!def->term() || !def->term()->isStruct()) {
- sprintf(err, "ERROR: event struct missing in '%s'\n", filename);
- AddError(err);
- }
- else {
- TermStruct* val = def->term()->isStruct();
- MissionEvent* event = ParseEvent(val);
- AddEvent(event);
- }
- }
- } // def
- } // term
- }
- while (term);
-
- if (ok) {
- if (target_name[0])
- target = FindElement(target_name);
-
- if (ward_name[0])
- ward = FindElement(ward_name);
- }
-
- return ok;
+ Parser parser(new(__FILE__,__LINE__) BlockReader(block));
+ Term* term = parser.ParseTerm();
+ char err[256];
+
+ if (!term) {
+ sprintf(err, "ERROR: could not parse '%s'\n", filename);
+ AddError(err);
+ return ok;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "MISSION") {
+ sprintf(err, "ERROR: invalid mission file '%s'\n", filename);
+ AddError(err);
+ term->print(10);
+ return ok;
+ }
+ }
+
+ ok = true;
+
+ char target_name[256];
+ char ward_name[256];
+
+ target_name[0] = 0;
+ ward_name[0] = 0;
+
+ do {
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name") {
+ GetDefText(name, def, filename);
+ name = Game::GetText(name);
+ }
+
+ else if (defname == "desc") {
+ GetDefText(desc, def, filename);
+ if (desc.length() > 0 && desc.length() < 32)
+ desc = Game::GetText(desc);
+ }
+
+ else if (defname == "type") {
+ char typestr[64];
+ GetDefText(typestr, def, filename);
+ type = TypeFromName(typestr);
+ }
+
+ else if (defname == "system") {
+ char sysname[64];
+ GetDefText(sysname, def, filename);
+
+ Galaxy* galaxy = Galaxy::GetInstance();
+
+ if (galaxy) {
+ SetStarSystem(galaxy->GetSystem(sysname));
+ }
+ }
+
+ else if (defname == "degrees")
+ GetDefBool(degrees, def, filename);
+
+ else if (defname == "region")
+ GetDefText(region, def, filename);
+
+ else if (defname == "objective") {
+ GetDefText(objective, def, filename);
+ if (objective.length() > 0 && objective.length() < 32)
+ objective = Game::GetText(objective);
+ }
+
+ else if (defname == "sitrep") {
+ GetDefText(sitrep, def, filename);
+ if (sitrep.length() > 0 && sitrep.length() < 32)
+ sitrep = Game::GetText(sitrep);
+ }
+
+ else if (defname == "subtitles") {
+ Text subtitles_path;
+ DataLoader* loader = DataLoader::GetLoader();
+ BYTE* block = 0;
+
+ GetDefText(subtitles_path, def, filename);
+ loader->SetDataPath(0);
+ loader->LoadBuffer(subtitles_path, block, true);
+
+ subtitles = Text("\n") + (const char*) block;
+
+ loader->ReleaseBuffer(block);
+ }
+
+ else if (defname == "start")
+ GetDefTime(start, def, filename);
+
+ else if (defname == "stardate")
+ GetDefNumber(stardate, def, filename);
+
+ else if (defname == "team")
+ GetDefNumber(team, def, filename);
+
+ else if (defname == "target")
+ GetDefText(target_name, def, filename);
+
+ else if (defname == "ward")
+ GetDefText(ward_name, def, filename);
+
+ else if ((defname == "element") ||
+ (defname == "ship") ||
+ (defname == "station")) {
+
+ if (!def->term() || !def->term()->isStruct()) {
+ sprintf(err, "ERROR: element struct missing in '%s'\n", filename);
+ AddError(err);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ MissionElement* elem = ParseElement(val);
+ AddElement(elem);
+ }
+ }
+
+ else if (defname == "event") {
+ if (!def->term() || !def->term()->isStruct()) {
+ sprintf(err, "ERROR: event struct missing in '%s'\n", filename);
+ AddError(err);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ MissionEvent* event = ParseEvent(val);
+ AddEvent(event);
+ }
+ }
+ } // def
+ } // term
+ }
+ while (term);
+
+ if (ok) {
+ if (target_name[0])
+ target = FindElement(target_name);
+
+ if (ward_name[0])
+ ward = FindElement(ward_name);
+ }
+
+ return ok;
}
// +--------------------------------------------------------------------+
@@ -427,38 +427,38 @@ Mission::ParseMission(const char* block) bool
Mission::Save()
{
- Validate();
-
- if (!filename[0] || !path[0]) {
- AddError(Game::GetText("Mission.error.no-file"));
- return ok;
- }
-
- Text content = Serialize();
-
- if (content.length() < 8) {
- AddError(Game::GetText("Mission.error.no-serial"));
- return ok;
- }
-
- if (!stricmp(path, "mods/missions/")) {
- CreateDirectory("Mods", 0);
- CreateDirectory("Mods/Missions", 0);
- }
-
- else if (!stricmp(path, "multiplayer/")) {
- CreateDirectory("Multiplayer", 0);
- }
-
- char fname[256];
- sprintf(fname, "%s%s", path, filename);
- FILE* f = fopen(fname, "w");
- if (f) {
- fwrite(content.data(), content.length(), 1, f);
- fclose(f);
- }
-
- return ok;
+ Validate();
+
+ if (!filename[0] || !path[0]) {
+ AddError(Game::GetText("Mission.error.no-file"));
+ return ok;
+ }
+
+ Text content = Serialize();
+
+ if (content.length() < 8) {
+ AddError(Game::GetText("Mission.error.no-serial"));
+ return ok;
+ }
+
+ if (!stricmp(path, "mods/missions/")) {
+ CreateDirectory("Mods", 0);
+ CreateDirectory("Mods/Missions", 0);
+ }
+
+ else if (!stricmp(path, "multiplayer/")) {
+ CreateDirectory("Multiplayer", 0);
+ }
+
+ char fname[256];
+ sprintf(fname, "%s%s", path, filename);
+ FILE* f = fopen(fname, "w");
+ if (f) {
+ fwrite(content.data(), content.length(), 1, f);
+ fclose(f);
+ }
+
+ return ok;
}
// +--------------------------------------------------------------------+
@@ -466,59 +466,59 @@ Mission::Save() void
Mission::Validate()
{
- char err[256];
-
- ok = true;
-
- if (elements.isEmpty()) {
- sprintf(err, Game::GetText("Mission.error.no-elem").data(), filename);
- AddError(err);
- }
- else {
- bool found_player = false;
-
- for (int i = 0; i < elements.size(); i++) {
- MissionElement* elem = elements.at(i);
-
- if (elem->Name().length() < 1) {
- sprintf(err, Game::GetText("Mission.error.unnamed-elem").data(), filename);
- AddError(err);
- }
-
- if (elem->Player() > 0) {
- if (!found_player) {
- found_player = true;
-
- if (elem->Region() != GetRegion()) {
- sprintf(err, Game::GetText("Mission.error.wrong-sector").data(),
- elem->Name().data(),
- GetRegion());
- AddError(err);
- }
- }
- else {
- sprintf(err, Game::GetText("Mission.error.extra-player").data(),
- elem->Name().data(),
- filename);
- AddError(err);
- }
- }
- }
-
- if (!found_player) {
- sprintf(err, Game::GetText("Mission.error.no-player").data(), filename);
- AddError(err);
- }
- }
+ char err[256];
+
+ ok = true;
+
+ if (elements.isEmpty()) {
+ sprintf(err, Game::GetText("Mission.error.no-elem").data(), filename);
+ AddError(err);
+ }
+ else {
+ bool found_player = false;
+
+ for (int i = 0; i < elements.size(); i++) {
+ MissionElement* elem = elements.at(i);
+
+ if (elem->Name().length() < 1) {
+ sprintf(err, Game::GetText("Mission.error.unnamed-elem").data(), filename);
+ AddError(err);
+ }
+
+ if (elem->Player() > 0) {
+ if (!found_player) {
+ found_player = true;
+
+ if (elem->Region() != GetRegion()) {
+ sprintf(err, Game::GetText("Mission.error.wrong-sector").data(),
+ elem->Name().data(),
+ GetRegion());
+ AddError(err);
+ }
+ }
+ else {
+ sprintf(err, Game::GetText("Mission.error.extra-player").data(),
+ elem->Name().data(),
+ filename);
+ AddError(err);
+ }
+ }
+ }
+
+ if (!found_player) {
+ sprintf(err, Game::GetText("Mission.error.no-player").data(), filename);
+ AddError(err);
+ }
+ }
}
void
Mission::AddError(Text err)
{
- ::Print(err);
- errmsg += err;
+ ::Print(err);
+ errmsg += err;
- ok = false;
+ ok = false;
}
// +--------------------------------------------------------------------+
@@ -528,42 +528,42 @@ Mission::AddError(Text err) int
Mission::TypeFromName(const char* n)
{
- int result = -1;
-
- MSN_CHECK(PATROL)
- else MSN_CHECK(SWEEP)
- else MSN_CHECK(INTERCEPT)
- else MSN_CHECK(AIR_PATROL)
- else MSN_CHECK(AIR_SWEEP)
- else MSN_CHECK(AIR_INTERCEPT)
- else MSN_CHECK(STRIKE)
- else MSN_CHECK(DEFEND)
- else MSN_CHECK(ESCORT)
- else MSN_CHECK(ESCORT_FREIGHT)
- else MSN_CHECK(ESCORT_SHUTTLE)
- else MSN_CHECK(ESCORT_STRIKE)
- else MSN_CHECK(INTEL)
- else MSN_CHECK(SCOUT)
- else MSN_CHECK(RECON)
- else MSN_CHECK(TRANSPORT)
- else MSN_CHECK(BLOCKADE)
- else MSN_CHECK(FLEET)
- else MSN_CHECK(BOMBARDMENT)
- else MSN_CHECK(FLIGHT_OPS)
- else MSN_CHECK(TRANSPORT)
- else MSN_CHECK(CARGO)
- else MSN_CHECK(TRAINING)
- else MSN_CHECK(OTHER)
-
- if (result < PATROL) {
- for (int i = PATROL; i <= OTHER && result < PATROL; i++) {
- if (!stricmp(n, RoleName(i))) {
- result = i;
- }
- }
- }
-
- return result;
+ int result = -1;
+
+ MSN_CHECK(PATROL)
+ else MSN_CHECK(SWEEP)
+ else MSN_CHECK(INTERCEPT)
+ else MSN_CHECK(AIR_PATROL)
+ else MSN_CHECK(AIR_SWEEP)
+ else MSN_CHECK(AIR_INTERCEPT)
+ else MSN_CHECK(STRIKE)
+ else MSN_CHECK(DEFEND)
+ else MSN_CHECK(ESCORT)
+ else MSN_CHECK(ESCORT_FREIGHT)
+ else MSN_CHECK(ESCORT_SHUTTLE)
+ else MSN_CHECK(ESCORT_STRIKE)
+ else MSN_CHECK(INTEL)
+ else MSN_CHECK(SCOUT)
+ else MSN_CHECK(RECON)
+ else MSN_CHECK(TRANSPORT)
+ else MSN_CHECK(BLOCKADE)
+ else MSN_CHECK(FLEET)
+ else MSN_CHECK(BOMBARDMENT)
+ else MSN_CHECK(FLIGHT_OPS)
+ else MSN_CHECK(TRANSPORT)
+ else MSN_CHECK(CARGO)
+ else MSN_CHECK(TRAINING)
+ else MSN_CHECK(OTHER)
+
+ if (result < PATROL) {
+ for (int i = PATROL; i <= OTHER && result < PATROL; i++) {
+ if (!stricmp(n, RoleName(i))) {
+ result = i;
+ }
+ }
+ }
+
+ return result;
}
// +--------------------------------------------------------------------+
@@ -573,760 +573,760 @@ static int elem_id = 351; MissionElement*
Mission::ParseElement(TermStruct* val)
{
- Text design;
- Text skin_name;
- Text role_name;
- int deck = 1;
- char err[256];
-
- MissionElement* element = new(__FILE__,__LINE__) MissionElement();
- element->rgn_name = region;
- element->elem_id = elem_id++;
-
- current = element;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "name")
- GetDefText(element->name, pdef, filename);
-
- else if (defname == "carrier")
- GetDefText(element->carrier, pdef, filename);
-
- else if (defname == "commander")
- GetDefText(element->commander, pdef, filename);
-
- else if (defname == "squadron")
- GetDefText(element->squadron, pdef, filename);
-
- else if (defname == "path")
- GetDefText(element->path, pdef, filename);
-
- else if (defname == "design") {
- GetDefText(design, pdef, filename);
- element->design = ShipDesign::Get(design, element->path);
-
- if (!element->design) {
- sprintf(err, Game::GetText("Mission.error.unknown-ship").data(), design.data(), filename);
- AddError(err);
- }
- }
-
- else if (defname == "skin") {
- if (!element->design) {
- sprintf(err, Game::GetText("Mission.error.out-of-order").data(), filename);
- AddError(err);
- }
-
- else if (pdef->term()->isText()) {
- GetDefText(skin_name, pdef, filename);
- element->skin = element->design->FindSkin(skin_name);
- }
-
- else if (pdef->term()->isStruct()) {
- sprintf(err, Game::GetText("Mission.error.bad-skin").data(), filename);
- AddError(err);
- }
- }
-
- else if (defname == "mission") {
- GetDefText(role_name, pdef, filename);
- element->mission_role = TypeFromName(role_name);
- }
-
- else if (defname == "intel") {
- GetDefText(role_name, pdef, filename);
- element->intel = Intel::IntelFromName(role_name);
- }
-
- else if (defname == "loc") {
- Vec3 loc;
- GetDefVec(loc, pdef, filename);
- element->SetLocation(loc);
- }
-
- else if (defname == "rloc") {
- if (pdef->term()->isStruct()) {
- RLoc* rloc = ParseRLoc(pdef->term()->isStruct());
- element->SetRLoc(*rloc);
- delete rloc;
- }
- }
-
- else if (defname.indexOf("head") == 0) {
- if (pdef->term()->isArray()) {
- Vec3 head;
- GetDefVec(head, pdef, filename);
- if (degrees) head.z *= (float) DEGREES;
- element->heading = head.z;
- }
- else if (pdef->term()->isNumber()) {
- double heading = 0;
- GetDefNumber(heading, pdef, filename);
- if (degrees) heading *= DEGREES;
- element->heading = heading;
- }
- }
-
- else if (defname == "region" || defname == "rgn")
- GetDefText(element->rgn_name, pdef, filename);
-
- else if (defname == "iff")
- GetDefNumber(element->IFF_code, pdef, filename);
-
- else if (defname == "count")
- GetDefNumber(element->count, pdef, filename);
-
- else if (defname == "maint_count")
- GetDefNumber(element->maint_count, pdef, filename);
-
- else if (defname == "dead_count")
- GetDefNumber(element->dead_count, pdef, filename);
-
- else if (defname == "player")
- GetDefNumber(element->player, pdef, filename);
-
- else if (defname == "alert")
- GetDefBool(element->alert, pdef, filename);
-
- else if (defname == "playable")
- GetDefBool(element->playable, pdef, filename);
-
- else if (defname == "rogue")
- GetDefBool(element->rogue, pdef, filename);
-
- else if (defname == "invulnerable")
- GetDefBool(element->invulnerable, pdef, filename);
-
- else if (defname == "command_ai")
- GetDefNumber(element->command_ai, pdef, filename);
-
- else if (defname.indexOf("respawn") == 0)
- GetDefNumber(element->respawns, pdef, filename);
-
- else if (defname.indexOf("hold") == 0)
- GetDefNumber(element->hold_time, pdef, filename);
-
- else if (defname.indexOf("zone") == 0) {
- if (pdef->term() && pdef->term()->isBool()) {
- bool locked = false;
- GetDefBool(locked, pdef, filename);
- element->zone_lock = locked;
- }
- else {
- GetDefNumber(element->zone_lock, pdef, filename);
- }
- }
-
- else if (defname == "objective") {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- sprintf(err, Game::GetText("Mission.error.no-objective").data(), element->name.data(), filename);
- AddError(err);
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- Instruction* obj = ParseInstruction(val, element);
- element->objectives.append(obj);
- }
- }
-
- else if (defname == "instr") {
- Text* obj = new(__FILE__,__LINE__) Text;
- if (GetDefText(*obj, pdef, filename))
- element->instructions.append(obj);
- else
- delete obj;
- }
-
- else if (defname == "ship") {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- sprintf(err, Game::GetText("Mission.error.no-ship").data(), element->name.data(), filename);
- AddError(err);
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- MissionShip* s = ParseShip(val, element);
- element->ships.append(s);
-
- if (s->Integrity() < 0 && element->design)
- s->SetIntegrity(element->design->integrity);
- }
- }
-
- else if (defname == "order" || defname == "navpt") {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- sprintf(err, Game::GetText("Mission.error.no-navpt").data(), element->name.data(), filename);
- AddError(err);
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- Instruction* npt = ParseInstruction(val, element);
- element->navlist.append(npt);
- }
- }
-
- else if (defname == "loadout") {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- sprintf(err, Game::GetText("Mission.error.no-loadout").data(), element->name.data(), filename);
- AddError(err);
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- ParseLoadout(val, element);
- }
- }
- }
- }
-
- if (element->name.length() < 1) {
- sprintf(err, Game::GetText("Mission.error.unnamed-elem").data(), filename);
- AddError(err);
- }
-
- else if (element->design == 0) {
- sprintf(err, Game::GetText("Mission.error.unknown-ship").data(), element->name.data(), filename);
- AddError(err);
- }
-
- current = 0;
-
- return element;
+ Text design;
+ Text skin_name;
+ Text role_name;
+ int deck = 1;
+ char err[256];
+
+ MissionElement* element = new(__FILE__,__LINE__) MissionElement();
+ element->rgn_name = region;
+ element->elem_id = elem_id++;
+
+ current = element;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name")
+ GetDefText(element->name, pdef, filename);
+
+ else if (defname == "carrier")
+ GetDefText(element->carrier, pdef, filename);
+
+ else if (defname == "commander")
+ GetDefText(element->commander, pdef, filename);
+
+ else if (defname == "squadron")
+ GetDefText(element->squadron, pdef, filename);
+
+ else if (defname == "path")
+ GetDefText(element->path, pdef, filename);
+
+ else if (defname == "design") {
+ GetDefText(design, pdef, filename);
+ element->design = ShipDesign::Get(design, element->path);
+
+ if (!element->design) {
+ sprintf(err, Game::GetText("Mission.error.unknown-ship").data(), design.data(), filename);
+ AddError(err);
+ }
+ }
+
+ else if (defname == "skin") {
+ if (!element->design) {
+ sprintf(err, Game::GetText("Mission.error.out-of-order").data(), filename);
+ AddError(err);
+ }
+
+ else if (pdef->term()->isText()) {
+ GetDefText(skin_name, pdef, filename);
+ element->skin = element->design->FindSkin(skin_name);
+ }
+
+ else if (pdef->term()->isStruct()) {
+ sprintf(err, Game::GetText("Mission.error.bad-skin").data(), filename);
+ AddError(err);
+ }
+ }
+
+ else if (defname == "mission") {
+ GetDefText(role_name, pdef, filename);
+ element->mission_role = TypeFromName(role_name);
+ }
+
+ else if (defname == "intel") {
+ GetDefText(role_name, pdef, filename);
+ element->intel = Intel::IntelFromName(role_name);
+ }
+
+ else if (defname == "loc") {
+ Vec3 loc;
+ GetDefVec(loc, pdef, filename);
+ element->SetLocation(loc);
+ }
+
+ else if (defname == "rloc") {
+ if (pdef->term()->isStruct()) {
+ RLoc* rloc = ParseRLoc(pdef->term()->isStruct());
+ element->SetRLoc(*rloc);
+ delete rloc;
+ }
+ }
+
+ else if (defname.indexOf("head") == 0) {
+ if (pdef->term()->isArray()) {
+ Vec3 head;
+ GetDefVec(head, pdef, filename);
+ if (degrees) head.z *= (float) DEGREES;
+ element->heading = head.z;
+ }
+ else if (pdef->term()->isNumber()) {
+ double heading = 0;
+ GetDefNumber(heading, pdef, filename);
+ if (degrees) heading *= DEGREES;
+ element->heading = heading;
+ }
+ }
+
+ else if (defname == "region" || defname == "rgn")
+ GetDefText(element->rgn_name, pdef, filename);
+
+ else if (defname == "iff")
+ GetDefNumber(element->IFF_code, pdef, filename);
+
+ else if (defname == "count")
+ GetDefNumber(element->count, pdef, filename);
+
+ else if (defname == "maint_count")
+ GetDefNumber(element->maint_count, pdef, filename);
+
+ else if (defname == "dead_count")
+ GetDefNumber(element->dead_count, pdef, filename);
+
+ else if (defname == "player")
+ GetDefNumber(element->player, pdef, filename);
+
+ else if (defname == "alert")
+ GetDefBool(element->alert, pdef, filename);
+
+ else if (defname == "playable")
+ GetDefBool(element->playable, pdef, filename);
+
+ else if (defname == "rogue")
+ GetDefBool(element->rogue, pdef, filename);
+
+ else if (defname == "invulnerable")
+ GetDefBool(element->invulnerable, pdef, filename);
+
+ else if (defname == "command_ai")
+ GetDefNumber(element->command_ai, pdef, filename);
+
+ else if (defname.indexOf("respawn") == 0)
+ GetDefNumber(element->respawns, pdef, filename);
+
+ else if (defname.indexOf("hold") == 0)
+ GetDefNumber(element->hold_time, pdef, filename);
+
+ else if (defname.indexOf("zone") == 0) {
+ if (pdef->term() && pdef->term()->isBool()) {
+ bool locked = false;
+ GetDefBool(locked, pdef, filename);
+ element->zone_lock = locked;
+ }
+ else {
+ GetDefNumber(element->zone_lock, pdef, filename);
+ }
+ }
+
+ else if (defname == "objective") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ sprintf(err, Game::GetText("Mission.error.no-objective").data(), element->name.data(), filename);
+ AddError(err);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ Instruction* obj = ParseInstruction(val, element);
+ element->objectives.append(obj);
+ }
+ }
+
+ else if (defname == "instr") {
+ Text* obj = new(__FILE__,__LINE__) Text;
+ if (GetDefText(*obj, pdef, filename))
+ element->instructions.append(obj);
+ else
+ delete obj;
+ }
+
+ else if (defname == "ship") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ sprintf(err, Game::GetText("Mission.error.no-ship").data(), element->name.data(), filename);
+ AddError(err);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ MissionShip* s = ParseShip(val, element);
+ element->ships.append(s);
+
+ if (s->Integrity() < 0 && element->design)
+ s->SetIntegrity(element->design->integrity);
+ }
+ }
+
+ else if (defname == "order" || defname == "navpt") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ sprintf(err, Game::GetText("Mission.error.no-navpt").data(), element->name.data(), filename);
+ AddError(err);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ Instruction* npt = ParseInstruction(val, element);
+ element->navlist.append(npt);
+ }
+ }
+
+ else if (defname == "loadout") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ sprintf(err, Game::GetText("Mission.error.no-loadout").data(), element->name.data(), filename);
+ AddError(err);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ ParseLoadout(val, element);
+ }
+ }
+ }
+ }
+
+ if (element->name.length() < 1) {
+ sprintf(err, Game::GetText("Mission.error.unnamed-elem").data(), filename);
+ AddError(err);
+ }
+
+ else if (element->design == 0) {
+ sprintf(err, Game::GetText("Mission.error.unknown-ship").data(), element->name.data(), filename);
+ AddError(err);
+ }
+
+ current = 0;
+
+ return element;
}
MissionEvent*
Mission::ParseEvent(TermStruct* val)
{
- MissionEvent* event = new(__FILE__,__LINE__) MissionEvent;
- Text event_name;
- Text trigger_name;
- static int event_id = 1;
- static double event_time = 0;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "event") {
- GetDefText(event_name, pdef, filename);
- event->event = MissionEvent::EventForName(event_name);
- }
-
- else if (defname == "trigger") {
- GetDefText(trigger_name, pdef, filename);
- event->trigger = MissionEvent::TriggerForName(trigger_name);
- }
-
- else if (defname == "id")
- GetDefNumber(event_id, pdef, filename);
-
- else if (defname == "time")
- GetDefNumber(event_time, pdef, filename);
-
- else if (defname == "delay")
- GetDefNumber(event->delay, pdef, filename);
-
- else if (defname == "event_param" || defname == "param" || defname == "color") {
- ZeroMemory(event->event_param, sizeof(event->event_param));
-
- if (pdef->term()->isNumber()) {
- GetDefNumber(event->event_param[0], pdef, filename);
- event->event_nparams = 1;
- }
-
- else if (pdef->term()->isArray()) {
- FloatList plist;
- GetDefArray(plist, pdef, filename);
-
- for (int i = 0; i < 10 && i < plist.size(); i++) {
- float f = plist[i];
- event->event_param[i] = (int) f;
- event->event_nparams = i + 1;
- }
- }
- }
-
- else if (defname == "trigger_param") {
- ZeroMemory(event->trigger_param, sizeof(event->trigger_param));
-
- if (pdef->term()->isNumber()) {
- GetDefNumber(event->trigger_param[0], pdef, filename);
- event->trigger_nparams = 1;
- }
-
- else if (pdef->term()->isArray()) {
- FloatList plist;
- GetDefArray(plist, pdef, filename);
-
- for (int i = 0; i < 10 && i < plist.size(); i++) {
- float f = plist[i];
- event->trigger_param[i] = (int) f;
- event->trigger_nparams = i + 1;
- }
- }
- }
-
- else if (defname == "event_ship" || defname == "ship")
- GetDefText(event->event_ship, pdef, filename);
-
- else if (defname == "event_source" || defname == "source" || defname == "font")
- GetDefText(event->event_source, pdef, filename);
-
- else if (defname == "event_target" || defname == "target" || defname == "image")
- GetDefText(event->event_target, pdef, filename);
-
- else if (defname == "event_message" || defname == "message") {
- Text raw_msg;
- GetDefText(raw_msg, pdef, filename);
- raw_msg = Game::GetText(raw_msg);
- event->event_message = FormatTextEscape(raw_msg);
- }
-
- else if (defname == "event_chance" || defname == "chance")
- GetDefNumber(event->event_chance, pdef, filename);
-
- else if (defname == "event_sound" || defname == "sound")
- GetDefText(event->event_sound, pdef, filename);
-
- else if (defname == "loc" || defname == "vec" || defname == "fade")
- GetDefVec(event->event_point, pdef, filename);
-
- else if (defname == "rect")
- GetDefRect(event->event_rect, pdef, filename);
-
- else if (defname == "trigger_ship")
- GetDefText(event->trigger_ship, pdef, filename);
-
- else if (defname == "trigger_target")
- GetDefText(event->trigger_target, pdef, filename);
- }
- }
-
- event->id = event_id++;
- event->time = event_time;
- return event;
+ MissionEvent* event = new(__FILE__,__LINE__) MissionEvent;
+ Text event_name;
+ Text trigger_name;
+ static int event_id = 1;
+ static double event_time = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "event") {
+ GetDefText(event_name, pdef, filename);
+ event->event = MissionEvent::EventForName(event_name);
+ }
+
+ else if (defname == "trigger") {
+ GetDefText(trigger_name, pdef, filename);
+ event->trigger = MissionEvent::TriggerForName(trigger_name);
+ }
+
+ else if (defname == "id")
+ GetDefNumber(event_id, pdef, filename);
+
+ else if (defname == "time")
+ GetDefNumber(event_time, pdef, filename);
+
+ else if (defname == "delay")
+ GetDefNumber(event->delay, pdef, filename);
+
+ else if (defname == "event_param" || defname == "param" || defname == "color") {
+ ZeroMemory(event->event_param, sizeof(event->event_param));
+
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(event->event_param[0], pdef, filename);
+ event->event_nparams = 1;
+ }
+
+ else if (pdef->term()->isArray()) {
+ FloatList plist;
+ GetDefArray(plist, pdef, filename);
+
+ for (int i = 0; i < 10 && i < plist.size(); i++) {
+ float f = plist[i];
+ event->event_param[i] = (int) f;
+ event->event_nparams = i + 1;
+ }
+ }
+ }
+
+ else if (defname == "trigger_param") {
+ ZeroMemory(event->trigger_param, sizeof(event->trigger_param));
+
+ if (pdef->term()->isNumber()) {
+ GetDefNumber(event->trigger_param[0], pdef, filename);
+ event->trigger_nparams = 1;
+ }
+
+ else if (pdef->term()->isArray()) {
+ FloatList plist;
+ GetDefArray(plist, pdef, filename);
+
+ for (int i = 0; i < 10 && i < plist.size(); i++) {
+ float f = plist[i];
+ event->trigger_param[i] = (int) f;
+ event->trigger_nparams = i + 1;
+ }
+ }
+ }
+
+ else if (defname == "event_ship" || defname == "ship")
+ GetDefText(event->event_ship, pdef, filename);
+
+ else if (defname == "event_source" || defname == "source" || defname == "font")
+ GetDefText(event->event_source, pdef, filename);
+
+ else if (defname == "event_target" || defname == "target" || defname == "image")
+ GetDefText(event->event_target, pdef, filename);
+
+ else if (defname == "event_message" || defname == "message") {
+ Text raw_msg;
+ GetDefText(raw_msg, pdef, filename);
+ raw_msg = Game::GetText(raw_msg);
+ event->event_message = FormatTextEscape(raw_msg);
+ }
+
+ else if (defname == "event_chance" || defname == "chance")
+ GetDefNumber(event->event_chance, pdef, filename);
+
+ else if (defname == "event_sound" || defname == "sound")
+ GetDefText(event->event_sound, pdef, filename);
+
+ else if (defname == "loc" || defname == "vec" || defname == "fade")
+ GetDefVec(event->event_point, pdef, filename);
+
+ else if (defname == "rect")
+ GetDefRect(event->event_rect, pdef, filename);
+
+ else if (defname == "trigger_ship")
+ GetDefText(event->trigger_ship, pdef, filename);
+
+ else if (defname == "trigger_target")
+ GetDefText(event->trigger_target, pdef, filename);
+ }
+ }
+
+ event->id = event_id++;
+ event->time = event_time;
+ return event;
}
MissionShip*
Mission::ParseShip(TermStruct* val, MissionElement* element)
{
- MissionShip* msn_ship = new(__FILE__,__LINE__) MissionShip;
-
- Text name;
- Text skin_name;
- Text regnum;
- Text region;
- char err[256];
- Vec3 loc(-1.0e9f, -1.0e9f, -1.0e9f);
- Vec3 vel(-1.0e9f, -1.0e9f, -1.0e9f);
- int respawns = -1;
- double heading = -1e9;
- double integrity = -1;
- int ammo[16];
- int fuel[4];
- int i;
-
- for (i = 0; i < 16; i++)
- ammo[i] = -10;
-
- for (i = 0; i < 4; i++)
- fuel[i] = -10;
-
- for (i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "name")
- GetDefText(name, pdef, filename);
-
- else if (defname == "skin") {
- if (!element || !element->design) {
- sprintf(err, Game::GetText("Mission.error.out-of-order").data(), filename);
- AddError(err);
- }
-
- else if (pdef->term()->isText()) {
- GetDefText(skin_name, pdef, filename);
- msn_ship->skin = element->design->FindSkin(skin_name);
- }
-
- else if (pdef->term()->isStruct()) {
- sprintf(err, Game::GetText("Mission.error.bad-skin").data(), filename);
- AddError(err);
- }
- }
-
- else if (defname == "regnum")
- GetDefText(regnum, pdef, filename);
-
- else if (defname == "region")
- GetDefText(region, pdef, filename);
-
- else if (defname == "loc")
- GetDefVec(loc, pdef, filename);
-
- else if (defname == "velocity")
- GetDefVec(vel, pdef, filename);
-
- else if (defname == "respawns")
- GetDefNumber(respawns, pdef, filename);
-
- else if (defname == "heading") {
- if (pdef->term()->isArray()) {
- Vec3 h;
- GetDefVec(h, pdef, filename);
- if (degrees) h.z *= (float) DEGREES;
- heading = h.z;
- }
- else if (pdef->term()->isNumber()) {
- double h = 0;
- GetDefNumber(h, pdef, filename);
- if (degrees) h *= DEGREES;
- heading = h;
- }
- }
-
- else if (defname == "integrity")
- GetDefNumber(integrity, pdef, filename);
-
- else if (defname == "ammo")
- GetDefArray(ammo, 16, pdef, filename);
-
- else if (defname == "fuel")
- GetDefArray(fuel, 4, pdef, filename);
- }
- }
-
- msn_ship->SetName(name);
- msn_ship->SetRegNum(regnum);
- msn_ship->SetRegion(region);
- msn_ship->SetIntegrity(integrity);
-
- if (loc.x > -1e9)
- msn_ship->SetLocation(loc);
-
- if (vel.x > -1e9)
- msn_ship->SetVelocity(vel);
-
- if (respawns > -1)
- msn_ship->SetRespawns(respawns);
-
- if (heading > -1e9)
- msn_ship->SetHeading(heading);
-
- if (ammo[0] > -10)
- msn_ship->SetAmmo(ammo);
-
- if (fuel[0] > -10)
- msn_ship->SetFuel(fuel);
-
- return msn_ship;
+ MissionShip* msn_ship = new(__FILE__,__LINE__) MissionShip;
+
+ Text name;
+ Text skin_name;
+ Text regnum;
+ Text region;
+ char err[256];
+ Vec3 loc(-1.0e9f, -1.0e9f, -1.0e9f);
+ Vec3 vel(-1.0e9f, -1.0e9f, -1.0e9f);
+ int respawns = -1;
+ double heading = -1e9;
+ double integrity = -1;
+ int ammo[16];
+ int fuel[4];
+ int i;
+
+ for (i = 0; i < 16; i++)
+ ammo[i] = -10;
+
+ for (i = 0; i < 4; i++)
+ fuel[i] = -10;
+
+ for (i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name")
+ GetDefText(name, pdef, filename);
+
+ else if (defname == "skin") {
+ if (!element || !element->design) {
+ sprintf(err, Game::GetText("Mission.error.out-of-order").data(), filename);
+ AddError(err);
+ }
+
+ else if (pdef->term()->isText()) {
+ GetDefText(skin_name, pdef, filename);
+ msn_ship->skin = element->design->FindSkin(skin_name);
+ }
+
+ else if (pdef->term()->isStruct()) {
+ sprintf(err, Game::GetText("Mission.error.bad-skin").data(), filename);
+ AddError(err);
+ }
+ }
+
+ else if (defname == "regnum")
+ GetDefText(regnum, pdef, filename);
+
+ else if (defname == "region")
+ GetDefText(region, pdef, filename);
+
+ else if (defname == "loc")
+ GetDefVec(loc, pdef, filename);
+
+ else if (defname == "velocity")
+ GetDefVec(vel, pdef, filename);
+
+ else if (defname == "respawns")
+ GetDefNumber(respawns, pdef, filename);
+
+ else if (defname == "heading") {
+ if (pdef->term()->isArray()) {
+ Vec3 h;
+ GetDefVec(h, pdef, filename);
+ if (degrees) h.z *= (float) DEGREES;
+ heading = h.z;
+ }
+ else if (pdef->term()->isNumber()) {
+ double h = 0;
+ GetDefNumber(h, pdef, filename);
+ if (degrees) h *= DEGREES;
+ heading = h;
+ }
+ }
+
+ else if (defname == "integrity")
+ GetDefNumber(integrity, pdef, filename);
+
+ else if (defname == "ammo")
+ GetDefArray(ammo, 16, pdef, filename);
+
+ else if (defname == "fuel")
+ GetDefArray(fuel, 4, pdef, filename);
+ }
+ }
+
+ msn_ship->SetName(name);
+ msn_ship->SetRegNum(regnum);
+ msn_ship->SetRegion(region);
+ msn_ship->SetIntegrity(integrity);
+
+ if (loc.x > -1e9)
+ msn_ship->SetLocation(loc);
+
+ if (vel.x > -1e9)
+ msn_ship->SetVelocity(vel);
+
+ if (respawns > -1)
+ msn_ship->SetRespawns(respawns);
+
+ if (heading > -1e9)
+ msn_ship->SetHeading(heading);
+
+ if (ammo[0] > -10)
+ msn_ship->SetAmmo(ammo);
+
+ if (fuel[0] > -10)
+ msn_ship->SetFuel(fuel);
+
+ return msn_ship;
}
Instruction*
Mission::ParseInstruction(TermStruct* val, MissionElement* element)
{
- int order = Instruction::VECTOR;
- int status = Instruction::PENDING;
- int formation = 0;
- int speed = 0;
- int priority = 1;
- int farcast = 0;
- int hold = 0;
- int emcon = 0;
- Vec3 loc(0,0,0);
- RLoc* rloc = 0;
- Text order_name;
- Text status_name;
- Text order_rgn_name;
- Text tgt_name;
- Text tgt_desc;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "cmd") {
- GetDefText(order_name, pdef, filename);
-
- for (int cmd = 0; cmd < Instruction::NUM_ACTIONS; cmd++)
- if (!stricmp(order_name, Instruction::ActionName(cmd)))
- order = cmd;
- }
-
- else if (defname == "status") {
- GetDefText(status_name, pdef, filename);
-
- for (int n = 0; n < Instruction::NUM_STATUS; n++)
- if (!stricmp(status_name, Instruction::StatusName(n)))
- status = n;
- }
-
- else if (defname == "loc") {
- GetDefVec(loc, pdef, filename);
- }
-
- else if (defname == "rloc") {
- if (pdef->term()->isStruct())
- rloc = ParseRLoc(pdef->term()->isStruct());
- }
-
- else if (defname == "rgn") {
- GetDefText(order_rgn_name, pdef, filename);
- }
- else if (defname == "speed") {
- GetDefNumber(speed, pdef, filename);
- }
- else if (defname == "formation") {
- GetDefNumber(formation, pdef, filename);
- }
- else if (defname == "emcon") {
- GetDefNumber(emcon, pdef, filename);
- }
- else if (defname == "priority") {
- GetDefNumber(priority, pdef, filename);
- }
- else if (defname == "farcast") {
- if (pdef->term()->isBool()) {
- bool f = false;
- GetDefBool(f, pdef, filename);
- farcast = f;
- }
- else {
- GetDefNumber(farcast, pdef, filename);
- }
- }
- else if (defname == "tgt") {
- GetDefText(tgt_name, pdef, filename);
- }
- else if (defname == "tgt_desc") {
- GetDefText(tgt_desc, pdef, filename);
- }
- else if (defname.indexOf("hold") == 0) {
- GetDefNumber(hold, pdef, filename);
- }
- }
- }
-
- Text rgn;
-
- if (order_rgn_name.length() > 0)
- rgn = order_rgn_name;
-
- else if (element->navlist.size() > 0)
- rgn = element->navlist[element->navlist.size()-1]->RegionName();
-
- else
- rgn = region;
-
- if (tgt_desc.length() && tgt_name.length())
- tgt_desc = tgt_desc + " " + tgt_name;
-
- Instruction* instr = new(__FILE__,__LINE__) Instruction(rgn, loc, order);
-
- instr->SetStatus(status);
- instr->SetEMCON(emcon);
- instr->SetFormation(formation);
- instr->SetSpeed(speed);
- instr->SetTarget(tgt_name);
- instr->SetTargetDesc(tgt_desc);
- instr->SetPriority(priority-1);
- instr->SetFarcast(farcast);
- instr->SetHoldTime(hold);
-
- if (rloc) {
- instr->GetRLoc() = *rloc;
- delete rloc;
- }
-
- return instr;
+ int order = Instruction::VECTOR;
+ int status = Instruction::PENDING;
+ int formation = 0;
+ int speed = 0;
+ int priority = 1;
+ int farcast = 0;
+ int hold = 0;
+ int emcon = 0;
+ Vec3 loc(0,0,0);
+ RLoc* rloc = 0;
+ Text order_name;
+ Text status_name;
+ Text order_rgn_name;
+ Text tgt_name;
+ Text tgt_desc;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "cmd") {
+ GetDefText(order_name, pdef, filename);
+
+ for (int cmd = 0; cmd < Instruction::NUM_ACTIONS; cmd++)
+ if (!stricmp(order_name, Instruction::ActionName(cmd)))
+ order = cmd;
+ }
+
+ else if (defname == "status") {
+ GetDefText(status_name, pdef, filename);
+
+ for (int n = 0; n < Instruction::NUM_STATUS; n++)
+ if (!stricmp(status_name, Instruction::StatusName(n)))
+ status = n;
+ }
+
+ else if (defname == "loc") {
+ GetDefVec(loc, pdef, filename);
+ }
+
+ else if (defname == "rloc") {
+ if (pdef->term()->isStruct())
+ rloc = ParseRLoc(pdef->term()->isStruct());
+ }
+
+ else if (defname == "rgn") {
+ GetDefText(order_rgn_name, pdef, filename);
+ }
+ else if (defname == "speed") {
+ GetDefNumber(speed, pdef, filename);
+ }
+ else if (defname == "formation") {
+ GetDefNumber(formation, pdef, filename);
+ }
+ else if (defname == "emcon") {
+ GetDefNumber(emcon, pdef, filename);
+ }
+ else if (defname == "priority") {
+ GetDefNumber(priority, pdef, filename);
+ }
+ else if (defname == "farcast") {
+ if (pdef->term()->isBool()) {
+ bool f = false;
+ GetDefBool(f, pdef, filename);
+ farcast = f;
+ }
+ else {
+ GetDefNumber(farcast, pdef, filename);
+ }
+ }
+ else if (defname == "tgt") {
+ GetDefText(tgt_name, pdef, filename);
+ }
+ else if (defname == "tgt_desc") {
+ GetDefText(tgt_desc, pdef, filename);
+ }
+ else if (defname.indexOf("hold") == 0) {
+ GetDefNumber(hold, pdef, filename);
+ }
+ }
+ }
+
+ Text rgn;
+
+ if (order_rgn_name.length() > 0)
+ rgn = order_rgn_name;
+
+ else if (element->navlist.size() > 0)
+ rgn = element->navlist[element->navlist.size()-1]->RegionName();
+
+ else
+ rgn = region;
+
+ if (tgt_desc.length() && tgt_name.length())
+ tgt_desc = tgt_desc + " " + tgt_name;
+
+ Instruction* instr = new(__FILE__,__LINE__) Instruction(rgn, loc, order);
+
+ instr->SetStatus(status);
+ instr->SetEMCON(emcon);
+ instr->SetFormation(formation);
+ instr->SetSpeed(speed);
+ instr->SetTarget(tgt_name);
+ instr->SetTargetDesc(tgt_desc);
+ instr->SetPriority(priority-1);
+ instr->SetFarcast(farcast);
+ instr->SetHoldTime(hold);
+
+ if (rloc) {
+ instr->GetRLoc() = *rloc;
+ delete rloc;
+ }
+
+ return instr;
}
void
Mission::ParseLoadout(TermStruct* val, MissionElement* element)
{
- int ship = -1;
- int stations[16];
- Text name;
-
- ZeroMemory(stations, sizeof(stations));
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "ship") {
- GetDefNumber(ship, pdef, filename);
- }
- else if (defname == "name") {
- GetDefText(name, pdef, filename);
- }
- else if (defname == "stations") {
- GetDefArray(stations, 16, pdef, filename);
- }
- }
- }
-
- MissionLoad* load = new(__FILE__,__LINE__) MissionLoad(ship);
-
- if (name.length())
- load->SetName(name);
-
- for (int i = 0; i < 16; i++)
- load->SetStation(i, stations[i]);
-
- element->loadouts.append(load);
+ int ship = -1;
+ int stations[16];
+ Text name;
+
+ ZeroMemory(stations, sizeof(stations));
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "ship") {
+ GetDefNumber(ship, pdef, filename);
+ }
+ else if (defname == "name") {
+ GetDefText(name, pdef, filename);
+ }
+ else if (defname == "stations") {
+ GetDefArray(stations, 16, pdef, filename);
+ }
+ }
+ }
+
+ MissionLoad* load = new(__FILE__,__LINE__) MissionLoad(ship);
+
+ if (name.length())
+ load->SetName(name);
+
+ for (int i = 0; i < 16; i++)
+ load->SetStation(i, stations[i]);
+
+ element->loadouts.append(load);
}
RLoc*
Mission::ParseRLoc(TermStruct* val)
{
- Vec3 base_loc;
- RLoc* rloc = new(__FILE__,__LINE__) RLoc;
- RLoc* ref = 0;
-
- double dex = 0;
- double dex_var = 5e3;
- double az = 0;
- double az_var = 3.1415;
- double el = 0;
- double el_var = 0.1;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "dex") {
- GetDefNumber(dex, pdef, filename);
- rloc->SetDistance(dex);
- }
- else if (defname == "dex_var") {
- GetDefNumber(dex_var, pdef, filename);
- rloc->SetDistanceVar(dex_var);
- }
- else if (defname == "az") {
- GetDefNumber(az, pdef, filename);
- if (degrees) az *= DEGREES;
- rloc->SetAzimuth(az);
- }
- else if (defname == "az_var") {
- GetDefNumber(az_var, pdef, filename);
- if (degrees) az_var *= DEGREES;
- rloc->SetAzimuthVar(az_var);
- }
- else if (defname == "el") {
- GetDefNumber(el, pdef, filename);
- if (degrees) el *= DEGREES;
- rloc->SetElevation(el);
- }
- else if (defname == "el_var") {
- GetDefNumber(el_var, pdef, filename);
- if (degrees) el_var *= DEGREES;
- rloc->SetElevationVar(el_var);
- }
- else if (defname == "loc") {
- GetDefVec(base_loc, pdef, filename);
- rloc->SetBaseLocation(base_loc);
- }
-
- else if (defname == "ref") {
- Text refstr;
- GetDefText(refstr, pdef, filename);
-
- int sep = refstr.indexOf(':');
-
- if (sep >= 0) {
- Text elem_name = refstr.substring(0, sep);
- Text nav_name = refstr.substring(sep+1, refstr.length());
- MissionElement* elem = 0;
-
- if (elem_name == "this")
- elem = current;
- else
- elem = FindElement(elem_name);
-
- if (elem && elem->NavList().size() > 0) {
- int index = atoi(nav_name)-1;
- if (index < 0)
- index = 0;
- else if (index >= elem->NavList().size())
- index = elem->NavList().size()-1;
-
- ref = &elem->NavList()[index]->GetRLoc();
- rloc->SetReferenceLoc(ref);
- }
- else {
- ::Print("Warning: no ref found for rloc '%s' in elem '%s'\n", refstr.data(), current->Name().data());
- rloc->SetBaseLocation(RandomPoint());
- }
- }
- else {
- MissionElement* elem = 0;
-
- if (refstr == "this")
- elem = current;
- else
- elem = FindElement(refstr);
-
- if (elem) {
- ref = &elem->GetRLoc();
- rloc->SetReferenceLoc(ref);
- }
- else {
- ::Print("Warning: no ref found for rloc '%s' in elem '%s'\n", refstr.data(), current->Name().data());
- rloc->SetBaseLocation(RandomPoint());
- }
- }
- }
- }
- }
-
- return rloc;
+ Vec3 base_loc;
+ RLoc* rloc = new(__FILE__,__LINE__) RLoc;
+ RLoc* ref = 0;
+
+ double dex = 0;
+ double dex_var = 5e3;
+ double az = 0;
+ double az_var = 3.1415;
+ double el = 0;
+ double el_var = 0.1;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "dex") {
+ GetDefNumber(dex, pdef, filename);
+ rloc->SetDistance(dex);
+ }
+ else if (defname == "dex_var") {
+ GetDefNumber(dex_var, pdef, filename);
+ rloc->SetDistanceVar(dex_var);
+ }
+ else if (defname == "az") {
+ GetDefNumber(az, pdef, filename);
+ if (degrees) az *= DEGREES;
+ rloc->SetAzimuth(az);
+ }
+ else if (defname == "az_var") {
+ GetDefNumber(az_var, pdef, filename);
+ if (degrees) az_var *= DEGREES;
+ rloc->SetAzimuthVar(az_var);
+ }
+ else if (defname == "el") {
+ GetDefNumber(el, pdef, filename);
+ if (degrees) el *= DEGREES;
+ rloc->SetElevation(el);
+ }
+ else if (defname == "el_var") {
+ GetDefNumber(el_var, pdef, filename);
+ if (degrees) el_var *= DEGREES;
+ rloc->SetElevationVar(el_var);
+ }
+ else if (defname == "loc") {
+ GetDefVec(base_loc, pdef, filename);
+ rloc->SetBaseLocation(base_loc);
+ }
+
+ else if (defname == "ref") {
+ Text refstr;
+ GetDefText(refstr, pdef, filename);
+
+ int sep = refstr.indexOf(':');
+
+ if (sep >= 0) {
+ Text elem_name = refstr.substring(0, sep);
+ Text nav_name = refstr.substring(sep+1, refstr.length());
+ MissionElement* elem = 0;
+
+ if (elem_name == "this")
+ elem = current;
+ else
+ elem = FindElement(elem_name);
+
+ if (elem && elem->NavList().size() > 0) {
+ int index = atoi(nav_name)-1;
+ if (index < 0)
+ index = 0;
+ else if (index >= elem->NavList().size())
+ index = elem->NavList().size()-1;
+
+ ref = &elem->NavList()[index]->GetRLoc();
+ rloc->SetReferenceLoc(ref);
+ }
+ else {
+ ::Print("Warning: no ref found for rloc '%s' in elem '%s'\n", refstr.data(), current->Name().data());
+ rloc->SetBaseLocation(RandomPoint());
+ }
+ }
+ else {
+ MissionElement* elem = 0;
+
+ if (refstr == "this")
+ elem = current;
+ else
+ elem = FindElement(refstr);
+
+ if (elem) {
+ ref = &elem->GetRLoc();
+ rloc->SetReferenceLoc(ref);
+ }
+ else {
+ ::Print("Warning: no ref found for rloc '%s' in elem '%s'\n", refstr.data(), current->Name().data());
+ rloc->SetBaseLocation(RandomPoint());
+ }
+ }
+ }
+ }
+ }
+
+ return rloc;
}
const char*
Mission::RoleName(int role)
{
- switch (role) {
- case PATROL: return "Patrol";
- case SWEEP: return "Sweep";
- case INTERCEPT: return "Intercept";
- case AIR_PATROL: return "Airborne Patrol";
- case AIR_SWEEP: return "Airborne Sweep";
- case AIR_INTERCEPT: return "Airborne Intercept";
- case STRIKE: return "Strike";
- case ASSAULT: return "Assault";
- case DEFEND: return "Defend";
- case ESCORT: return "Escort";
- case ESCORT_FREIGHT: return "Freight Escort";
- case ESCORT_SHUTTLE: return "Shuttle Escort";
- case ESCORT_STRIKE: return "Strike Escort";
- case INTEL: return "Intel";
- case SCOUT: return "Scout";
- case RECON: return "Recon";
- case BLOCKADE: return "Blockade";
- case FLEET: return "Fleet";
- case BOMBARDMENT: return "Attack";
- case FLIGHT_OPS: return "Flight Ops";
- case TRANSPORT: return "Transport";
- case CARGO: return "Cargo";
- case TRAINING: return "Training";
- default:
- case OTHER: return "Misc";
- }
+ switch (role) {
+ case PATROL: return "Patrol";
+ case SWEEP: return "Sweep";
+ case INTERCEPT: return "Intercept";
+ case AIR_PATROL: return "Airborne Patrol";
+ case AIR_SWEEP: return "Airborne Sweep";
+ case AIR_INTERCEPT: return "Airborne Intercept";
+ case STRIKE: return "Strike";
+ case ASSAULT: return "Assault";
+ case DEFEND: return "Defend";
+ case ESCORT: return "Escort";
+ case ESCORT_FREIGHT: return "Freight Escort";
+ case ESCORT_SHUTTLE: return "Shuttle Escort";
+ case ESCORT_STRIKE: return "Strike Escort";
+ case INTEL: return "Intel";
+ case SCOUT: return "Scout";
+ case RECON: return "Recon";
+ case BLOCKADE: return "Blockade";
+ case FLEET: return "Fleet";
+ case BOMBARDMENT: return "Attack";
+ case FLIGHT_OPS: return "Flight Ops";
+ case TRANSPORT: return "Transport";
+ case CARGO: return "Cargo";
+ case TRAINING: return "Training";
+ default:
+ case OTHER: return "Misc";
+ }
}
// +--------------------------------------------------------------------+
@@ -1334,528 +1334,528 @@ Mission::RoleName(int role) Text
Mission::Serialize(const char* player_elem, int player_index)
{
- Text s = "MISSION\n\nname: \"";
- s += SafeString(Name());
-
- if (desc.length()) {
- s += "\"\ndesc: \"";
- s += SafeString(desc);
- }
-
- s += "\"\ntype: \"";
- s += SafeString(TypeName());
-
- ListIter<StarSystem> sys_iter = system_list;
- while (++sys_iter) {
- StarSystem* sys = sys_iter.value();
-
- if (sys != star_system) {
- s += "\"\nsystem: \"";
- s += sys->Name();
- }
- }
-
- s += "\"\nsystem: \"";
- if (GetStarSystem())
- s += SafeString(GetStarSystem()->Name());
- else
- s += "null";
-
- ListIter<MissionElement> iter = GetElements();
-
- Sim* sim = Sim::GetSim();
- if (sim && sim->GetElements().size() > 0)
- iter = sim->GetMissionElements();
-
- s += "\"\n";
-
- bool region_set = false;
- if (player_elem && *player_elem) {
- // set the mission region to that of the active player
- while (++iter) {
- MissionElement* e = iter.value();
- if (e->Name() == player_elem) {
- char buf[32];
- sprintf(buf, "team: %d\n", e->GetIFF());
- s += buf;
-
- s += "region: \"";
- s += SafeString(e->Region());
- s += "\"\n\n";
-
- region_set = true;
- break;
- }
- }
-
- iter.reset();
- }
-
- if (!region_set) {
- s += "region: \"";
- s += SafeString(GetRegion());
- s += "\"\n\n";
- }
-
- if (Objective() && *Objective()) {
- s += "objective: \"";
- s += SafeString(Objective());
- s += "\"\n\n";
- }
-
- if (Situation() && *Situation()) {
- s += "sitrep: \"";
- s += SafeString(Situation());
- s += "\"\n\n";
- }
-
- char buffer[256];
- FormatTime(buffer, Start());
-
- s += "start: \"";
- s += buffer;
- s += "\"\n\n";
- s += "degrees: true\n\n";
-
- while (++iter) {
- MissionElement* elem = iter.value();
-
- s += "element: {\n";
- s += " name: \"";
- s += SafeString(elem->Name());
- s += "\"\n";
-
- if (elem->Path().length()) {
- s += " path: \"";
- s += SafeString(elem->Path());
- s += "\"\n";
- }
-
- if (elem->GetDesign()) {
- s += " design: \"";
- s += SafeString(elem->GetDesign()->name);
- s += "\"\n";
- }
-
- if (elem->GetSkin()) {
- s += " skin: \"";
- s += SafeString(elem->GetSkin()->Name());
- s += "\"\n";
- }
-
- if (elem->Squadron().length()) {
- s += " squadron: \"";
- s += SafeString(elem->Squadron());
- s += "\"\n";
- }
-
- if (elem->Carrier().length()) {
- s += " carrier: \"";
- s += SafeString(elem->Carrier());
- s += "\"\n";
- }
-
- if (elem->Commander().length()) {
- s += " commander: \"";
- s += SafeString(elem->Commander());
- s += "\"\n";
- }
-
- s += " mission: \"";
- s += elem->RoleName();
- s += "\"\n\n";
-
- if (elem->IntelLevel()) {
- s += " intel: \"";
- s += Intel::NameFromIntel(elem->IntelLevel());
- s += "\"\n";
- }
-
- sprintf(buffer, " count: %d\n", elem->Count());
- s += buffer;
-
- if (elem->MaintCount()) {
- sprintf(buffer, " maint_count: %d\n", elem->MaintCount());
- s += buffer;
- }
-
- if (elem->DeadCount()) {
- sprintf(buffer, " dead_count: %d\n", elem->DeadCount());
- s += buffer;
- }
-
- if (elem->RespawnCount()) {
- sprintf(buffer, " respawn_count: %d\n", elem->RespawnCount());
- s += buffer;
- }
-
- if (elem->HoldTime()) {
- sprintf(buffer, " hold_time: %d\n", elem->HoldTime());
- s += buffer;
- }
-
- if (elem->ZoneLock()) {
- sprintf(buffer, " zone_lock: %d\n", elem->ZoneLock());
- s += buffer;
- }
-
- if (elem->IsAlert()) {
- s += " alert: true\n";
- }
-
- if (!elem->IsSquadron()) {
- sprintf(buffer, " command_ai:%d\n", elem->CommandAI());
- s += buffer;
- }
-
- sprintf(buffer, " iff: %d\n", elem->GetIFF());
- s += buffer;
-
- if (player_elem) {
- if (elem->Name() == player_elem) {
- if (player_index < 1)
- player_index = 1;
-
- sprintf(buffer, " player: %d\n", player_index);
- s += buffer;
- }
- }
-
- else {
- if (elem->Player()) {
- sprintf(buffer, " player: %d\n", elem->Player());
- s += buffer;
- }
- }
-
- if (!elem->IsSquadron()) {
- if (elem->IsPlayable())
- s += " playable: true\n";
- else
- s += " playable: false\n";
- }
-
-
- s += " region: \"";
- s += elem->Region();
- s += "\"\n";
-
- sprintf(buffer, " loc: (%.0f, %.0f, %.0f)\n",
- elem->Location().x,
- elem->Location().y,
- elem->Location().z);
- s += buffer;
-
- if (elem->Heading() != 0) {
- sprintf(buffer, " head: %d\n", (int) (elem->Heading()/DEGREES));
- s += buffer;
- }
-
- if (elem->Loadouts().size()) {
- s += "\n";
-
- ListIter<MissionLoad> load_iter = elem->Loadouts();
- while (++load_iter) {
- MissionLoad* load = load_iter.value();
-
- sprintf(buffer, " loadout: { ship: %d, ", load->GetShip());
- s += buffer;
-
- if (load->GetName().length()) {
- s += "name: \"";
- s += SafeString(load->GetName());
- s += "\" }\n";
- }
- else {
- s += "stations: (";
-
- for (int i = 0; i < 16; i++) {
- sprintf(buffer, "%d", load->GetStation(i));
- s += buffer;
-
- if (i < 15)
- s += ", ";
- }
-
- s += ") }\n";
- }
- }
- }
-
- if (elem->Objectives().size()) {
- s += "\n";
-
- ListIter<Instruction> obj_iter = elem->Objectives();
- while (++obj_iter) {
- Instruction* inst = obj_iter.value();
-
- s += " objective: { cmd: ";
- s += Instruction::ActionName(inst->Action());
- s += ", tgt: \"";
- s += SafeString(inst->TargetName());
- s += "\" }\n";
- }
- }
-
- if (elem->NavList().size()) {
- s += "\n";
-
- ListIter<Instruction> nav_iter = elem->NavList();
- while (++nav_iter) {
- Instruction* inst = nav_iter.value();
-
- s += " navpt: { cmd: ";
- s += Instruction::ActionName(inst->Action());
- s += ", status: ";
- s += Instruction::StatusName(inst->Status());
-
- if (inst->TargetName() && *inst->TargetName()) {
- s += ", tgt: \"";
- s += SafeString(inst->TargetName());
- s += "\"";
- }
-
- sprintf(buffer, ", loc: (%.0f, %.0f, %.0f), speed: %d",
- inst->Location().x,
- inst->Location().y,
- inst->Location().z,
- inst->Speed());
- s += buffer;
-
- if (inst->RegionName() && *inst->RegionName()) {
- s += ", rgn: \"";
- s += inst->RegionName();
- s += "\"";
- }
-
- if (inst->HoldTime()) {
- sprintf(buffer, ", hold: %d", (int) inst->HoldTime());
- s += buffer;
- }
-
- if (inst->Farcast()) {
- s += ", farcast: true";
- }
-
- if (inst->Formation() > Instruction::DIAMOND) {
- sprintf(buffer, ", formation: %d", (int) inst->Formation());
- s += buffer;
- }
-
- if (inst->Priority() > Instruction::PRIMARY) {
- sprintf(buffer, ", priority: %d", (int) inst->Priority());
- s += buffer;
- }
-
- s += " }\n";
- }
- }
-
- if (elem->Instructions().size()) {
- s += "\n";
-
- ListIter<Text> i_iter = elem->Instructions();
- while (++i_iter) {
- s += " instr: \"";
- s += SafeString(*i_iter.value());
- s += "\"\n";
- }
- }
-
- if (elem->Ships().size()) {
- ListIter<MissionShip> s_iter = elem->Ships();
- while (++s_iter) {
- MissionShip* ship = s_iter.value();
-
- s += "\n ship: {\n";
-
- if (ship->Name().length()) {
- s += " name: \"";
- s += SafeString(ship->Name());
- s += "\"\n";
- }
-
- if (ship->RegNum().length()) {
- s += " regnum: \"";
- s += SafeString(ship->RegNum());
- s += "\"\n";
- }
-
- if (ship->Region().length()) {
- s += " region: \"";
- s += SafeString(ship->Region());
- s += "\"\n";
- }
-
- if (fabs(ship->Location().x) < 1e9) {
- sprintf(buffer, " loc: (%.0f, %.0f, %.0f),\n",
- ship->Location().x,
- ship->Location().y,
- ship->Location().z);
- s += buffer;
- }
-
- if (fabs(ship->Velocity().x) < 1e9) {
- sprintf(buffer, " velocity: (%.1f, %.1f, %.1f),\n",
- ship->Velocity().x,
- ship->Velocity().y,
- ship->Velocity().z);
- s += buffer;
- }
-
- if (ship->Respawns() > -1) {
- sprintf(buffer, " respawns: %d,\n", ship->Respawns());
- s += buffer;
- }
-
- if (ship->Heading() > -1e9) {
- sprintf(buffer, " heading: %d,\n", (int) (ship->Heading()/DEGREES));
- s += buffer;
- }
-
- if (ship->Integrity() > -1) {
- sprintf(buffer, " integrity: %d,\n", (int) ship->Integrity());
- s += buffer;
- }
-
- if (ship->Decoys() > -1) {
- sprintf(buffer, " decoys: %d,\n", ship->Decoys());
- s += buffer;
- }
-
- if (ship->Probes() > -1) {
- sprintf(buffer, " probes: %d,\n", ship->Probes());
- s += buffer;
- }
-
- if (ship->Ammo()[0] > -10) {
- s += "\n ammo: (";
-
- for (int i = 0; i < 16; i++) {
- sprintf(buffer, "%d", ship->Ammo()[i]);
- s += buffer;
-
- if (i < 15)
- s += ", ";
- }
-
- s += ")\n";
- }
-
- if (ship->Fuel()[0] > -10) {
- s += "\n fuel: (";
-
- for (int i = 0; i < 4; i++) {
- sprintf(buffer, "%d", ship->Fuel()[i]);
- s += buffer;
-
- if (i < 3)
- s += ", ";
- }
-
- s += ")\n";
- }
-
- s += " }\n";
- }
- }
-
- s += "}\n\n";
- }
-
- ListIter<MissionEvent> iter2 = GetEvents();
- while (++iter2) {
- MissionEvent* event = iter2.value();
-
- s += "event: {\n";
-
- s += " id: ";
- sprintf(buffer, "%d", event->EventID());
- s += buffer;
- s += ",\n time: ";
- sprintf(buffer, "%.1f", event->Time());
- s += buffer;
- s += ",\n delay: ";
- sprintf(buffer, "%.1f", event->Delay());
- s += buffer;
- s += ",\n event: ";
- s += event->EventName();
- s += "\n";
-
- if (event->EventShip().length()) {
- s += " event_ship: \"";
- s += SafeString(event->EventShip());
- s += "\"\n";
- }
-
- if (event->EventSource().length()) {
- s += " event_source: \"";
- s += SafeString(event->EventSource());
- s += "\"\n";
- }
-
- if (event->EventTarget().length()) {
- s += " event_target: \"";
- s += SafeString(event->EventTarget());
- s += "\"\n";
- }
-
- if (event->EventSound().length()) {
- s += " event_sound: \"";
- s += SafeString(event->EventSound());
- s += "\"\n";
- }
-
- if (event->EventMessage().length()) {
- s += " event_message: \"";
- s += SafeString(event->EventMessage());
- s += "\"\n";
- }
-
- if (event->EventParam()) {
- sprintf(buffer, "%d", event->EventParam());
- s += " event_param: ";
- s += buffer;
- s += "\n";
- }
-
- if (event->EventChance()) {
- sprintf(buffer, "%d", event->EventChance());
- s += " event_chance: ";
- s += buffer;
- s += "\n";
- }
-
- s += " trigger: \"";
- s += event->TriggerName();
- s += "\"\n";
-
- if (event->TriggerShip().length()) {
- s += " trigger_ship: \"";
- s += SafeString(event->TriggerShip());
- s += "\"\n";
- }
-
- if (event->TriggerTarget().length()) {
- s += " trigger_target: \"";
- s += SafeString(event->TriggerTarget());
- s += "\"\n";
- }
-
- Text param_str = event->TriggerParamStr();
-
- if (param_str.length()) {
- s += " trigger_param: ";
- s += param_str;
- s += "\n";
- }
-
- s += "}\n\n";
- }
-
- s += "// EOF\n";
-
- return s;
+ Text s = "MISSION\n\nname: \"";
+ s += SafeString(Name());
+
+ if (desc.length()) {
+ s += "\"\ndesc: \"";
+ s += SafeString(desc);
+ }
+
+ s += "\"\ntype: \"";
+ s += SafeString(TypeName());
+
+ ListIter<StarSystem> sys_iter = system_list;
+ while (++sys_iter) {
+ StarSystem* sys = sys_iter.value();
+
+ if (sys != star_system) {
+ s += "\"\nsystem: \"";
+ s += sys->Name();
+ }
+ }
+
+ s += "\"\nsystem: \"";
+ if (GetStarSystem())
+ s += SafeString(GetStarSystem()->Name());
+ else
+ s += "null";
+
+ ListIter<MissionElement> iter = GetElements();
+
+ Sim* sim = Sim::GetSim();
+ if (sim && sim->GetElements().size() > 0)
+ iter = sim->GetMissionElements();
+
+ s += "\"\n";
+
+ bool region_set = false;
+ if (player_elem && *player_elem) {
+ // set the mission region to that of the active player
+ while (++iter) {
+ MissionElement* e = iter.value();
+ if (e->Name() == player_elem) {
+ char buf[32];
+ sprintf(buf, "team: %d\n", e->GetIFF());
+ s += buf;
+
+ s += "region: \"";
+ s += SafeString(e->Region());
+ s += "\"\n\n";
+
+ region_set = true;
+ break;
+ }
+ }
+
+ iter.reset();
+ }
+
+ if (!region_set) {
+ s += "region: \"";
+ s += SafeString(GetRegion());
+ s += "\"\n\n";
+ }
+
+ if (Objective() && *Objective()) {
+ s += "objective: \"";
+ s += SafeString(Objective());
+ s += "\"\n\n";
+ }
+
+ if (Situation() && *Situation()) {
+ s += "sitrep: \"";
+ s += SafeString(Situation());
+ s += "\"\n\n";
+ }
+
+ char buffer[256];
+ FormatTime(buffer, Start());
+
+ s += "start: \"";
+ s += buffer;
+ s += "\"\n\n";
+ s += "degrees: true\n\n";
+
+ while (++iter) {
+ MissionElement* elem = iter.value();
+
+ s += "element: {\n";
+ s += " name: \"";
+ s += SafeString(elem->Name());
+ s += "\"\n";
+
+ if (elem->Path().length()) {
+ s += " path: \"";
+ s += SafeString(elem->Path());
+ s += "\"\n";
+ }
+
+ if (elem->GetDesign()) {
+ s += " design: \"";
+ s += SafeString(elem->GetDesign()->name);
+ s += "\"\n";
+ }
+
+ if (elem->GetSkin()) {
+ s += " skin: \"";
+ s += SafeString(elem->GetSkin()->Name());
+ s += "\"\n";
+ }
+
+ if (elem->Squadron().length()) {
+ s += " squadron: \"";
+ s += SafeString(elem->Squadron());
+ s += "\"\n";
+ }
+
+ if (elem->Carrier().length()) {
+ s += " carrier: \"";
+ s += SafeString(elem->Carrier());
+ s += "\"\n";
+ }
+
+ if (elem->Commander().length()) {
+ s += " commander: \"";
+ s += SafeString(elem->Commander());
+ s += "\"\n";
+ }
+
+ s += " mission: \"";
+ s += elem->RoleName();
+ s += "\"\n\n";
+
+ if (elem->IntelLevel()) {
+ s += " intel: \"";
+ s += Intel::NameFromIntel(elem->IntelLevel());
+ s += "\"\n";
+ }
+
+ sprintf(buffer, " count: %d\n", elem->Count());
+ s += buffer;
+
+ if (elem->MaintCount()) {
+ sprintf(buffer, " maint_count: %d\n", elem->MaintCount());
+ s += buffer;
+ }
+
+ if (elem->DeadCount()) {
+ sprintf(buffer, " dead_count: %d\n", elem->DeadCount());
+ s += buffer;
+ }
+
+ if (elem->RespawnCount()) {
+ sprintf(buffer, " respawn_count: %d\n", elem->RespawnCount());
+ s += buffer;
+ }
+
+ if (elem->HoldTime()) {
+ sprintf(buffer, " hold_time: %d\n", elem->HoldTime());
+ s += buffer;
+ }
+
+ if (elem->ZoneLock()) {
+ sprintf(buffer, " zone_lock: %d\n", elem->ZoneLock());
+ s += buffer;
+ }
+
+ if (elem->IsAlert()) {
+ s += " alert: true\n";
+ }
+
+ if (!elem->IsSquadron()) {
+ sprintf(buffer, " command_ai:%d\n", elem->CommandAI());
+ s += buffer;
+ }
+
+ sprintf(buffer, " iff: %d\n", elem->GetIFF());
+ s += buffer;
+
+ if (player_elem) {
+ if (elem->Name() == player_elem) {
+ if (player_index < 1)
+ player_index = 1;
+
+ sprintf(buffer, " player: %d\n", player_index);
+ s += buffer;
+ }
+ }
+
+ else {
+ if (elem->Player()) {
+ sprintf(buffer, " player: %d\n", elem->Player());
+ s += buffer;
+ }
+ }
+
+ if (!elem->IsSquadron()) {
+ if (elem->IsPlayable())
+ s += " playable: true\n";
+ else
+ s += " playable: false\n";
+ }
+
+
+ s += " region: \"";
+ s += elem->Region();
+ s += "\"\n";
+
+ sprintf(buffer, " loc: (%.0f, %.0f, %.0f)\n",
+ elem->Location().x,
+ elem->Location().y,
+ elem->Location().z);
+ s += buffer;
+
+ if (elem->Heading() != 0) {
+ sprintf(buffer, " head: %d\n", (int) (elem->Heading()/DEGREES));
+ s += buffer;
+ }
+
+ if (elem->Loadouts().size()) {
+ s += "\n";
+
+ ListIter<MissionLoad> load_iter = elem->Loadouts();
+ while (++load_iter) {
+ MissionLoad* load = load_iter.value();
+
+ sprintf(buffer, " loadout: { ship: %d, ", load->GetShip());
+ s += buffer;
+
+ if (load->GetName().length()) {
+ s += "name: \"";
+ s += SafeString(load->GetName());
+ s += "\" }\n";
+ }
+ else {
+ s += "stations: (";
+
+ for (int i = 0; i < 16; i++) {
+ sprintf(buffer, "%d", load->GetStation(i));
+ s += buffer;
+
+ if (i < 15)
+ s += ", ";
+ }
+
+ s += ") }\n";
+ }
+ }
+ }
+
+ if (elem->Objectives().size()) {
+ s += "\n";
+
+ ListIter<Instruction> obj_iter = elem->Objectives();
+ while (++obj_iter) {
+ Instruction* inst = obj_iter.value();
+
+ s += " objective: { cmd: ";
+ s += Instruction::ActionName(inst->Action());
+ s += ", tgt: \"";
+ s += SafeString(inst->TargetName());
+ s += "\" }\n";
+ }
+ }
+
+ if (elem->NavList().size()) {
+ s += "\n";
+
+ ListIter<Instruction> nav_iter = elem->NavList();
+ while (++nav_iter) {
+ Instruction* inst = nav_iter.value();
+
+ s += " navpt: { cmd: ";
+ s += Instruction::ActionName(inst->Action());
+ s += ", status: ";
+ s += Instruction::StatusName(inst->Status());
+
+ if (inst->TargetName() && *inst->TargetName()) {
+ s += ", tgt: \"";
+ s += SafeString(inst->TargetName());
+ s += "\"";
+ }
+
+ sprintf(buffer, ", loc: (%.0f, %.0f, %.0f), speed: %d",
+ inst->Location().x,
+ inst->Location().y,
+ inst->Location().z,
+ inst->Speed());
+ s += buffer;
+
+ if (inst->RegionName() && *inst->RegionName()) {
+ s += ", rgn: \"";
+ s += inst->RegionName();
+ s += "\"";
+ }
+
+ if (inst->HoldTime()) {
+ sprintf(buffer, ", hold: %d", (int) inst->HoldTime());
+ s += buffer;
+ }
+
+ if (inst->Farcast()) {
+ s += ", farcast: true";
+ }
+
+ if (inst->Formation() > Instruction::DIAMOND) {
+ sprintf(buffer, ", formation: %d", (int) inst->Formation());
+ s += buffer;
+ }
+
+ if (inst->Priority() > Instruction::PRIMARY) {
+ sprintf(buffer, ", priority: %d", (int) inst->Priority());
+ s += buffer;
+ }
+
+ s += " }\n";
+ }
+ }
+
+ if (elem->Instructions().size()) {
+ s += "\n";
+
+ ListIter<Text> i_iter = elem->Instructions();
+ while (++i_iter) {
+ s += " instr: \"";
+ s += SafeString(*i_iter.value());
+ s += "\"\n";
+ }
+ }
+
+ if (elem->Ships().size()) {
+ ListIter<MissionShip> s_iter = elem->Ships();
+ while (++s_iter) {
+ MissionShip* ship = s_iter.value();
+
+ s += "\n ship: {\n";
+
+ if (ship->Name().length()) {
+ s += " name: \"";
+ s += SafeString(ship->Name());
+ s += "\"\n";
+ }
+
+ if (ship->RegNum().length()) {
+ s += " regnum: \"";
+ s += SafeString(ship->RegNum());
+ s += "\"\n";
+ }
+
+ if (ship->Region().length()) {
+ s += " region: \"";
+ s += SafeString(ship->Region());
+ s += "\"\n";
+ }
+
+ if (fabs(ship->Location().x) < 1e9) {
+ sprintf(buffer, " loc: (%.0f, %.0f, %.0f),\n",
+ ship->Location().x,
+ ship->Location().y,
+ ship->Location().z);
+ s += buffer;
+ }
+
+ if (fabs(ship->Velocity().x) < 1e9) {
+ sprintf(buffer, " velocity: (%.1f, %.1f, %.1f),\n",
+ ship->Velocity().x,
+ ship->Velocity().y,
+ ship->Velocity().z);
+ s += buffer;
+ }
+
+ if (ship->Respawns() > -1) {
+ sprintf(buffer, " respawns: %d,\n", ship->Respawns());
+ s += buffer;
+ }
+
+ if (ship->Heading() > -1e9) {
+ sprintf(buffer, " heading: %d,\n", (int) (ship->Heading()/DEGREES));
+ s += buffer;
+ }
+
+ if (ship->Integrity() > -1) {
+ sprintf(buffer, " integrity: %d,\n", (int) ship->Integrity());
+ s += buffer;
+ }
+
+ if (ship->Decoys() > -1) {
+ sprintf(buffer, " decoys: %d,\n", ship->Decoys());
+ s += buffer;
+ }
+
+ if (ship->Probes() > -1) {
+ sprintf(buffer, " probes: %d,\n", ship->Probes());
+ s += buffer;
+ }
+
+ if (ship->Ammo()[0] > -10) {
+ s += "\n ammo: (";
+
+ for (int i = 0; i < 16; i++) {
+ sprintf(buffer, "%d", ship->Ammo()[i]);
+ s += buffer;
+
+ if (i < 15)
+ s += ", ";
+ }
+
+ s += ")\n";
+ }
+
+ if (ship->Fuel()[0] > -10) {
+ s += "\n fuel: (";
+
+ for (int i = 0; i < 4; i++) {
+ sprintf(buffer, "%d", ship->Fuel()[i]);
+ s += buffer;
+
+ if (i < 3)
+ s += ", ";
+ }
+
+ s += ")\n";
+ }
+
+ s += " }\n";
+ }
+ }
+
+ s += "}\n\n";
+ }
+
+ ListIter<MissionEvent> iter2 = GetEvents();
+ while (++iter2) {
+ MissionEvent* event = iter2.value();
+
+ s += "event: {\n";
+
+ s += " id: ";
+ sprintf(buffer, "%d", event->EventID());
+ s += buffer;
+ s += ",\n time: ";
+ sprintf(buffer, "%.1f", event->Time());
+ s += buffer;
+ s += ",\n delay: ";
+ sprintf(buffer, "%.1f", event->Delay());
+ s += buffer;
+ s += ",\n event: ";
+ s += event->EventName();
+ s += "\n";
+
+ if (event->EventShip().length()) {
+ s += " event_ship: \"";
+ s += SafeString(event->EventShip());
+ s += "\"\n";
+ }
+
+ if (event->EventSource().length()) {
+ s += " event_source: \"";
+ s += SafeString(event->EventSource());
+ s += "\"\n";
+ }
+
+ if (event->EventTarget().length()) {
+ s += " event_target: \"";
+ s += SafeString(event->EventTarget());
+ s += "\"\n";
+ }
+
+ if (event->EventSound().length()) {
+ s += " event_sound: \"";
+ s += SafeString(event->EventSound());
+ s += "\"\n";
+ }
+
+ if (event->EventMessage().length()) {
+ s += " event_message: \"";
+ s += SafeString(event->EventMessage());
+ s += "\"\n";
+ }
+
+ if (event->EventParam()) {
+ sprintf(buffer, "%d", event->EventParam());
+ s += " event_param: ";
+ s += buffer;
+ s += "\n";
+ }
+
+ if (event->EventChance()) {
+ sprintf(buffer, "%d", event->EventChance());
+ s += " event_chance: ";
+ s += buffer;
+ s += "\n";
+ }
+
+ s += " trigger: \"";
+ s += event->TriggerName();
+ s += "\"\n";
+
+ if (event->TriggerShip().length()) {
+ s += " trigger_ship: \"";
+ s += SafeString(event->TriggerShip());
+ s += "\"\n";
+ }
+
+ if (event->TriggerTarget().length()) {
+ s += " trigger_target: \"";
+ s += SafeString(event->TriggerTarget());
+ s += "\"\n";
+ }
+
+ Text param_str = event->TriggerParamStr();
+
+ if (param_str.length()) {
+ s += " trigger_param: ";
+ s += param_str;
+ s += "\n";
+ }
+
+ s += "}\n\n";
+ }
+
+ s += "// EOF\n";
+
+ return s;
}
// +====================================================================+
@@ -1863,128 +1863,128 @@ Mission::Serialize(const char* player_elem, int player_index) static int elem_idkey = 1;
MissionElement::MissionElement()
- : id (elem_idkey++),
- elem_id(0), design(0), skin(0), count(1), maint_count(0), dead_count(0),
- IFF_code(0), player(0), alert(false), playable(false), rogue(false), invulnerable(false),
- respawns(0), hold_time(0), zone_lock(0), heading(0), mission_role(Mission::OTHER),
- intel(Intel::SECRET), command_ai(1), combat_group(0), combat_unit(0)
+: id (elem_idkey++),
+elem_id(0), design(0), skin(0), count(1), maint_count(0), dead_count(0),
+IFF_code(0), player(0), alert(false), playable(false), rogue(false), invulnerable(false),
+respawns(0), hold_time(0), zone_lock(0), heading(0), mission_role(Mission::OTHER),
+intel(Intel::SECRET), command_ai(1), combat_group(0), combat_unit(0)
{
}
MissionElement::~MissionElement()
{
- ships.destroy();
- objectives.destroy();
- instructions.destroy();
- navlist.destroy();
- loadouts.destroy();
+ ships.destroy();
+ objectives.destroy();
+ instructions.destroy();
+ navlist.destroy();
+ loadouts.destroy();
}
Text
MissionElement::Abbreviation() const
{
- if (design)
- return design->abrv;
+ if (design)
+ return design->abrv;
- return "UNK";
+ return "UNK";
}
Text
MissionElement::GetShipName(int index) const
{
- if (index < 0 || index >= ships.size()) {
- if (count > 1) {
- char sname[256];
- sprintf(sname, "%s %d", (const char*) name, index+1);
- return sname;
- }
- else {
- return name;
- }
- }
-
- return ships.at(index)->Name();
+ if (index < 0 || index >= ships.size()) {
+ if (count > 1) {
+ char sname[256];
+ sprintf(sname, "%s %d", (const char*) name, index+1);
+ return sname;
+ }
+ else {
+ return name;
+ }
+ }
+
+ return ships.at(index)->Name();
}
Text
MissionElement::GetRegistry(int index) const
{
- if (index < 0 || index >= ships.size()) {
- return Text();
- }
+ if (index < 0 || index >= ships.size()) {
+ return Text();
+ }
- return ships.at(index)->RegNum();
+ return ships.at(index)->RegNum();
}
Text
MissionElement::RoleName() const
{
- return Mission::RoleName(mission_role);
+ return Mission::RoleName(mission_role);
}
Color
MissionElement::MarkerColor() const
{
- return Ship::IFFColor(IFF_code);
+ return Ship::IFFColor(IFF_code);
}
bool
MissionElement::IsStatic() const
{
- int design_type = 0;
- if (GetDesign())
- design_type = GetDesign()->type;
+ int design_type = 0;
+ if (GetDesign())
+ design_type = GetDesign()->type;
- return design_type >= Ship::STATION;
+ return design_type >= Ship::STATION;
}
bool
MissionElement::IsGroundUnit() const
{
- int design_type = 0;
- if (GetDesign())
- design_type = GetDesign()->type;
+ int design_type = 0;
+ if (GetDesign())
+ design_type = GetDesign()->type;
- return (design_type & Ship::GROUND_UNITS) ? true : false;
+ return (design_type & Ship::GROUND_UNITS) ? true : false;
}
bool
MissionElement::IsStarship() const
{
- int design_type = 0;
- if (GetDesign())
- design_type = GetDesign()->type;
+ int design_type = 0;
+ if (GetDesign())
+ design_type = GetDesign()->type;
- return (design_type & Ship::STARSHIPS) ? true : false;
+ return (design_type & Ship::STARSHIPS) ? true : false;
}
bool
MissionElement::IsDropship() const
{
- int design_type = 0;
- if (GetDesign())
- design_type = GetDesign()->type;
+ int design_type = 0;
+ if (GetDesign())
+ design_type = GetDesign()->type;
- return (design_type & Ship::DROPSHIPS) ? true : false;
+ return (design_type & Ship::DROPSHIPS) ? true : false;
}
bool
MissionElement::IsCarrier() const
{
- const ShipDesign* design = GetDesign();
- if (design && design->flight_decks.size() > 0)
- return true;
+ const ShipDesign* design = GetDesign();
+ if (design && design->flight_decks.size() > 0)
+ return true;
- return false;
+ return false;
}
bool
MissionElement::IsSquadron() const
{
- if (carrier.length() > 0)
- return true;
+ if (carrier.length() > 0)
+ return true;
- return false;
+ return false;
}
// +--------------------------------------------------------------------+
@@ -1992,22 +1992,22 @@ MissionElement::IsSquadron() const Point
MissionElement::Location() const
{
- MissionElement* pThis = (MissionElement*) this;
- return pThis->rloc.Location();
+ MissionElement* pThis = (MissionElement*) this;
+ return pThis->rloc.Location();
}
void
MissionElement::SetLocation(const Point& l)
{
- rloc.SetBaseLocation(l);
- rloc.SetReferenceLoc(0);
- rloc.SetDistance(0);
+ rloc.SetBaseLocation(l);
+ rloc.SetReferenceLoc(0);
+ rloc.SetDistance(0);
}
void
MissionElement::SetRLoc(const RLoc& r)
{
- rloc = r;
+ rloc = r;
}
// +----------------------------------------------------------------------+
@@ -2015,33 +2015,33 @@ MissionElement::SetRLoc(const RLoc& r) void
MissionElement::AddNavPoint(Instruction* pt, Instruction* afterPoint)
{
- if (pt && !navlist.contains(pt)) {
- if (afterPoint) {
- int index = navlist.index(afterPoint);
-
- if (index > -1)
- navlist.insert(pt, index+1);
- else
- navlist.append(pt);
- }
-
- else {
- navlist.append(pt);
- }
- }
+ if (pt && !navlist.contains(pt)) {
+ if (afterPoint) {
+ int index = navlist.index(afterPoint);
+
+ if (index > -1)
+ navlist.insert(pt, index+1);
+ else
+ navlist.append(pt);
+ }
+
+ else {
+ navlist.append(pt);
+ }
+ }
}
void
MissionElement::DelNavPoint(Instruction* pt)
{
- if (pt)
- delete navlist.remove(pt);
+ if (pt)
+ delete navlist.remove(pt);
}
void
MissionElement::ClearFlightPlan()
{
- navlist.destroy();
+ navlist.destroy();
}
// +----------------------------------------------------------------------+
@@ -2049,30 +2049,30 @@ MissionElement::ClearFlightPlan() int
MissionElement::GetNavIndex(const Instruction* n)
{
- int index = 0;
-
- if (navlist.size() > 0) {
- ListIter<Instruction> navpt = navlist;
- while (++navpt) {
- index++;
- if (navpt.value() == n)
- return index;
- }
- }
-
- return 0;
+ int index = 0;
+
+ if (navlist.size() > 0) {
+ ListIter<Instruction> navpt = navlist;
+ while (++navpt) {
+ index++;
+ if (navpt.value() == n)
+ return index;
+ }
+ }
+
+ return 0;
}
// +====================================================================+
MissionLoad::MissionLoad(int s, const char* n)
- : ship(s)
+: ship(s)
{
- for (int i = 0; i < 16; i++)
- load[i] = -1; // default: no weapon mounted
+ for (int i = 0; i < 16; i++)
+ load[i] = -1; // default: no weapon mounted
- if (n)
- name = n;
+ if (n)
+ name = n;
}
MissionLoad::~MissionLoad()
@@ -2084,77 +2084,77 @@ MissionLoad::~MissionLoad() int
MissionLoad::GetShip() const
{
- return ship;
+ return ship;
}
void
MissionLoad::SetShip(int s)
{
- ship = s;
+ ship = s;
}
Text
MissionLoad::GetName() const
{
- return name;
+ return name;
}
void
MissionLoad::SetName(Text n)
{
- name = n;
+ name = n;
}
int*
MissionLoad::GetStations()
{
- return load;
+ return load;
}
int
MissionLoad::GetStation(int index)
{
- if (index >= 0 && index < 16)
- return load[index];
+ if (index >= 0 && index < 16)
+ return load[index];
- return 0;
+ return 0;
}
void
MissionLoad::SetStation(int index, int selection)
{
- if (index >= 0 && index < 16)
- load[index] = selection;
+ if (index >= 0 && index < 16)
+ load[index] = selection;
}
// +====================================================================+
MissionShip::MissionShip()
- : loc(-1e9, -1e9, -1e9), respawns(0), heading(0), integrity(100),
- decoys(-10), probes(-10), skin(0)
+: loc(-1e9, -1e9, -1e9), respawns(0), heading(0), integrity(100),
+decoys(-10), probes(-10), skin(0)
{
- for (int i = 0; i < 16; i++)
- ammo[i] = -10;
+ for (int i = 0; i < 16; i++)
+ ammo[i] = -10;
- for (int i = 0; i < 4; i++)
- fuel[i] = -10;
+ for (int i = 0; i < 4; i++)
+ fuel[i] = -10;
}
void
MissionShip::SetAmmo(const int* a)
{
- if (a) {
- for (int i = 0; i < 16; i++)
- ammo[i] = a[i];
- }
+ if (a) {
+ for (int i = 0; i < 16; i++)
+ ammo[i] = a[i];
+ }
}
void
MissionShip::SetFuel(const int* f)
{
- if (f) {
- for (int i = 0; i < 4; i++)
- fuel[i] = f[i];
- }
+ if (f) {
+ for (int i = 0; i < 4; i++)
+ fuel[i] = f[i];
+ }
}
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