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-rw-r--r--Stars45/Mfd.h142
1 files changed, 71 insertions, 71 deletions
diff --git a/Stars45/Mfd.h b/Stars45/Mfd.h
index d1985ea..909f981 100644
--- a/Stars45/Mfd.h
+++ b/Stars45/Mfd.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: MFD.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: MFD.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Class for all Multi Function Displays
+ OVERVIEW
+ ========
+ Class for all Multi Function Displays
*/
#ifndef MFD_h
@@ -32,72 +32,72 @@ class Window;
class MFD
{
public:
- enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP,
- MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/
- MFD_MODE_HSD, MFD_MODE_3D
- };
-
- MFD(Window* c, int index);
- virtual ~MFD();
-
- int operator == (const MFD& that) const { return this == &that; }
-
- static void Initialize();
- static void Close();
- static void SetColor(Color c);
-
- // Operations:
- virtual void Draw();
- virtual void DrawGameMFD();
- virtual void DrawStatusMFD();
- virtual void DrawSensorMFD();
- virtual void DrawHSD();
- virtual void Draw3D();
- virtual void DrawSensorLabels(const char* mfd_mode);
- virtual void DrawMap();
- virtual void DrawGauge(int x, int y, int percent);
- virtual void SetStatusColor(int status);
-
- virtual void SetWindow(Window* w) { window = w; }
- virtual Window* GetWindow() { return window; }
- virtual void SetRect(const Rect& r);
- virtual const Rect& GetRect() const { return rect; }
- virtual void SetMode(int m);
- virtual int GetMode() const { return mode; }
- virtual Sprite* GetSprite() { return sprite; }
-
- virtual void SetShip(Ship* s) { ship = s; }
- virtual Ship* GetShip() { return ship; }
-
- virtual void Show();
- virtual void Hide();
-
- virtual void UseCameraView(CameraView* v);
- void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
- void HideMFDText(int index);
- void SetText3DColor(Color c);
- void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }
-
- bool IsMouseLatched() const;
+ enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP,
+ MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/
+ MFD_MODE_HSD, MFD_MODE_3D
+ };
+
+ MFD(Window* c, int index);
+ virtual ~MFD();
+
+ int operator == (const MFD& that) const { return this == &that; }
+
+ static void Initialize();
+ static void Close();
+ static void SetColor(Color c);
+
+ // Operations:
+ virtual void Draw();
+ virtual void DrawGameMFD();
+ virtual void DrawStatusMFD();
+ virtual void DrawSensorMFD();
+ virtual void DrawHSD();
+ virtual void Draw3D();
+ virtual void DrawSensorLabels(const char* mfd_mode);
+ virtual void DrawMap();
+ virtual void DrawGauge(int x, int y, int percent);
+ virtual void SetStatusColor(int status);
+
+ virtual void SetWindow(Window* w) { window = w; }
+ virtual Window* GetWindow() { return window; }
+ virtual void SetRect(const Rect& r);
+ virtual const Rect& GetRect() const { return rect; }
+ virtual void SetMode(int m);
+ virtual int GetMode() const { return mode; }
+ virtual Sprite* GetSprite() { return sprite; }
+
+ virtual void SetShip(Ship* s) { ship = s; }
+ virtual Ship* GetShip() { return ship; }
+
+ virtual void Show();
+ virtual void Hide();
+
+ virtual void UseCameraView(CameraView* v);
+ void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
+ void HideMFDText(int index);
+ void SetText3DColor(Color c);
+ void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }
+
+ bool IsMouseLatched() const;
protected:
- enum { TXT_LAST=20 };
-
- Window* window;
- Rect rect;
- int index;
- int mode;
- int lines;
- Sprite* sprite;
- bool hidden;
- Ship* ship;
- HUDText mfd_text[TXT_LAST];
- CameraView* camview;
- Bitmap* cockpit_hud_texture;
-
- int mouse_latch;
- bool mouse_in;
+ enum { TXT_LAST=20 };
+
+ Window* window;
+ Rect rect;
+ int index;
+ int mode;
+ int lines;
+ Sprite* sprite;
+ bool hidden;
+ Ship* ship;
+ HUDText mfd_text[TXT_LAST];
+ CameraView* camview;
+ Bitmap* cockpit_hud_texture;
+
+ int mouse_latch;
+ bool mouse_in;
};
#endif MFD_h