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Diffstat (limited to 'Stars45/Mfd.cpp')
-rw-r--r--Stars45/Mfd.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/Stars45/Mfd.cpp b/Stars45/Mfd.cpp
index 89e3462..d701e03 100644
--- a/Stars45/Mfd.cpp
+++ b/Stars45/Mfd.cpp
@@ -327,12 +327,12 @@ MFD::DrawSensorLabels(const char* mfd_mode)
int scan_y = rect.y;
switch (sensor->GetMode()) {
- case Sensor::PAS: strcpy(mode_buf, Game::GetText("MFD.mode.passive").data()); break;
- case Sensor::STD: strcpy(mode_buf, Game::GetText("MFD.mode.standard").data()); break;
- case Sensor::ACM: strcpy(mode_buf, Game::GetText("MFD.mode.auto-combat").data()); break;
- case Sensor::GM: strcpy(mode_buf, Game::GetText("MFD.mode.ground").data()); break;
- case Sensor::PST: strcpy(mode_buf, Game::GetText("MFD.mode.passive").data()); break;
- case Sensor::CST: strcpy(mode_buf, Game::GetText("MFD.mode.combined").data()); break;
+ case Sensor::PAS: strcpy_s(mode_buf, Game::GetText("MFD.mode.passive").data()); break;
+ case Sensor::STD: strcpy_s(mode_buf, Game::GetText("MFD.mode.standard").data()); break;
+ case Sensor::ACM: strcpy_s(mode_buf, Game::GetText("MFD.mode.auto-combat").data()); break;
+ case Sensor::GM: strcpy_s(mode_buf, Game::GetText("MFD.mode.ground").data()); break;
+ case Sensor::PST: strcpy_s(mode_buf, Game::GetText("MFD.mode.passive").data()); break;
+ case Sensor::CST: strcpy_s(mode_buf, Game::GetText("MFD.mode.combined").data()); break;
default: break;
}
@@ -342,9 +342,9 @@ MFD::DrawSensorLabels(const char* mfd_mode)
char range_txt[12];
double beam_range = sensor->GetBeamRange() + 1;
if (beam_range >= 1e6)
- sprintf(range_txt, "-%dM+", (int) (beam_range / 1e6));
+ sprintf_s(range_txt, "-%dM+", (int) (beam_range / 1e6));
else
- sprintf(range_txt, "-%3d+", (int) (beam_range / 1e3));
+ sprintf_s(range_txt, "-%3d+", (int) (beam_range / 1e3));
Rect range_rect(scan_x+2, scan_y+scan_r-12, 40, 12);
DrawMFDText(1, range_txt, range_rect, DT_LEFT);
@@ -356,7 +356,7 @@ MFD::DrawSensorLabels(const char* mfd_mode)
if (ship->GetProbeLauncher()) {
char probes[32];
- sprintf(probes, "%s %02d", Game::GetText("MFD.probe").data(), ship->GetProbeLauncher()->Ammo());
+ sprintf_s(probes, "%s %02d", Game::GetText("MFD.probe").data(), ship->GetProbeLauncher()->Ammo());
DrawMFDText(3, probes, probe_rect, DT_RIGHT);
}
else {
@@ -451,7 +451,7 @@ MFD::DrawSensorMFD()
}
else {
char az_txt[8];
- sprintf(az_txt, "%d", (int) (sensor->GetBeamLimit() / DEGREES));
+ sprintf_s(az_txt, "%d", (int) (sensor->GetBeamLimit() / DEGREES));
Rect az_rect(scan_x+2, scan_y+scan_r-12, 32, 12);
DrawMFDText(1, az_txt, az_rect, DT_LEFT);
@@ -1086,14 +1086,14 @@ MFD::DrawGameMFD()
int t = 0;
if (!HUDView::IsArcade() && HUDView::ShowFPS()) {
- sprintf(txt, "FPS: %6.2f", Game::FrameRate());
+ sprintf_s(txt, "FPS: %6.2f", Game::FrameRate());
DrawMFDText(t++, txt, txt_rect, DT_LEFT);
txt_rect.y += 10;
if (lines <= 1) return;
Starshatter* game = Starshatter::GetInstance();
- sprintf(txt, "Polys: %d", game->GetPolyStats().npolys);
+ sprintf_s(txt, "Polys: %d", game->GetPolyStats().npolys);
DrawMFDText(t++, txt, txt_rect, DT_LEFT);
txt_rect.y += 10;
}
@@ -1118,9 +1118,9 @@ MFD::DrawGameMFD()
}
if (Game::TimeCompression() > 1)
- sprintf(txt, "%02d:%02d:%02d x%d", hours, minutes, seconds, Game::TimeCompression());
+ sprintf_s(txt, "%02d:%02d:%02d x%d", hours, minutes, seconds, Game::TimeCompression());
else
- sprintf(txt, "%02d:%02d:%02d", hours, minutes, seconds);
+ sprintf_s(txt, "%02d:%02d:%02d", hours, minutes, seconds);
DrawMFDText(t++, txt, txt_rect, DT_LEFT);
txt_rect.y += 10;
@@ -1229,9 +1229,9 @@ MFD::DrawStatusMFD()
char ammo[8];
if (ship->GetSecondaryGroup() == w)
- sprintf(ammo, "%d *", w->Ammo());
+ sprintf_s(ammo, "%d *", w->Ammo());
else
- sprintf(ammo, "%d", w->Ammo());
+ sprintf_s(ammo, "%d", w->Ammo());
DrawMFDText(row++, (const char*) w->GetDesign()->name, status_rect, DT_LEFT);
status_rect.x += 70;
@@ -1243,7 +1243,7 @@ MFD::DrawStatusMFD()
if (ship->GetDecoy()) {
char ammo[8];
- sprintf(ammo, "%d", ship->GetDecoy()->Ammo());
+ sprintf_s(ammo, "%d", ship->GetDecoy()->Ammo());
DrawMFDText(row++, Game::GetText("MFD.status.DECOY").data(), status_rect, DT_LEFT);
status_rect.x += 70;
DrawMFDText(row++, ammo, status_rect, DT_LEFT);
@@ -1253,7 +1253,7 @@ MFD::DrawStatusMFD()
if (NetGame::GetInstance()) {
char lives[8];
- sprintf(lives, "%d", ship->RespawnCount() + 1);
+ sprintf_s(lives, "%d", ship->RespawnCount() + 1);
DrawMFDText(row++, Game::GetText("MFD.status.LIVES").data(), status_rect, DT_LEFT);
status_rect.x += 70;
DrawMFDText(row++, lives, status_rect, DT_LEFT);
@@ -1278,11 +1278,11 @@ MFD::DrawStatusMFD()
DrawMFDText(row++, Game::GetText("MFD.status.EMCON").data(), status_rect, DT_LEFT);
status_rect.x += 70;
- sprintf(txt, "%s %d", Game::GetText("MFD.status.MODE").data(), ship->GetEMCON());
+ sprintf_s(txt, "%s %d", Game::GetText("MFD.status.MODE").data(), ship->GetEMCON());
if (!sensor->IsPowerOn() || sensor->GetEnergy() == 0) {
if (!Game::Paused() && (Game::RealTime()/1000) & 2)
- strcpy(txt, Game::GetText("MFD.status.SENSOR-OFF").data());
+ strcpy_s(txt, Game::GetText("MFD.status.SENSOR-OFF").data());
}
DrawMFDText(row++, txt, status_rect, DT_LEFT);
@@ -1299,7 +1299,7 @@ MFD::DrawStatusMFD()
if (NetGame::GetInstance()) {
char lives[8];
- sprintf(lives, "%d", ship->RespawnCount() + 1);
+ sprintf_s(lives, "%d", ship->RespawnCount() + 1);
status_rect.x -= 70;
status_rect.y += 10;
DrawMFDText(row++, Game::GetText("MFD.status.LIVES").data(), status_rect, DT_LEFT);