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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Menu.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Simple menu hierarchy class
+*/
+
+#ifndef Menu_h
+#define Menu_h
+
+#include "Types.h"
+#include "List.h"
+#include "Text.h"
+
+// +-------------------------------------------------------------------+
+
+class Menu;
+class MenuItem;
+class MenuHistory;
+
+// +-------------------------------------------------------------------+
+
+class Menu
+{
+public:
+ static const char* TYPENAME() { return "Menu"; }
+
+ Menu() { }
+ Menu(Text t) : title(t) { }
+ virtual ~Menu() { items.destroy(); }
+
+ virtual Text GetTitle() const { return title; }
+ virtual void SetTitle(Text t) { title = t; }
+ virtual Menu* GetParent() const { return parent; }
+ virtual void SetParent(Menu* p) { parent = p; }
+
+ virtual void AddItem(Text label, DWORD value=0, bool enabled=true);
+ virtual void AddItem(MenuItem* item);
+ virtual void AddMenu(Text label, Menu* menu, DWORD value=0);
+ virtual MenuItem* GetItem(int index);
+ virtual void SetItem(int index, MenuItem* item);
+ virtual int NumItems() const;
+ virtual void ClearItems();
+
+ ListIter<MenuItem> GetItems() { return items; }
+
+protected:
+ Text title;
+ List<MenuItem> items;
+ Menu* parent;
+
+ friend class MenuItem;
+};
+
+// +-------------------------------------------------------------------+
+
+class MenuItem
+{
+public:
+ static const char* TYPENAME() { return "MenuItem"; }
+
+ MenuItem(Text label, DWORD value=0, bool enabled=true);
+ virtual ~MenuItem();
+
+ virtual Text GetText() const { return text; }
+ virtual void SetText(Text t) { text = t; }
+
+ virtual DWORD GetData() const { return data; }
+ virtual void SetData(DWORD d) { data = d; }
+
+ virtual int GetEnabled() const { return enabled; }
+ virtual void SetEnabled(int e) { enabled = e; }
+
+ virtual int GetSelected() const { return selected; }
+ virtual void SetSelected(int s) { selected = s; }
+
+ virtual Menu* GetMenu() const { return menu; }
+ virtual void SetMenu(Menu* m) { menu = m; }
+
+ virtual Menu* GetSubmenu() const { return submenu; }
+ virtual void SetSubmenu(Menu* s) { submenu = s; }
+
+protected:
+ Text text;
+ DWORD data;
+ int enabled;
+ int selected;
+
+ Menu* menu;
+ Menu* submenu;
+
+ friend class Menu;
+};
+
+// +-------------------------------------------------------------------+
+
+class MenuHistory
+{
+public:
+ static const char* TYPENAME() { return "MenuHistory"; }
+
+ MenuHistory() { }
+ virtual ~MenuHistory() { history.clear(); }
+
+ virtual Menu* GetCurrent();
+ virtual Menu* GetLevel(int n);
+ virtual Menu* Find(const char* title);
+ virtual void Pop();
+ virtual void Push(Menu* menu);
+ virtual void Clear();
+
+private:
+ List<Menu> history;
+};
+
+#endif Menu_h
+