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-rw-r--r--Stars45/MapView.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/Stars45/MapView.cpp b/Stars45/MapView.cpp
index 81276df..5463e39 100644
--- a/Stars45/MapView.cpp
+++ b/Stars45/MapView.cpp
@@ -892,7 +892,7 @@ MapView::SetSelection(int index)
if (selected_elem && regions.size()) {
ListIter<Orbital> rgn = regions;
while (++rgn) {
- if (!stricmp(selected_elem->Region(), rgn->Name())) {
+ if (!_stricmp(selected_elem->Region(), rgn->Name())) {
Orbital* elem_region = rgn.value();
current_region = regions.index(elem_region);
}
@@ -948,7 +948,7 @@ MapView::SetSelection(int index)
if (selected_elem && regions.size()) {
ListIter<Orbital> rgn = regions;
while (++rgn) {
- if (!stricmp(selected_elem->Region(), rgn->Name())) {
+ if (!_stricmp(selected_elem->Region(), rgn->Name())) {
Orbital* elem_region = rgn.value();
current_region = regions.index(elem_region);
}
@@ -1004,7 +1004,7 @@ MapView::SetSelection(int index)
if (selected_elem && regions.size()) {
ListIter<Orbital> rgn = regions;
while (++rgn) {
- if (!stricmp(selected_elem->Region(), rgn->Name())) {
+ if (!_stricmp(selected_elem->Region(), rgn->Name())) {
Orbital* elem_region = rgn.value();
current_region = regions.index(elem_region);
}
@@ -1387,7 +1387,7 @@ MapView::SelectAt(int x, int y)
while (++navpt) {
Instruction* n = navpt.value();
- if (!stricmp(n->RegionName(), rgn->Name())) {
+ if (!_stricmp(n->RegionName(), rgn->Name())) {
Point nloc = n->Location();
double dx = nloc.x - test_x;
double dy = nloc.y - test_y;
@@ -1456,7 +1456,7 @@ MapView::SelectAt(int x, int y)
while (++navpt) {
Instruction* n = navpt.value();
- if (!stricmp(n->RegionName(), rgn->Name())) {
+ if (!_stricmp(n->RegionName(), rgn->Name())) {
Point nloc = n->Location();
double dx = nloc.x - test_x;
double dy = nloc.y - test_y;
@@ -1884,7 +1884,7 @@ MapView::DrawSystem()
char r_txt[32];
FormatNumber(r_txt, system->Radius() * zoom);
char resolution[64];
- sprintf(resolution, "%s: %s", Game::GetText("MapView.info.Resolution").data(), r_txt);
+ sprintf_s(resolution, "%s: %s", Game::GetText("MapView.info.Resolution").data(), r_txt);
active_window->SetFont(font);
active_window->DrawText(resolution, -1, Rect(4, 4, rect.w-8, 24), DT_SINGLELINE|DT_RIGHT);
@@ -2057,7 +2057,7 @@ MapView::DrawRegion()
char r_txt[32];
FormatNumber(r_txt, r*2);
char resolution[64];
- sprintf(resolution, "%s: %s", Game::GetText("MapView.info.Resolution").data(), r_txt);
+ sprintf_s(resolution, "%s: %s", Game::GetText("MapView.info.Resolution").data(), r_txt);
active_window->SetFont(font);
active_window->DrawText(resolution, -1, Rect(4, 4, rect.w-8, 24), DT_SINGLELINE|DT_RIGHT);
@@ -2434,7 +2434,7 @@ MapView::DrawElem(MissionElement& s, bool current, int rep)
window->SetFont(font);
// draw ship icon:
- if (!stricmp(s.Region(), rgn->Name())) {
+ if (!_stricmp(s.Region(), rgn->Name())) {
double sx = (s.Location().x + rlx) * scale;
double sy = (s.Location().y + rly) * scale;
@@ -2504,9 +2504,9 @@ MapView::DrawElem(MissionElement& s, bool current, int rep)
char label[64];
if (s.Count() > 1)
- sprintf(label, "%s x %d", (const char*) s.Name(), s.Count());
+ sprintf_s(label, "%s x %d", (const char*) s.Name(), s.Count());
else
- strcpy(label, (const char*) s.Name());
+ strcpy_s(label, (const char*) s.Name());
window->Print(shiploc.x-sprite_width, shiploc.y+sprite_width+2, label);
}
@@ -2582,7 +2582,7 @@ MissionElement* elem)
for (int i = 0; i < s_route.size(); i++) {
Instruction* navpt = s_route[i];
- if (!stricmp(navpt->RegionName(), rgn->Name())) {
+ if (!_stricmp(navpt->RegionName(), rgn->Name())) {
double nav_x = navpt->Location().x * scale;
double nav_y = navpt->Location().y * scale;
@@ -2645,31 +2645,31 @@ MissionElement* elem)
window->DrawRect(x1-2, y1-2, x2+2, y2+2, c);
char buf[256];
- sprintf(buf, "%d", i+1);
+ sprintf_s(buf, "%d", i+1);
window->SetFont(font);
window->Print(x2+3, y1, buf);
if (navpt == current_navpt) {
if (navpt->TargetName() && strlen(navpt->TargetName())) {
- sprintf(buf, "%s %s", Game::GetText(Text("MapView.item.") + Instruction::ActionName(navpt->Action())).data(), navpt->TargetName());
+ sprintf_s(buf, "%s %s", Game::GetText(Text("MapView.item.") + Instruction::ActionName(navpt->Action())).data(), navpt->TargetName());
window->Print(x2+3, y1+10, buf);
}
else {
- sprintf(buf, "%s", Game::GetText(Text("MapView.item.") + Instruction::ActionName(navpt->Action())).data());
+ sprintf_s(buf, "%s", Game::GetText(Text("MapView.item.") + Instruction::ActionName(navpt->Action())).data());
window->Print(x2+3, y1+10, buf);
}
- sprintf(buf, "%s", Game::GetText(Text("MapView.item.") + Instruction::FormationName(navpt->Formation())).data());
+ sprintf_s(buf, "%s", Game::GetText(Text("MapView.item.") + Instruction::FormationName(navpt->Formation())).data());
window->Print(x2+3, y1+20, buf);
- sprintf(buf, "%d", navpt->Speed());
+ sprintf_s(buf, "%d", navpt->Speed());
window->Print(x2+3, y1+30, buf);
if (navpt->HoldTime()) {
char hold_time[32];
FormatTime(hold_time, navpt->HoldTime());
- sprintf(buf, "%s %s", Game::GetText("MapView.item.Hold").data(), hold_time);
+ sprintf_s(buf, "%s %s", Game::GetText("MapView.item.Hold").data(), hold_time);
window->Print(x2+3, y1+40, buf);
}
}
@@ -2798,7 +2798,7 @@ MapView::DrawCombatGroupSystem(CombatGroup* group, Orbital* rgn, int x1, int x2,
case CombatGroup::CARRIER_GROUP:
case CombatGroup::BATTLE_GROUP:
case CombatGroup::DESTROYER_SQUADRON:
- sprintf(txt, "%s '%s'", group->GetShortDescription(), group->Name().data());
+ sprintf_s(txt, "%s '%s'", group->GetShortDescription(), group->Name().data());
active_window->SetFont(font);
active_window->DrawText(txt, 0, Rect(x1, y, x2-x1, 12), a);
y += 10;
@@ -2900,7 +2900,7 @@ MapView::DrawCombatGroup(CombatGroup* group, int rep)
sprite_width = 2;
char buf[256];
- sprintf(buf, "%s", unit->Name().data());
+ sprintf_s(buf, "%s", unit->Name().data());
window->SetFont(font);
window->Print(shiploc.x-sprite_width, shiploc.y+sprite_width+2, buf);
}
@@ -2947,7 +2947,7 @@ MapView::DrawCombatGroup(CombatGroup* group, int rep)
}
char label[128];
- strcpy(label, unit->GetDescription());
+ strcpy_s(label, unit->GetDescription());
window->SetFont(font);
window->Print(shiploc.x-sprite_width, shiploc.y+sprite_width+2, label);
}
@@ -3089,7 +3089,7 @@ MapView::IsCrowded(MissionElement& test)
while (++s) {
MissionElement* ref = s.value();
- if (ref && ref != &test && !stricmp(ref->Region(), rgn->Name())) {
+ if (ref && ref != &test && !_stricmp(ref->Region(), rgn->Name())) {
GetElemLoc(*ref, refloc);
double dx = testloc.x - refloc.x;
@@ -3139,7 +3139,7 @@ MapView::GetElemLoc(MissionElement& s, POINT& shiploc)
}
if (view_mode == VIEW_SYSTEM ||
- (view_mode == VIEW_REGION && !stricmp(s.Region(), rgn->Name()))) {
+ (view_mode == VIEW_REGION && !_stricmp(s.Region(), rgn->Name()))) {
double sx = (s.Location().x + rlx) * scale;
double sy = (s.Location().y + rly) * scale;