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Diffstat (limited to 'Stars45/LoadScreen.cpp')
-rw-r--r-- | Stars45/LoadScreen.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/Stars45/LoadScreen.cpp b/Stars45/LoadScreen.cpp new file mode 100644 index 0000000..09182e6 --- /dev/null +++ b/Stars45/LoadScreen.cpp @@ -0,0 +1,187 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars + FILE: LoadScreen.cpp + AUTHOR: John DiCamillo + +*/ + +#include "MemDebug.h" +#include "LoadScreen.h" +#include "LoadDlg.h" +#include "CmpLoadDlg.h" +#include "Starshatter.h" + +#include "Game.h" +#include "Video.h" +#include "Screen.h" +#include "FormDef.h" +#include "Window.h" +#include "ActiveWindow.h" +#include "Mouse.h" +#include "Color.h" +#include "Bitmap.h" +#include "Font.h" +#include "FontMgr.h" +#include "DataLoader.h" +#include "Resource.h" + +// +--------------------------------------------------------------------+ + +LoadScreen::LoadScreen() +: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false) +{ } + +LoadScreen::~LoadScreen() +{ + TearDown(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::Setup(Screen* s) +{ + if (!s) + return; + + screen = s; + + DataLoader* loader = DataLoader::GetLoader(); + loader->UseFileSystem(true); + + // create windows + FormDef load_def("LoadDlg", 0); + load_def.Load("LoadDlg"); + load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def); + + FormDef cmp_load_def("CmpLoadDlg", 0); + cmp_load_def.Load("CmpLoadDlg"); + cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def); + + loader->UseFileSystem(Starshatter::UseFileSystem()); + ShowLoadDlg(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::TearDown() +{ + if (screen) { + if (load_dlg) screen->DelWindow(load_dlg); + if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg); + } + + delete load_dlg; + delete cmp_load_dlg; + + load_dlg = 0; + cmp_load_dlg = 0; + screen = 0; +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ExecFrame() +{ + Game::SetScreenColor(Color::Black); + + if (load_dlg && load_dlg->IsShown()) + load_dlg->ExecFrame(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->ExecFrame(); +} + +// +--------------------------------------------------------------------+ + +bool +LoadScreen::CloseTopmost() +{ + return false; +} + +void +LoadScreen::Show() +{ + if (!isShown) { + ShowLoadDlg(); + isShown = true; + } +} + +void +LoadScreen::Hide() +{ + if (isShown) { + HideLoadDlg(); + isShown = false; + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ShowLoadDlg() +{ + if (load_dlg) load_dlg->Hide(); + if (cmp_load_dlg) cmp_load_dlg->Hide(); + + Starshatter* stars = Starshatter::GetInstance(); + + // show campaign load dialog if available and loading campaign + if (stars && cmp_load_dlg) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) { + cmp_load_dlg->Show(); + Mouse::Show(false); + return; + } + } + + // otherwise, show regular load dialog + if (load_dlg) { + load_dlg->Show(); + Mouse::Show(false); + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::HideLoadDlg() +{ + if (load_dlg && load_dlg->IsShown()) + load_dlg->Hide(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->Hide(); +} |