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Diffstat (limited to 'Stars45/LoadDlg.cpp')
-rw-r--r-- | Stars45/LoadDlg.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/Stars45/LoadDlg.cpp b/Stars45/LoadDlg.cpp new file mode 100644 index 0000000..623206c --- /dev/null +++ b/Stars45/LoadDlg.cpp @@ -0,0 +1,101 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: LoadDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Loading progress dialog box +*/ + + +#include "MemDebug.h" +#include "LoadDlg.h" +#include "Starshatter.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Video.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "ListBox.h" +#include "ComboBox.h" +#include "Slider.h" +#include "FormatUtil.h" + +// +--------------------------------------------------------------------+ + +LoadDlg::LoadDlg(Screen* s, FormDef& def) +: FormWindow(s, 0, 0, s->Width(), s->Height()), +progress(0), activity(0) +{ + Init(def); +} + +LoadDlg::~LoadDlg() +{ +} + +void +LoadDlg::RegisterControls() +{ + title = FindControl(100); + activity = FindControl(101); + progress = (Slider*) FindControl(102); +} + +// +--------------------------------------------------------------------+ + +void +LoadDlg::ExecFrame() +{ + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + if (title) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) + title->SetText(Game::GetText("LoadDlg.campaign")); + + else if (stars->GetGameMode() == Starshatter::MENU_MODE) + title->SetText(Game::GetText("LoadDlg.tac-ref")); + + else + title->SetText(Game::GetText("LoadDlg.mission")); + } + + activity->SetText(stars->GetLoadActivity()); + progress->SetValue(stars->GetLoadProgress()); + } +} + +// +--------------------------------------------------------------------+ + |