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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: LandingGear.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fighter undercarriage (landing gear) system class
+*/
+
+#ifndef LandingGear_h
+#define LandingGear_h
+
+#include "Types.h"
+#include "System.h"
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+
+// +--------------------------------------------------------------------+
+
+class LandingGear : public System
+{
+public:
+ enum CONSTANTS { MAX_GEAR = 4 };
+ enum GEAR_STATE { GEAR_UP, GEAR_LOWER, GEAR_DOWN, GEAR_RAISE };
+
+ LandingGear();
+ LandingGear(const LandingGear& rhs);
+ virtual ~LandingGear();
+
+ virtual int AddGear(Model* m, const Point& s, const Point& e);
+ virtual void ExecFrame(double seconds);
+ virtual void Orient(const Physical* rep);
+
+ GEAR_STATE GetState() const { return state; }
+ void SetState(GEAR_STATE s);
+ int NumGear() const { return ngear; }
+ Solid* GetGear(int i);
+ Point GetGearStop(int i);
+ double GetTouchDown();
+ double GetClearance() const { return clearance; }
+
+ static void Initialize();
+ static void Close();
+
+protected:
+ GEAR_STATE state;
+ double transit;
+ double clearance;
+
+ int ngear;
+ Model* models[MAX_GEAR];
+ Solid* gear[MAX_GEAR];
+ Point start[MAX_GEAR];
+ Point end[MAX_GEAR];
+};
+
+#endif LandingGear_h
+