diff options
Diffstat (limited to 'Stars45/LandingGear.cpp')
-rw-r--r-- | Stars45/LandingGear.cpp | 580 |
1 files changed, 302 insertions, 278 deletions
diff --git a/Stars45/LandingGear.cpp b/Stars45/LandingGear.cpp index b3d07a3..083b695 100644 --- a/Stars45/LandingGear.cpp +++ b/Stars45/LandingGear.cpp @@ -1,279 +1,303 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: LandingGear.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- LandingGear System class
-*/
-
-#include "MemDebug.h"
-#include "LandingGear.h"
-#include "Ship.h"
-#include "Sim.h"
-#include "AudioConfig.h"
-
-#include "DataLoader.h"
-#include "Physical.h"
-#include "Scene.h"
-#include "Sound.h"
-#include "Game.h"
-
-static Sound* gear_transit_sound = 0;
-
-// +----------------------------------------------------------------------+
-
-LandingGear::LandingGear()
-: System(MISC_SYSTEM, 0, "Landing Gear", 1, 1, 1, 1),
-state(GEAR_UP), transit(0), ngear(0), clearance(0)
-{
- name = Game::GetText("sys.landing-gear");
- abrv = Game::GetText("sys.landing-gear.abrv");
-
- for (int i = 0; i < MAX_GEAR; i++) {
- models[i] = 0;
- gear[i] = 0;
- }
-}
-
-// +----------------------------------------------------------------------+
-
-LandingGear::LandingGear(const LandingGear& g)
-: System(g), state(GEAR_UP), transit(0), ngear(g.ngear), clearance(0)
-{
- Mount(g);
- SetAbbreviation(g.Abbreviation());
- int i;
-
- for (i = 0; i < ngear; i++) {
- models[i] = 0;
- gear[i] = new(__FILE__,__LINE__) Solid;
- start[i] = g.start[i];
- end[i] = g.end[i];
-
- gear[i]->UseModel(g.models[i]);
-
- if (clearance > end[i].y)
- clearance = end[i].y;
- }
-
- while (i < MAX_GEAR) {
- models[i] = 0;
- gear[i] = 0;
- i++;
- }
-
- clearance += mount_rel.y;
-}
-
-// +--------------------------------------------------------------------+
-
-LandingGear::~LandingGear()
-{
- for (int i = 0; i < MAX_GEAR; i++) {
- delete models[i];
-
- if (gear[i]) {
- Solid* g = gear[i];
-
- if (g->GetScene())
- g->GetScene()->DelGraphic(g);
- delete g;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LandingGear::Initialize()
-{
- if (!gear_transit_sound) {
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Sounds/");
- loader->LoadSound("GearTransit.wav", gear_transit_sound);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LandingGear::Close()
-{
- delete gear_transit_sound;
- gear_transit_sound = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-LandingGear::AddGear(Model* m, const Point& s, const Point& e)
-{
- if (ngear < MAX_GEAR) {
- models[ngear] = m;
- start[ngear] = s;
- end[ngear] = e;
-
- ngear++;
- }
-
- return ngear;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LandingGear::SetState(GEAR_STATE s)
-{
- if (state != s) {
- state = s;
-
- if (ship && ship == Sim::GetSim()->GetPlayerShip()) {
- if (state == GEAR_LOWER || state == GEAR_RAISE) {
- if (gear_transit_sound) {
- Sound* sound = gear_transit_sound->Duplicate();
- sound->SetVolume(AudioConfig::EfxVolume());
- sound->Play();
- }
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LandingGear::ExecFrame(double seconds)
-{
- System::ExecFrame(seconds);
-
- switch (state) {
- case GEAR_UP:
- transit = 0;
- break;
-
- case GEAR_DOWN:
- transit = 1;
- break;
-
- case GEAR_LOWER:
- if (transit < 1) {
- transit += seconds;
-
- Scene* s = 0;
- if (ship && ship->Rep())
- s = ship->Rep()->GetScene();
-
- if (s) {
- for (int i = 0; i < ngear; i++) {
- if (gear[i] && !gear[i]->GetScene()) {
- s->AddGraphic(gear[i]);
- }
- }
- }
- }
- else {
- transit = 1;
- state = GEAR_DOWN;
- }
- break;
-
- case GEAR_RAISE:
- if (transit > 0) {
- transit -= seconds;
- }
- else {
- transit = 0;
- state = GEAR_UP;
-
- for (int i = 0; i < ngear; i++) {
- if (gear[i]) {
- Scene* s = gear[i]->GetScene();
- if (s) s->DelGraphic(gear[i]);
- }
- }
- }
- break;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LandingGear::Orient(const Physical* rep)
-{
- System::Orient(rep);
-
- const Matrix& orientation = rep->Cam().Orientation();
- Point ship_loc = rep->Location();
-
- for (int i = 0; i < ngear; i++) {
- Point gloc;
- if (transit < 1) gloc = start[i] + (end[i]-start[i])*transit;
- else gloc = end[i];
-
- Point projector = (gloc * orientation) + ship_loc;
- if (gear[i]) {
- gear[i]->MoveTo(projector);
- gear[i]->SetOrientation(orientation);
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Solid*
-LandingGear::GetGear(int index)
-{
- if (index >= 0 && index < ngear) {
- Solid* g = gear[index];
- return g;
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-Point
-LandingGear::GetGearStop(int index)
-{
- if (index >= 0 && index < ngear) {
- Solid* g = gear[index];
-
- if (g)
- return g->Location();
- }
-
- return Point();
-}
-
-// +--------------------------------------------------------------------+
-
-double
-LandingGear::GetTouchDown()
-{
- double down = 0;
-
- if (ship) {
- down = ship->Location().y;
-
- if (state != GEAR_UP) {
- for (int i = 0; i < ngear; i++) {
- if (gear[i]) {
- Point stop = gear[i]->Location();
-
- if (stop.y < down)
- down = stop.y;
- }
- }
- }
- }
-
- return down;
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: LandingGear.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + LandingGear System class +*/ + +#include "MemDebug.h" +#include "LandingGear.h" +#include "Ship.h" +#include "Sim.h" +#include "AudioConfig.h" + +#include "DataLoader.h" +#include "Physical.h" +#include "Scene.h" +#include "Sound.h" +#include "Game.h" + +static Sound* gear_transit_sound = 0; + +// +----------------------------------------------------------------------+ + +LandingGear::LandingGear() +: System(MISC_SYSTEM, 0, "Landing Gear", 1, 1, 1, 1), +state(GEAR_UP), transit(0), ngear(0), clearance(0) +{ + name = Game::GetText("sys.landing-gear"); + abrv = Game::GetText("sys.landing-gear.abrv"); + + for (int i = 0; i < MAX_GEAR; i++) { + models[i] = 0; + gear[i] = 0; + } +} + +// +----------------------------------------------------------------------+ + +LandingGear::LandingGear(const LandingGear& g) +: System(g), state(GEAR_UP), transit(0), ngear(g.ngear), clearance(0) +{ + Mount(g); + SetAbbreviation(g.Abbreviation()); + int i; + + for (i = 0; i < ngear; i++) { + models[i] = 0; + gear[i] = new(__FILE__,__LINE__) Solid; + start[i] = g.start[i]; + end[i] = g.end[i]; + + gear[i]->UseModel(g.models[i]); + + if (clearance > end[i].y) + clearance = end[i].y; + } + + while (i < MAX_GEAR) { + models[i] = 0; + gear[i] = 0; + i++; + } + + clearance += mount_rel.y; +} + +// +--------------------------------------------------------------------+ + +LandingGear::~LandingGear() +{ + for (int i = 0; i < MAX_GEAR; i++) { + delete models[i]; + + if (gear[i]) { + Solid* g = gear[i]; + + if (g->GetScene()) + g->GetScene()->DelGraphic(g); + delete g; + } + } +} + +// +--------------------------------------------------------------------+ + +void +LandingGear::Initialize() +{ + if (!gear_transit_sound) { + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Sounds/"); + loader->LoadSound("GearTransit.wav", gear_transit_sound); + } +} + +// +--------------------------------------------------------------------+ + +void +LandingGear::Close() +{ + delete gear_transit_sound; + gear_transit_sound = 0; +} + +// +--------------------------------------------------------------------+ + +int +LandingGear::AddGear(Model* m, const Point& s, const Point& e) +{ + if (ngear < MAX_GEAR) { + models[ngear] = m; + start[ngear] = s; + end[ngear] = e; + + ngear++; + } + + return ngear; +} + +// +--------------------------------------------------------------------+ + +void +LandingGear::SetState(GEAR_STATE s) +{ + if (state != s) { + state = s; + + if (ship && ship == Sim::GetSim()->GetPlayerShip()) { + if (state == GEAR_LOWER || state == GEAR_RAISE) { + if (gear_transit_sound) { + Sound* sound = gear_transit_sound->Duplicate(); + sound->SetVolume(AudioConfig::EfxVolume()); + sound->Play(); + } + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +LandingGear::ExecFrame(double seconds) +{ + System::ExecFrame(seconds); + + switch (state) { + case GEAR_UP: + transit = 0; + break; + + case GEAR_DOWN: + transit = 1; + break; + + case GEAR_LOWER: + if (transit < 1) { + transit += seconds; + + Scene* s = 0; + if (ship && ship->Rep()) + s = ship->Rep()->GetScene(); + + if (s) { + for (int i = 0; i < ngear; i++) { + if (gear[i] && !gear[i]->GetScene()) { + s->AddGraphic(gear[i]); + } + } + } + } + else { + transit = 1; + state = GEAR_DOWN; + } + break; + + case GEAR_RAISE: + if (transit > 0) { + transit -= seconds; + } + else { + transit = 0; + state = GEAR_UP; + + for (int i = 0; i < ngear; i++) { + if (gear[i]) { + Scene* s = gear[i]->GetScene(); + if (s) s->DelGraphic(gear[i]); + } + } + } + break; + } +} + +// +--------------------------------------------------------------------+ + +void +LandingGear::Orient(const Physical* rep) +{ + System::Orient(rep); + + const Matrix& orientation = rep->Cam().Orientation(); + Point ship_loc = rep->Location(); + + for (int i = 0; i < ngear; i++) { + Point gloc; + if (transit < 1) gloc = start[i] + (end[i]-start[i])*transit; + else gloc = end[i]; + + Point projector = (gloc * orientation) + ship_loc; + if (gear[i]) { + gear[i]->MoveTo(projector); + gear[i]->SetOrientation(orientation); + } + } +} + +// +--------------------------------------------------------------------+ + +Solid* +LandingGear::GetGear(int index) +{ + if (index >= 0 && index < ngear) { + Solid* g = gear[index]; + return g; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +Point +LandingGear::GetGearStop(int index) +{ + if (index >= 0 && index < ngear) { + Solid* g = gear[index]; + + if (g) + return g->Location(); + } + + return Point(); +} + +// +--------------------------------------------------------------------+ + +double +LandingGear::GetTouchDown() +{ + double down = 0; + + if (ship) { + down = ship->Location().y; + + if (state != GEAR_UP) { + for (int i = 0; i < ngear; i++) { + if (gear[i]) { + Point stop = gear[i]->Location(); + + if (stop.y < down) + down = stop.y; + } + } + } + } + + return down; }
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