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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: KeyDlg.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+*/
+
+#include "MemDebug.h"
+#include "KeyDlg.h"
+#include "KeyMap.h"
+#include "MenuScreen.h"
+#include "Starshatter.h"
+#include "FormatUtil.h"
+
+#include "Game.h"
+#include "ListBox.h"
+#include "ComboBox.h"
+#include "Button.h"
+#include "Joystick.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+
+DEF_MAP_CLIENT(KeyDlg, OnApply);
+DEF_MAP_CLIENT(KeyDlg, OnCancel);
+DEF_MAP_CLIENT(KeyDlg, OnClear);
+
+// +--------------------------------------------------------------------+
+
+KeyDlg::KeyDlg(Screen* s, FormDef& def, BaseScreen* mgr)
+: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
+key_key(0), key_shift(0), key_joy(0), key_clear(0),
+command(0), current_key(0), new_key(0), clear(0),
+apply(0), cancel(0)
+{
+ Init(def);
+}
+
+KeyDlg::~KeyDlg()
+{
+}
+
+void
+KeyDlg::RegisterControls()
+{
+ if (apply)
+ return;
+
+ command = FindControl(201);
+ current_key = FindControl(202);
+ new_key = FindControl(203);
+
+ clear = (Button*) FindControl(300);
+ REGISTER_CLIENT(EID_CLICK, clear, KeyDlg, OnClear);
+
+ apply = (Button*) FindControl(1);
+ REGISTER_CLIENT(EID_CLICK, apply, KeyDlg, OnApply);
+
+ cancel = (Button*) FindControl(2);
+ REGISTER_CLIENT(EID_CLICK, cancel, KeyDlg, OnCancel);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+KeyDlg::ExecFrame()
+{
+ int key = 0;
+ int shift = 0;
+ int joy = 0;
+ Joystick* joystick = Joystick::GetInstance();
+
+ if (joystick) joystick->Acquire();
+
+ for (int i = 0; i < 256; i++) {
+ int vk = KeyMap::GetMappableVKey(i);
+
+ if (vk >= KEY_JOY_1 && vk <= KEY_JOY_16) {
+ if (joystick && joystick->KeyDown(vk))
+ joy = vk;
+ }
+
+ else if (vk >= KEY_POV_0_UP && vk <= KEY_POV_3_RIGHT) {
+ if (joystick && joystick->KeyDown(vk))
+ joy = vk;
+ }
+
+ else if (GetAsyncKeyState(vk)) {
+ if (vk == VK_SHIFT || vk == VK_MENU)
+ shift = vk;
+ else
+ key = vk;
+ }
+ }
+
+ if (key) {
+ key_key = key;
+ key_shift = shift;
+
+ new_key->SetText(KeyMap::DescribeKey(key, shift, joy));
+ }
+
+ else if (joy) {
+ key_joy = joy;
+ new_key->SetText(KeyMap::DescribeKey(key, shift, joy));
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+KeyDlg::Show()
+{
+ FormWindow::Show();
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ KeyMap& keymap = stars->GetKeyMap();
+
+ if (command)
+ command->SetText(keymap.DescribeAction(key_index));
+
+ if (current_key)
+ current_key->SetText(keymap.DescribeKey(key_index));
+ }
+
+ key_clear = false;
+ new_key->SetText("");
+ SetFocus();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+KeyDlg::SetKeyMapIndex(int i)
+{
+ key_index = i;
+ key_key = 0;
+ key_shift = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+KeyDlg::OnClear(AWEvent* event)
+{
+ key_clear = true;
+
+ key_key = 0;
+ key_shift = 0;
+ key_joy = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+KeyDlg::OnApply(AWEvent* event)
+{
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ KeyMap& keymap = stars->GetKeyMap();
+ KeyMapEntry* map = keymap.GetKeyMap(key_index);
+
+ if (key_clear) {
+ map->key = 0;
+ map->alt = 0;
+ map->joy = 0;
+ }
+
+ if (key_key) {
+ map->key = key_key;
+ map->alt = key_shift;
+ }
+
+ if (key_joy) {
+ map->joy = key_joy;
+ }
+ }
+
+ if (manager)
+ manager->ShowCtlDlg();
+}
+
+void
+KeyDlg::OnCancel(AWEvent* event)
+{
+ if (manager)
+ manager->ShowCtlDlg();
+}
+
+// +--------------------------------------------------------------------+