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Diffstat (limited to 'Stars45/Instruction.h')
-rw-r--r-- | Stars45/Instruction.h | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/Stars45/Instruction.h b/Stars45/Instruction.h new file mode 100644 index 0000000..410792f --- /dev/null +++ b/Stars45/Instruction.h @@ -0,0 +1,190 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Instruction.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Instruction (NavPoint / Order / Objective) class declaration +*/ + +#ifndef Instruction_h +#define Instruction_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Text.h" +#include "RLoc.h" + +// +--------------------------------------------------------------------+ + +class Ship; + +// +--------------------------------------------------------------------+ + +class Instruction : public SimObserver +{ +public: + static const char* TYPENAME() { return "Instruction"; } + + enum ACTION + { + VECTOR, + LAUNCH, + DOCK, + RTB, + + DEFEND, + ESCORT, + PATROL, + SWEEP, + INTERCEPT, + STRIKE, // ground attack + ASSAULT, // starship attack + RECON, + + //RECALL, + //DEPLOY, + + NUM_ACTIONS + }; + + enum STATUS + { + PENDING, + ACTIVE, + SKIPPED, + ABORTED, + FAILED, + COMPLETE, + + NUM_STATUS + }; + + enum FORMATION + { + DIAMOND, + SPREAD, + BOX, + TRAIL, + + NUM_FORMATIONS + }; + + enum PRIORITY + { + PRIMARY = 1, + SECONDARY, + BONUS + }; + + Instruction(int action, const char* tgt); + Instruction(const char* rgn, Point loc, int act=VECTOR); + Instruction(SimRegion* rgn, Point loc, int act=VECTOR); + Instruction(const Instruction& instr); + virtual ~Instruction(); + + Instruction& operator = (const Instruction& n); + + // accessors: + static const char* ActionName(int a); + static const char* StatusName(int s); + static const char* FormationName(int f); + static const char* PriorityName(int p); + + const char* RegionName() const { return rgn_name; } + SimRegion* Region() const { return region; } + Point Location() const; + RLoc& GetRLoc() { return rloc; } + int Action() const { return action; } + int Status() const { return status; } + int Formation() const { return formation; } + int Speed() const { return speed; } + int EMCON() const { return emcon; } + int WeaponsFree() const { return wep_free; } + int Priority() const { return priority; } + int Farcast() const { return farcast; } + double HoldTime() const { return hold_time; } + + const char* TargetName() const { return tgt_name; } + const char* TargetDesc() const { return tgt_desc; } + SimObject* GetTarget(); + + void Evaluate(Ship* s); + const char* GetShortDescription() const; + const char* GetDescription() const; + + // mutators: + void SetRegion(SimRegion* r) { region = r; } + void SetLocation(const Point& l); + void SetAction(int s) { action = s; } + void SetStatus(int s); + void SetFormation(int s) { formation = s; } + void SetSpeed(int s) { speed = s; } + void SetEMCON(int e) { emcon = e; } + void SetWeaponsFree(int f) { wep_free = f; } + void SetPriority(int p) { priority = p; } + void SetFarcast(int f) { farcast = f; } + void SetHoldTime(double t) { hold_time = t; } + + void SetTarget(const char* n); + void SetTarget(SimObject* s); + void SetTargetDesc(const char* d); + void ClearTarget(); + + virtual bool Update(SimObject* s); + virtual const char* GetObserverName() const; + +protected: + Text rgn_name; + SimRegion* region; + RLoc rloc; + int action; + int formation; + int status; + int speed; + + Text tgt_name; + Text tgt_desc; + SimObject* target; + int emcon; + int wep_free; + int priority; + int farcast; + + double hold_time; +}; + +// +--------------------------------------------------------------------+ + +#endif Instruction_h + |