diff options
Diffstat (limited to 'Stars45/Instruction.h')
-rw-r--r-- | Stars45/Instruction.h | 268 |
1 files changed, 134 insertions, 134 deletions
diff --git a/Stars45/Instruction.h b/Stars45/Instruction.h index 57f83a9..664702d 100644 --- a/Stars45/Instruction.h +++ b/Stars45/Instruction.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Instruction.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Instruction.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Instruction (NavPoint / Order / Objective) class declaration
+ OVERVIEW
+ ========
+ Instruction (NavPoint / Order / Objective) class declaration
*/
#ifndef Instruction_h
@@ -30,134 +30,134 @@ class Ship; class Instruction : public SimObserver
{
public:
- static const char* TYPENAME() { return "Instruction"; }
-
- enum ACTION
- {
- VECTOR,
- LAUNCH,
- DOCK,
- RTB,
-
- DEFEND,
- ESCORT,
- PATROL,
- SWEEP,
- INTERCEPT,
- STRIKE, // ground attack
- ASSAULT, // starship attack
- RECON,
-
- //RECALL,
- //DEPLOY,
-
- NUM_ACTIONS
- };
-
- enum STATUS
- {
- PENDING,
- ACTIVE,
- SKIPPED,
- ABORTED,
- FAILED,
- COMPLETE,
-
- NUM_STATUS
- };
-
- enum FORMATION
- {
- DIAMOND,
- SPREAD,
- BOX,
- TRAIL,
-
- NUM_FORMATIONS
- };
-
- enum PRIORITY
- {
- PRIMARY = 1,
- SECONDARY,
- BONUS
- };
-
- Instruction(int action, const char* tgt);
- Instruction(const char* rgn, Point loc, int act=VECTOR);
- Instruction(SimRegion* rgn, Point loc, int act=VECTOR);
- Instruction(const Instruction& instr);
- virtual ~Instruction();
-
- Instruction& operator = (const Instruction& n);
-
- // accessors:
- static const char* ActionName(int a);
- static const char* StatusName(int s);
- static const char* FormationName(int f);
- static const char* PriorityName(int p);
-
- const char* RegionName() const { return rgn_name; }
- SimRegion* Region() const { return region; }
- Point Location() const;
- RLoc& GetRLoc() { return rloc; }
- int Action() const { return action; }
- int Status() const { return status; }
- int Formation() const { return formation; }
- int Speed() const { return speed; }
- int EMCON() const { return emcon; }
- int WeaponsFree() const { return wep_free; }
- int Priority() const { return priority; }
- int Farcast() const { return farcast; }
- double HoldTime() const { return hold_time; }
-
- const char* TargetName() const { return tgt_name; }
- const char* TargetDesc() const { return tgt_desc; }
- SimObject* GetTarget();
-
- void Evaluate(Ship* s);
- const char* GetShortDescription() const;
- const char* GetDescription() const;
-
- // mutators:
- void SetRegion(SimRegion* r) { region = r; }
- void SetLocation(const Point& l);
- void SetAction(int s) { action = s; }
- void SetStatus(int s);
- void SetFormation(int s) { formation = s; }
- void SetSpeed(int s) { speed = s; }
- void SetEMCON(int e) { emcon = e; }
- void SetWeaponsFree(int f) { wep_free = f; }
- void SetPriority(int p) { priority = p; }
- void SetFarcast(int f) { farcast = f; }
- void SetHoldTime(double t) { hold_time = t; }
-
- void SetTarget(const char* n);
- void SetTarget(SimObject* s);
- void SetTargetDesc(const char* d);
- void ClearTarget();
-
- virtual bool Update(SimObject* s);
- virtual const char* GetObserverName() const;
+ static const char* TYPENAME() { return "Instruction"; }
+
+ enum ACTION
+ {
+ VECTOR,
+ LAUNCH,
+ DOCK,
+ RTB,
+
+ DEFEND,
+ ESCORT,
+ PATROL,
+ SWEEP,
+ INTERCEPT,
+ STRIKE, // ground attack
+ ASSAULT, // starship attack
+ RECON,
+
+ //RECALL,
+ //DEPLOY,
+
+ NUM_ACTIONS
+ };
+
+ enum STATUS
+ {
+ PENDING,
+ ACTIVE,
+ SKIPPED,
+ ABORTED,
+ FAILED,
+ COMPLETE,
+
+ NUM_STATUS
+ };
+
+ enum FORMATION
+ {
+ DIAMOND,
+ SPREAD,
+ BOX,
+ TRAIL,
+
+ NUM_FORMATIONS
+ };
+
+ enum PRIORITY
+ {
+ PRIMARY = 1,
+ SECONDARY,
+ BONUS
+ };
+
+ Instruction(int action, const char* tgt);
+ Instruction(const char* rgn, Point loc, int act=VECTOR);
+ Instruction(SimRegion* rgn, Point loc, int act=VECTOR);
+ Instruction(const Instruction& instr);
+ virtual ~Instruction();
+
+ Instruction& operator = (const Instruction& n);
+
+ // accessors:
+ static const char* ActionName(int a);
+ static const char* StatusName(int s);
+ static const char* FormationName(int f);
+ static const char* PriorityName(int p);
+
+ const char* RegionName() const { return rgn_name; }
+ SimRegion* Region() const { return region; }
+ Point Location() const;
+ RLoc& GetRLoc() { return rloc; }
+ int Action() const { return action; }
+ int Status() const { return status; }
+ int Formation() const { return formation; }
+ int Speed() const { return speed; }
+ int EMCON() const { return emcon; }
+ int WeaponsFree() const { return wep_free; }
+ int Priority() const { return priority; }
+ int Farcast() const { return farcast; }
+ double HoldTime() const { return hold_time; }
+
+ const char* TargetName() const { return tgt_name; }
+ const char* TargetDesc() const { return tgt_desc; }
+ SimObject* GetTarget();
+
+ void Evaluate(Ship* s);
+ const char* GetShortDescription() const;
+ const char* GetDescription() const;
+
+ // mutators:
+ void SetRegion(SimRegion* r) { region = r; }
+ void SetLocation(const Point& l);
+ void SetAction(int s) { action = s; }
+ void SetStatus(int s);
+ void SetFormation(int s) { formation = s; }
+ void SetSpeed(int s) { speed = s; }
+ void SetEMCON(int e) { emcon = e; }
+ void SetWeaponsFree(int f) { wep_free = f; }
+ void SetPriority(int p) { priority = p; }
+ void SetFarcast(int f) { farcast = f; }
+ void SetHoldTime(double t) { hold_time = t; }
+
+ void SetTarget(const char* n);
+ void SetTarget(SimObject* s);
+ void SetTargetDesc(const char* d);
+ void ClearTarget();
+
+ virtual bool Update(SimObject* s);
+ virtual const char* GetObserverName() const;
protected:
- Text rgn_name;
- SimRegion* region;
- RLoc rloc;
- int action;
- int formation;
- int status;
- int speed;
-
- Text tgt_name;
- Text tgt_desc;
- SimObject* target;
- int emcon;
- int wep_free;
- int priority;
- int farcast;
-
- double hold_time;
+ Text rgn_name;
+ SimRegion* region;
+ RLoc rloc;
+ int action;
+ int formation;
+ int status;
+ int speed;
+
+ Text tgt_name;
+ Text tgt_desc;
+ SimObject* target;
+ int emcon;
+ int wep_free;
+ int priority;
+ int farcast;
+
+ double hold_time;
};
// +--------------------------------------------------------------------+
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