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Diffstat (limited to 'Stars45/Hoop.cpp')
-rw-r--r-- | Stars45/Hoop.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/Stars45/Hoop.cpp b/Stars45/Hoop.cpp new file mode 100644 index 0000000..101c7d9 --- /dev/null +++ b/Stars45/Hoop.cpp @@ -0,0 +1,180 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Hoop.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + ILS Hoop (HUD display) class +*/ + +#include "MemDebug.h" +#include "Hoop.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Window.h" + +static Color ils_color; + +// +--------------------------------------------------------------------+ + +Hoop::Hoop() +: width(360), height(180), mtl(0) +{ + foreground = 1; + radius = (float) width; + + DataLoader* loader = DataLoader::GetLoader(); + + loader->SetDataPath("HUD/"); + loader->LoadTexture("ILS.pcx", hoop_texture, Bitmap::BMP_TRANSLUCENT); + loader->SetDataPath(0); + + CreatePolys(); +} + +Hoop::~Hoop() +{ } + +// +--------------------------------------------------------------------+ + +void Hoop::SetColor(Color c) +{ + ils_color = c; +} + +// +--------------------------------------------------------------------+ + +void +Hoop::CreatePolys() +{ + Material* mtl = new(__FILE__,__LINE__) Material; + + mtl->tex_diffuse = hoop_texture; + mtl->blend = Material::MTL_ADDITIVE; + + int w = width /2; + int h = height/2; + + model = new(__FILE__,__LINE__) Model; + own_model = 1; + + Surface* surface = new(__FILE__,__LINE__) Surface; + + surface->SetName("hoop"); + surface->CreateVerts(4); + surface->CreatePolys(2); + + VertexSet* vset = surface->GetVertexSet(); + Poly* polys = surface->GetPolys(); + + ZeroMemory(polys, sizeof(Poly) * 2); + + for (int i = 0; i < 4; i++) { + int x = w; + int y = h; + float u = 0; + float v = 0; + + if (i == 0 || i == 3) + x = -x; + else + u = 1; + + if (i < 2) + y = -y; + else + v = 1; + + vset->loc[i] = Vec3(x, y, 0); + vset->nrm[i] = Vec3(0, 0, 0); + + vset->tu[i] = u; + vset->tv[i] = v; + } + + for (int i = 0; i < 2; i++) { + Poly& poly = polys[i]; + + poly.nverts = 4; + poly.vertex_set = vset; + poly.material = mtl; + + poly.verts[0] = i ? 3 : 0; + poly.verts[1] = i ? 2 : 1; + poly.verts[2] = i ? 1 : 2; + poly.verts[3] = i ? 0 : 3; + + poly.plane = Plane(vset->loc[poly.verts[0]], + vset->loc[poly.verts[2]], + vset->loc[poly.verts[1]]); + + surface->AddIndices(6); + } + + // then assign them to cohesive segments: + Segment* segment = new(__FILE__,__LINE__) Segment; + segment->npolys = 2; + segment->polys = &polys[0]; + segment->material = segment->polys->material; + + surface->GetSegments().append(segment); + + model->AddSurface(surface); + + + SetLuminous(true); +} + +// +--------------------------------------------------------------------+ + +void +Hoop::Update() +{ + if (mtl) + mtl->Ke = ils_color; + + if (model && luminous) { + ListIter<Surface> s_iter = model->GetSurfaces(); + while (++s_iter) { + Surface* surface = s_iter.value(); + VertexSet* vset = surface->GetVertexSet(); + + for (int i = 0; i < vset->nverts; i++) { + vset->diffuse[i] = ils_color.Value(); + } + } + + InvalidateSurfaceData(); + } +} |