diff options
Diffstat (limited to 'Stars45/HardPoint.cpp')
-rw-r--r-- | Stars45/HardPoint.cpp | 232 |
1 files changed, 128 insertions, 104 deletions
diff --git a/Stars45/HardPoint.cpp b/Stars45/HardPoint.cpp index 68081c6..b273911 100644 --- a/Stars45/HardPoint.cpp +++ b/Stars45/HardPoint.cpp @@ -1,104 +1,128 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: HardPoint.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- HardPoint class
-*/
-
-#include "MemDebug.h"
-#include "HardPoint.h"
-#include "Weapon.h"
-#include "WeaponDesign.h"
-#include "Shot.h"
-#include "Ship.h"
-#include "Sim.h"
-
-// +----------------------------------------------------------------------+
-
-HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
-: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
-{
- ZeroMemory(designs, sizeof(designs));
-}
-
-// +----------------------------------------------------------------------+
-
-HardPoint::HardPoint(const HardPoint& h)
-: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
-mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
-{
- CopyMemory(designs, h.designs, sizeof(designs));
-}
-
-// +--------------------------------------------------------------------+
-
-HardPoint::~HardPoint()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HardPoint::Mount(Point loc, float rad, float hull)
-{
- mount_rel = loc;
- radius = rad;
- hull_factor = hull;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HardPoint::AddDesign(WeaponDesign* d)
-{
- for (int i = 0; i < MAX_DESIGNS; i++) {
- if (!designs[i]) {
- designs[i] = d;
- return;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Weapon*
-HardPoint::CreateWeapon(int type_index)
-{
- if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
- Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
- Vec3* muzzle_pt = &zero_pt;
-
- if (designs[type_index]->turret.length() == 0)
- muzzle_pt = &muzzle;
-
- Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index],
- 1,
- muzzle_pt,
- aim_azimuth,
- aim_elevation);
- missile->SetAbbreviation(GetAbbreviation());
- missile->Mount(mount_rel, radius, hull_factor);
- return missile;
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-double
-HardPoint::GetCarryMass(int type_index)
-{
- if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
- return designs[type_index]->carry_mass;
-
- return 0;
-}
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: HardPoint.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + HardPoint class +*/ + +#include "MemDebug.h" +#include "HardPoint.h" +#include "Weapon.h" +#include "WeaponDesign.h" +#include "Shot.h" +#include "Ship.h" +#include "Sim.h" + +// +----------------------------------------------------------------------+ + +HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el) +: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc) +{ + ZeroMemory(designs, sizeof(designs)); +} + +// +----------------------------------------------------------------------+ + +HardPoint::HardPoint(const HardPoint& h) +: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle), +mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor) +{ + CopyMemory(designs, h.designs, sizeof(designs)); +} + +// +--------------------------------------------------------------------+ + +HardPoint::~HardPoint() +{ +} + +// +--------------------------------------------------------------------+ + +void +HardPoint::Mount(Point loc, float rad, float hull) +{ + mount_rel = loc; + radius = rad; + hull_factor = hull; +} + +// +--------------------------------------------------------------------+ + +void +HardPoint::AddDesign(WeaponDesign* d) +{ + for (int i = 0; i < MAX_DESIGNS; i++) { + if (!designs[i]) { + designs[i] = d; + return; + } + } +} + +// +--------------------------------------------------------------------+ + +Weapon* +HardPoint::CreateWeapon(int type_index) +{ + if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) { + Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f); + Vec3* muzzle_pt = &zero_pt; + + if (designs[type_index]->turret.length() == 0) + muzzle_pt = &muzzle; + + Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index], + 1, + muzzle_pt, + aim_azimuth, + aim_elevation); + missile->SetAbbreviation(GetAbbreviation()); + missile->Mount(mount_rel, radius, hull_factor); + return missile; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +double +HardPoint::GetCarryMass(int type_index) +{ + if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) + return designs[type_index]->carry_mass; + + return 0; +} + |