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-rw-r--r--Stars45/HUDView.h338
1 files changed, 169 insertions, 169 deletions
diff --git a/Stars45/HUDView.h b/Stars45/HUDView.h
index ef973bf..a631b6e 100644
--- a/Stars45/HUDView.h
+++ b/Stars45/HUDView.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: HUDView.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: HUDView.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- View class for Heads Up Display
+ OVERVIEW
+ ========
+ View class for Heads Up Display
*/
#ifndef HUDView_h
@@ -41,177 +41,177 @@ class MFD;
// +--------------------------------------------------------------------+
class HUDView : public View,
- public SimObserver
+public SimObserver
{
public:
- HUDView(Window* c);
- virtual ~HUDView();
-
- enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS };
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void UseCameraView(CameraView* v);
-
- virtual Ship* GetShip() const { return ship; }
- virtual SimObject* GetTarget() const { return target; }
- virtual void SetShip(Ship* s);
- virtual void SetTarget(SimObject* t);
- virtual MFD* GetMFD(int n) const;
-
- virtual void HideAll();
- virtual void DrawBars();
- virtual void DrawNav();
- virtual void DrawILS();
- virtual void DrawObjective();
- virtual void DrawNavInfo();
- virtual void DrawNavPoint(Instruction& navpt, int index, int next);
- virtual void DrawContactMarkers();
- virtual void DrawContact(Contact* c, int index);
- virtual void DrawTrack(Contact* c);
- virtual void DrawTrackSegment(Point& t1, Point& t2, Color c);
- virtual void DrawRect(SimObject* targ);
- virtual void DrawTarget();
- virtual void DrawSight();
- virtual void DrawLCOS(SimObject* targ, double dist);
- virtual void DrawDesignators();
- virtual void DrawFPM();
- virtual void DrawHPM();
- virtual void DrawCompass();
- virtual void HideCompass();
- virtual void DrawPitchLadder();
- virtual void DrawStarSystem();
-
- virtual void DrawMFDs();
- virtual void DrawWarningPanel();
- virtual void DrawInstructions();
- virtual void DrawMessages();
-
- virtual void MouseFrame();
-
- virtual int GetHUDMode() const { return mode; }
- virtual int GetTacticalMode() const { return tactical; }
- virtual void SetTacticalMode(int mode=1);
- virtual int GetOverlayMode() const { return overlay; }
- virtual void SetOverlayMode(int mode=1);
-
- virtual void SetHUDMode(int mode);
- virtual void CycleHUDMode();
- virtual Color CycleHUDColor();
- virtual void SetHUDColorSet(int c);
- virtual int GetHUDColorSet() const { return color; }
- virtual Color GetHUDColor() const { return hud_color; }
- virtual Color GetTextColor() const { return txt_color; }
- virtual Color Ambient() const;
- virtual void ShowHUDWarn();
- virtual void ShowHUDInst();
- virtual void HideHUDWarn();
- virtual void HideHUDInst();
- virtual void CycleHUDWarn();
- virtual void CycleHUDInst();
- virtual void CycleMFDMode(int mfd);
- virtual void CycleInstructions(int direction);
- virtual void RestoreHUD();
-
- virtual void TargetOff() { target = 0; }
- static Color MarkerColor(Contact* targ);
-
- static bool IsNameCrowded(int x, int y);
- static bool IsMouseLatched();
- static HUDView* GetInstance() { return hud_view; }
- static void Message(const char* fmt, ...);
- static void ClearMessages();
- static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades);
- static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades);
- static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false);
-
- static int GetGunsight() { return gunsight; }
- static void SetGunsight(int s) { gunsight = s; }
- static bool IsArcade() { return arcade; }
- static void SetArcade(bool a) { arcade = a; }
- static int DefaultColorSet() { return def_color_set; }
- static void SetDefaultColorSet(int c) { def_color_set = c; }
- static Color GetStatusColor(System::STATUS status);
- static bool ShowFPS() { return show_fps; }
- static void ShowFPS(bool f) { show_fps = f; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
+ HUDView(Window* c);
+ virtual ~HUDView();
+
+ enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS };
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void UseCameraView(CameraView* v);
+
+ virtual Ship* GetShip() const { return ship; }
+ virtual SimObject* GetTarget() const { return target; }
+ virtual void SetShip(Ship* s);
+ virtual void SetTarget(SimObject* t);
+ virtual MFD* GetMFD(int n) const;
+
+ virtual void HideAll();
+ virtual void DrawBars();
+ virtual void DrawNav();
+ virtual void DrawILS();
+ virtual void DrawObjective();
+ virtual void DrawNavInfo();
+ virtual void DrawNavPoint(Instruction& navpt, int index, int next);
+ virtual void DrawContactMarkers();
+ virtual void DrawContact(Contact* c, int index);
+ virtual void DrawTrack(Contact* c);
+ virtual void DrawTrackSegment(Point& t1, Point& t2, Color c);
+ virtual void DrawRect(SimObject* targ);
+ virtual void DrawTarget();
+ virtual void DrawSight();
+ virtual void DrawLCOS(SimObject* targ, double dist);
+ virtual void DrawDesignators();
+ virtual void DrawFPM();
+ virtual void DrawHPM();
+ virtual void DrawCompass();
+ virtual void HideCompass();
+ virtual void DrawPitchLadder();
+ virtual void DrawStarSystem();
+
+ virtual void DrawMFDs();
+ virtual void DrawWarningPanel();
+ virtual void DrawInstructions();
+ virtual void DrawMessages();
+
+ virtual void MouseFrame();
+
+ virtual int GetHUDMode() const { return mode; }
+ virtual int GetTacticalMode() const { return tactical; }
+ virtual void SetTacticalMode(int mode=1);
+ virtual int GetOverlayMode() const { return overlay; }
+ virtual void SetOverlayMode(int mode=1);
+
+ virtual void SetHUDMode(int mode);
+ virtual void CycleHUDMode();
+ virtual Color CycleHUDColor();
+ virtual void SetHUDColorSet(int c);
+ virtual int GetHUDColorSet() const { return color; }
+ virtual Color GetHUDColor() const { return hud_color; }
+ virtual Color GetTextColor() const { return txt_color; }
+ virtual Color Ambient() const;
+ virtual void ShowHUDWarn();
+ virtual void ShowHUDInst();
+ virtual void HideHUDWarn();
+ virtual void HideHUDInst();
+ virtual void CycleHUDWarn();
+ virtual void CycleHUDInst();
+ virtual void CycleMFDMode(int mfd);
+ virtual void CycleInstructions(int direction);
+ virtual void RestoreHUD();
+
+ virtual void TargetOff() { target = 0; }
+ static Color MarkerColor(Contact* targ);
+
+ static bool IsNameCrowded(int x, int y);
+ static bool IsMouseLatched();
+ static HUDView* GetInstance() { return hud_view; }
+ static void Message(const char* fmt, ...);
+ static void ClearMessages();
+ static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades);
+ static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades);
+ static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false);
+
+ static int GetGunsight() { return gunsight; }
+ static void SetGunsight(int s) { gunsight = s; }
+ static bool IsArcade() { return arcade; }
+ static void SetArcade(bool a) { arcade = a; }
+ static int DefaultColorSet() { return def_color_set; }
+ static void SetDefaultColorSet(int c) { def_color_set = c; }
+ static Color GetStatusColor(System::STATUS status);
+ static bool ShowFPS() { return show_fps; }
+ static void ShowFPS(bool f) { show_fps = f; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
protected:
- const char* FormatInstruction(Text instr);
- void SetStatusColor(System::STATUS status);
-
- enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE };
-
- void DrawDiamond(int x, int y, int r, Color c);
- void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false);
- void HideHUDText(int index);
-
- void DrawOrbitalBody(OrbitalBody* body);
-
- Projector* projector;
- CameraView* camview;
-
- int width, height, aw, ah;
- double xcenter, ycenter;
-
- Sim* sim;
- Ship* ship;
- SimObject* target;
-
- SimRegion* active_region;
-
- Bitmap* cockpit_hud_texture;
-
- Color hud_color;
- Color txt_color;
- Color status_color;
-
- bool show_warn;
- bool show_inst;
- int inst_page;
- int threat;
-
- int mode;
- int color;
- int tactical;
- int overlay;
- int transition;
- int docking;
-
- MFD* mfd[3];
-
- Sprite* pitch_ladder[31];
- Sprite* hud_sprite[32];
-
- Solid* az_ring;
- Solid* az_pointer;
- Solid* el_ring;
- Solid* el_pointer;
- double compass_scale;
-
- enum { MAX_MSG = 6 };
- Text msg_text[MAX_MSG];
- double msg_time[MAX_MSG];
-
- static HUDView* hud_view;
- static bool arcade;
- static bool show_fps;
- static int gunsight;
- static int def_color_set;
+ const char* FormatInstruction(Text instr);
+ void SetStatusColor(System::STATUS status);
+
+ enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE };
+
+ void DrawDiamond(int x, int y, int r, Color c);
+ void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false);
+ void HideHUDText(int index);
+
+ void DrawOrbitalBody(OrbitalBody* body);
+
+ Projector* projector;
+ CameraView* camview;
+
+ int width, height, aw, ah;
+ double xcenter, ycenter;
+
+ Sim* sim;
+ Ship* ship;
+ SimObject* target;
+
+ SimRegion* active_region;
+
+ Bitmap* cockpit_hud_texture;
+
+ Color hud_color;
+ Color txt_color;
+ Color status_color;
+
+ bool show_warn;
+ bool show_inst;
+ int inst_page;
+ int threat;
+
+ int mode;
+ int color;
+ int tactical;
+ int overlay;
+ int transition;
+ int docking;
+
+ MFD* mfd[3];
+
+ Sprite* pitch_ladder[31];
+ Sprite* hud_sprite[32];
+
+ Solid* az_ring;
+ Solid* az_pointer;
+ Solid* el_ring;
+ Solid* el_pointer;
+ double compass_scale;
+
+ enum { MAX_MSG = 6 };
+ Text msg_text[MAX_MSG];
+ double msg_time[MAX_MSG];
+
+ static HUDView* hud_view;
+ static bool arcade;
+ static bool show_fps;
+ static int gunsight;
+ static int def_color_set;
};
// +--------------------------------------------------------------------+
struct HUDText {
- Font* font;
- Color color;
- Rect rect;
- bool hidden;
+ Font* font;
+ Color color;
+ Rect rect;
+ bool hidden;
};
#endif HUDView_h