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Diffstat (limited to 'Stars45/GameScreen.h')
-rw-r--r-- | Stars45/GameScreen.h | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/Stars45/GameScreen.h b/Stars45/GameScreen.h new file mode 100644 index 0000000..a9411ab --- /dev/null +++ b/Stars45/GameScreen.h @@ -0,0 +1,216 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: GameScreen.h + AUTHOR: John DiCamillo + +*/ + +#ifndef GameScreen_h +#define GameScreen_h + +#include "Types.h" +#include "Bitmap.h" +#include "Screen.h" +#include "BaseScreen.h" + +// +--------------------------------------------------------------------+ + +class Screen; +class Sim; +class Window; +class Font; + +class NavDlg; +class EngDlg; +class FltDlg; +class CtlDlg; +class JoyDlg; +class KeyDlg; +class ModDlg; +class ModInfoDlg; + +class CameraDirector; +class DisplayView; +class HUDView; +class WepView; +class QuantumView; +class QuitView; +class RadioView; +class TacticalView; +class CameraView; +class PolyRender; +class Bitmap; +class DataLoader; +class Video; +class VideoFactory; + +// +--------------------------------------------------------------------+ + +class GameScreen : public BaseScreen +{ +public: + GameScreen(); + virtual ~GameScreen(); + + virtual void Setup(Screen* screen); + virtual void TearDown(); + virtual bool CloseTopmost(); + + virtual bool IsShown() const { return isShown; } + virtual void Show(); + virtual void Hide(); + + virtual bool IsFormShown() const; + virtual void ShowExternal(); + + virtual void ShowNavDlg(); + virtual void HideNavDlg(); + virtual bool IsNavShown(); + virtual NavDlg* GetNavDlg() { return navdlg; } + + virtual void ShowEngDlg(); + virtual void HideEngDlg(); + virtual bool IsEngShown(); + virtual EngDlg* GetEngDlg() { return engdlg; } + + virtual void ShowFltDlg(); + virtual void HideFltDlg(); + virtual bool IsFltShown(); + virtual FltDlg* GetFltDlg() { return fltdlg; } + + virtual void ShowCtlDlg(); + virtual void HideCtlDlg(); + virtual bool IsCtlShown(); + + virtual void ShowJoyDlg(); + virtual bool IsJoyShown(); + + virtual void ShowKeyDlg(); + virtual bool IsKeyShown(); + + + virtual AudDlg* GetAudDlg() const { return auddlg; } + virtual VidDlg* GetVidDlg() const { return viddlg; } + virtual OptDlg* GetOptDlg() const { return optdlg; } + virtual CtlDlg* GetCtlDlg() const { return ctldlg; } + virtual JoyDlg* GetJoyDlg() const { return joydlg; } + virtual KeyDlg* GetKeyDlg() const { return keydlg; } + virtual ModDlg* GetModDlg() const { return moddlg; } + virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; } + + virtual void ShowAudDlg(); + virtual void HideAudDlg(); + virtual bool IsAudShown(); + + virtual void ShowVidDlg(); + virtual void HideVidDlg(); + virtual bool IsVidShown(); + + virtual void ShowOptDlg(); + virtual void HideOptDlg(); + virtual bool IsOptShown(); + + virtual void ShowModDlg(); + virtual void HideModDlg(); + virtual bool IsModShown(); + + virtual void ShowModInfoDlg(); + virtual void HideModInfoDlg(); + virtual bool IsModInfoShown(); + + virtual void ApplyOptions(); + virtual void CancelOptions(); + + virtual void ShowWeaponsOverlay(); + virtual void HideWeaponsOverlay(); + + void SetFieldOfView(double fov); + double GetFieldOfView() const; + void CycleMFDMode(int mfd); + void CycleHUDMode(); + void CycleHUDColor(); + void CycleHUDWarn(); + void FrameRate(double f); + void ExecFrame(); + + static GameScreen* GetInstance() { return game_screen; } + CameraView* GetCameraView() const { return cam_view; } + Bitmap* GetLensFlare(int index); + +private: + void HideAll(); + + Sim* sim; + Screen* screen; + + Window* gamewin; + NavDlg* navdlg; + EngDlg* engdlg; + FltDlg* fltdlg; + CtlDlg* ctldlg; + KeyDlg* keydlg; + JoyDlg* joydlg; + AudDlg* auddlg; + VidDlg* viddlg; + OptDlg* optdlg; + ModDlg* moddlg; + ModInfoDlg* modInfoDlg; + + Font* HUDfont; + Font* GUIfont; + Font* GUI_small_font; + Font* title_font; + + Bitmap* flare1; + Bitmap* flare2; + Bitmap* flare3; + Bitmap* flare4; + + CameraDirector* cam_dir; + DisplayView* disp_view; + HUDView* hud_view; + WepView* wep_view; + QuantumView* quantum_view; + QuitView* quit_view; + TacticalView* tac_view; + RadioView* radio_view; + CameraView* cam_view; + DataLoader* loader; + + double frame_rate; + bool isShown; + + static GameScreen* game_screen; +}; + +// +--------------------------------------------------------------------+ + +#endif GameScreen_h + |