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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: GameScreen.h
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef GameScreen_h
+#define GameScreen_h
+
+#include "Types.h"
+#include "Bitmap.h"
+#include "Screen.h"
+#include "BaseScreen.h"
+
+// +--------------------------------------------------------------------+
+
+class Screen;
+class Sim;
+class Window;
+class Font;
+
+class NavDlg;
+class EngDlg;
+class FltDlg;
+class CtlDlg;
+class JoyDlg;
+class KeyDlg;
+class ModDlg;
+class ModInfoDlg;
+
+class CameraDirector;
+class DisplayView;
+class HUDView;
+class WepView;
+class QuantumView;
+class QuitView;
+class RadioView;
+class TacticalView;
+class CameraView;
+class PolyRender;
+class Bitmap;
+class DataLoader;
+class Video;
+class VideoFactory;
+
+// +--------------------------------------------------------------------+
+
+class GameScreen : public BaseScreen
+{
+public:
+ GameScreen();
+ virtual ~GameScreen();
+
+ virtual void Setup(Screen* screen);
+ virtual void TearDown();
+ virtual bool CloseTopmost();
+
+ virtual bool IsShown() const { return isShown; }
+ virtual void Show();
+ virtual void Hide();
+
+ virtual bool IsFormShown() const;
+ virtual void ShowExternal();
+
+ virtual void ShowNavDlg();
+ virtual void HideNavDlg();
+ virtual bool IsNavShown();
+ virtual NavDlg* GetNavDlg() { return navdlg; }
+
+ virtual void ShowEngDlg();
+ virtual void HideEngDlg();
+ virtual bool IsEngShown();
+ virtual EngDlg* GetEngDlg() { return engdlg; }
+
+ virtual void ShowFltDlg();
+ virtual void HideFltDlg();
+ virtual bool IsFltShown();
+ virtual FltDlg* GetFltDlg() { return fltdlg; }
+
+ virtual void ShowCtlDlg();
+ virtual void HideCtlDlg();
+ virtual bool IsCtlShown();
+
+ virtual void ShowJoyDlg();
+ virtual bool IsJoyShown();
+
+ virtual void ShowKeyDlg();
+ virtual bool IsKeyShown();
+
+
+ virtual AudDlg* GetAudDlg() const { return auddlg; }
+ virtual VidDlg* GetVidDlg() const { return viddlg; }
+ virtual OptDlg* GetOptDlg() const { return optdlg; }
+ virtual CtlDlg* GetCtlDlg() const { return ctldlg; }
+ virtual JoyDlg* GetJoyDlg() const { return joydlg; }
+ virtual KeyDlg* GetKeyDlg() const { return keydlg; }
+ virtual ModDlg* GetModDlg() const { return moddlg; }
+ virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; }
+
+ virtual void ShowAudDlg();
+ virtual void HideAudDlg();
+ virtual bool IsAudShown();
+
+ virtual void ShowVidDlg();
+ virtual void HideVidDlg();
+ virtual bool IsVidShown();
+
+ virtual void ShowOptDlg();
+ virtual void HideOptDlg();
+ virtual bool IsOptShown();
+
+ virtual void ShowModDlg();
+ virtual void HideModDlg();
+ virtual bool IsModShown();
+
+ virtual void ShowModInfoDlg();
+ virtual void HideModInfoDlg();
+ virtual bool IsModInfoShown();
+
+ virtual void ApplyOptions();
+ virtual void CancelOptions();
+
+ virtual void ShowWeaponsOverlay();
+ virtual void HideWeaponsOverlay();
+
+ void SetFieldOfView(double fov);
+ double GetFieldOfView() const;
+ void CycleMFDMode(int mfd);
+ void CycleHUDMode();
+ void CycleHUDColor();
+ void CycleHUDWarn();
+ void FrameRate(double f);
+ void ExecFrame();
+
+ static GameScreen* GetInstance() { return game_screen; }
+ CameraView* GetCameraView() const { return cam_view; }
+ Bitmap* GetLensFlare(int index);
+
+private:
+ void HideAll();
+
+ Sim* sim;
+ Screen* screen;
+
+ Window* gamewin;
+ NavDlg* navdlg;
+ EngDlg* engdlg;
+ FltDlg* fltdlg;
+ CtlDlg* ctldlg;
+ KeyDlg* keydlg;
+ JoyDlg* joydlg;
+ AudDlg* auddlg;
+ VidDlg* viddlg;
+ OptDlg* optdlg;
+ ModDlg* moddlg;
+ ModInfoDlg* modInfoDlg;
+
+ Font* HUDfont;
+ Font* GUIfont;
+ Font* GUI_small_font;
+ Font* title_font;
+
+ Bitmap* flare1;
+ Bitmap* flare2;
+ Bitmap* flare3;
+ Bitmap* flare4;
+
+ CameraDirector* cam_dir;
+ DisplayView* disp_view;
+ HUDView* hud_view;
+ WepView* wep_view;
+ QuantumView* quantum_view;
+ QuitView* quit_view;
+ TacticalView* tac_view;
+ RadioView* radio_view;
+ CameraView* cam_view;
+ DataLoader* loader;
+
+ double frame_rate;
+ bool isShown;
+
+ static GameScreen* game_screen;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif GameScreen_h
+