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-rw-r--r--Stars45/Galaxy.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/Stars45/Galaxy.h b/Stars45/Galaxy.h
index deacefb..5f0abc1 100644
--- a/Stars45/Galaxy.h
+++ b/Stars45/Galaxy.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Galaxy.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Galaxy.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Galaxy (list of star systems) for a single campaign.
+ OVERVIEW
+ ========
+ Galaxy (list of star systems) for a single campaign.
*/
#ifndef Galaxy_h
@@ -36,38 +36,38 @@ class Scene;
class Galaxy
{
public:
- Galaxy(const char* name);
- virtual ~Galaxy();
-
- int operator == (const Galaxy& s) const { return name == s.name; }
-
- // operations:
- virtual void Load();
- virtual void Load(const char* filename);
- virtual void ExecFrame();
-
- // accessors:
- const char* Name() const { return name; }
- const char* Description() const { return description; }
- List<StarSystem>& GetSystemList() { return systems; }
- List<Star>& Stars() { return stars; }
- double Radius() const { return radius; }
-
- StarSystem* GetSystem(const char* name);
- StarSystem* FindSystemByRegion(const char* rgn_name);
-
- static void Initialize();
- static void Close();
- static Galaxy* GetInstance();
+ Galaxy(const char* name);
+ virtual ~Galaxy();
+
+ int operator == (const Galaxy& s) const { return name == s.name; }
+
+ // operations:
+ virtual void Load();
+ virtual void Load(const char* filename);
+ virtual void ExecFrame();
+
+ // accessors:
+ const char* Name() const { return name; }
+ const char* Description() const { return description; }
+ List<StarSystem>& GetSystemList() { return systems; }
+ List<Star>& Stars() { return stars; }
+ double Radius() const { return radius; }
+
+ StarSystem* GetSystem(const char* name);
+ StarSystem* FindSystemByRegion(const char* rgn_name);
+
+ static void Initialize();
+ static void Close();
+ static Galaxy* GetInstance();
protected:
- char filename[64];
- Text name;
- Text description;
- double radius; // radius in parsecs
+ char filename[64];
+ Text name;
+ Text description;
+ double radius; // radius in parsecs
- List<StarSystem> systems;
- List<Star> stars;
+ List<StarSystem> systems;
+ List<Star> stars;
};
#endif Galaxy_h