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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: FormDef.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Form and Control Definition Resources
+*/
+
+#ifndef FormDef_h
+#define FormDef_h
+
+#include <vector>
+#include "Types.h"
+#include "Geometry.h"
+#include "Color.h"
+#include "Text.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class FormDef; // values defining form style and control placement
+class CtrlDef; // values defining control style
+class WinDef; // base class for FormDef and CtrlDef
+class TermStruct; // used for parsing
+
+enum WinType {
+ WIN_DEF_FORM,
+ WIN_DEF_LABEL,
+ WIN_DEF_BUTTON,
+ WIN_DEF_COMBO,
+ WIN_DEF_EDIT,
+ WIN_DEF_IMAGE,
+ WIN_DEF_SLIDER,
+ WIN_DEF_LIST,
+ WIN_DEF_RICH
+};
+
+// +--------------------------------------------------------------------+
+
+class ColumnDef
+{
+public:
+ static const char* TYPENAME() { return "ColumnDef"; }
+
+ ColumnDef();
+ ColumnDef(const char* title, int width, int align, int sort);
+
+ Text title;
+ int width;
+ int align;
+ int sort;
+ Color color;
+ bool use_color;
+};
+
+// +--------------------------------------------------------------------+
+
+class LayoutDef
+{
+public:
+ static const char* TYPENAME() { return "LayoutDef"; }
+
+ std::vector<DWORD> x_mins;
+ std::vector<DWORD> y_mins;
+ std::vector<float> x_weights;
+ std::vector<float> y_weights;
+};
+
+// +--------------------------------------------------------------------+
+
+class WinDef
+{
+ friend class FormDef;
+
+public:
+ static const char* TYPENAME() { return "WinDef"; }
+
+ WinDef(DWORD id, DWORD type, const char* text=0, DWORD style=0);
+ virtual ~WinDef() { }
+
+ int operator == (const WinDef& w) const { return id == w.id; }
+
+ DWORD GetID() const { return id; }
+ void SetID(DWORD id);
+ DWORD GetParentID() const { return pid; }
+ void SetParentID(DWORD id);
+ DWORD GetType() const { return type; }
+ void SetType(DWORD type);
+
+ void SetRect(const Rect& r);
+ Rect GetRect() const { return rect; }
+ int GetX() const { return rect.x; }
+ int GetY() const { return rect.y; }
+ int GetW() const { return rect.w; }
+ int GetH() const { return rect.h; }
+
+ void SetEnabled(bool enable=true);
+ bool IsEnabled() const { return enabled; }
+
+ void SetStyle(DWORD s);
+ DWORD GetStyle() const { return style; }
+
+ void SetFont(const char* t);
+ const Text& GetFont() const { return font; }
+ void SetText(const char* t);
+ const Text& GetText() const { return text; }
+ void SetAltText(const char* t);
+ const Text& GetAltText() const { return alt_text; }
+ void SetTexture(const char* t);
+ const Text& GetTexture() const { return texture; }
+
+ void SetBackColor(Color c);
+ Color GetBackColor() const { return back_color; }
+ void SetBaseColor(Color c);
+ Color GetBaseColor() const { return base_color; }
+ void SetForeColor(Color c);
+ Color GetForeColor() const { return fore_color; }
+ void SetSingleLine(bool a);
+ bool GetSingleLine() const { return single_line; }
+ void SetTextAlign(DWORD a);
+ DWORD GetTextAlign() const { return text_align; }
+ void SetTransparent(bool t);
+ bool GetTransparent() const { return transparent; }
+ void SetHidePartial(bool a);
+ bool GetHidePartial() const { return hide_partial;}
+
+ void SetMargins(const Insets& m);
+ const Insets& GetMargins() const { return margins; }
+ void SetTextInsets(const Insets& t);
+ const Insets& GetTextInsets() const { return text_insets; }
+ void SetCellInsets(const Insets& t);
+ const Insets& GetCellInsets() const { return cell_insets; }
+ void SetCells(const Rect& r);
+ const Rect& GetCells() const { return cells; }
+
+ void SetFixedWidth(int w) { fixed_width = w; }
+ int GetFixedWidth() const { return fixed_width; }
+ void SetFixedHeight(int h) { fixed_height = h; }
+ int GetFixedHeight() const { return fixed_height;}
+
+ const LayoutDef& GetLayout() const { return layout; }
+
+protected:
+ DWORD id;
+ DWORD pid;
+ DWORD type;
+ Rect rect;
+ Text font;
+ Text text;
+ Text alt_text;
+ Text texture;
+ Text picture;
+ DWORD style;
+ DWORD text_align;
+ bool single_line;
+ bool enabled;
+ bool transparent;
+ bool hide_partial;
+ Color back_color;
+ Color base_color;
+ Color fore_color;
+
+ Insets margins;
+ Insets text_insets;
+ Insets cell_insets;
+ Rect cells;
+ int fixed_width;
+ int fixed_height;
+
+ LayoutDef layout;
+};
+
+// +--------------------------------------------------------------------+
+
+class CtrlDef : public WinDef
+{
+public:
+ static const char* TYPENAME() { return "CtrlDef"; }
+
+ CtrlDef(DWORD id=0, DWORD type=WIN_DEF_LABEL, const char* text=0, DWORD style=0);
+ virtual ~CtrlDef();
+
+ virtual CtrlDef& operator=(const CtrlDef& ctrl);
+
+ bool GetActive() const;
+ void SetActive(bool c);
+ Color GetActiveColor() const;
+ void SetActiveColor(Color c);
+ bool GetAnimated() const;
+ void SetAnimated(bool bNewValue);
+ short GetBevelWidth() const;
+ void SetBevelWidth(short nNewValue);
+ bool GetBorder() const;
+ void SetBorder(bool bNewValue);
+ Color GetBorderColor() const;
+ void SetBorderColor(Color c);
+ bool GetDropShadow() const;
+ void SetDropShadow(bool bNewValue);
+ bool GetIndent() const;
+ void SetIndent(bool bNewValue);
+ bool GetInvertLabel() const;
+ void SetInvertLabel(bool bNewValue);
+ int GetOrientation() const;
+ void SetOrientation(int o);
+ Text GetPicture() const;
+ void SetPicture(const Text& img_name);
+ short GetPictureLocation() const;
+ void SetPictureLocation(short nNewValue);
+ short GetPictureType() const;
+ void SetPictureType(short nNewValue);
+ bool GetSticky() const;
+ void SetSticky(bool bNewValue);
+ int GetNumLeds() const;
+ void SetNumLeds(int nNewValue);
+
+ int NumItems() const;
+ Text GetItem(int i) const;
+ void AddItem(const char* t);
+
+ int NumColumns() const;
+ ColumnDef* GetColumn(int i) const;
+ void AddColumn(const char* t, int w, int a, int s);
+
+ int NumTabs() const;
+ int GetTab(int i) const;
+ void SetTab(int i, int t);
+ void AddTab(int i);
+
+ bool GetShowHeadings() const;
+ void SetShowHeadings(bool bNewValue);
+ int GetLeading() const;
+ void SetLeading(int nNewValue);
+ int GetLineHeight() const;
+ void SetLineHeight(int nNewValue);
+ int GetMultiSelect() const;
+ void SetMultiSelect(int nNewValue);
+ int GetDragDrop() const;
+ void SetDragDrop(int nNewValue);
+ int GetScrollBarVisible() const;
+ void SetScrollBarVisible(int nNewValue);
+ bool GetSmoothScroll() const;
+ void SetSmoothScroll(bool bNewValue);
+
+ short GetItemStyle() const;
+ void SetItemStyle(short nNewValue);
+ short GetSelectedStyle() const;
+ void SetSelectedStyle(short nNewValue);
+
+ char GetPasswordChar() const;
+ void SetPasswordChar(char c);
+
+ Text GetStandardImage() const;
+ void SetStandardImage(const Text& img_name);
+ Text GetActivatedImage() const;
+ void SetActivatedImage(const Text& img_name);
+ Text GetTransitionImage() const;
+ void SetTransitionImage(const Text& img_name);
+
+protected:
+ WORD ctrl_flags;
+ short bevel_width;
+
+ Color active_color;
+ Color border_color;
+
+ Text picture;
+ short picture_loc;
+ short picture_type;
+
+ Text standard_image;
+ Text activated_image;
+ Text transition_image;
+
+ bool active;
+ bool show_headings;
+ int leading;
+ int line_height;
+ int multiselect;
+ int dragdrop;
+ int scroll_bar;
+ int orientation;
+ int num_leds;
+
+ short item_style;
+ short selected_style;
+
+ bool smooth_scroll;
+
+ List<Text> items;
+ List<ColumnDef> columns;
+
+ int ntabs;
+ int tabs[10];
+ char pass_char;
+};
+
+// +--------------------------------------------------------------------+
+
+class FormDef : public WinDef
+{
+public:
+ static const char* TYPENAME() { return "FormDef"; }
+
+ FormDef(const char* text=0, DWORD style=0);
+ virtual ~FormDef();
+
+ void Load(const char* filename);
+
+ void AddCtrl(CtrlDef* def);
+ CtrlDef* FindCtrl(BYTE ctrl_id);
+
+ ListIter<CtrlDef> GetControls() const;
+
+protected:
+ void ParseCtrlDef(CtrlDef* ctrl, TermStruct* val);
+ void ParseColumnDef(CtrlDef* ctrl, TermStruct* val);
+ void ParseLayoutDef(LayoutDef* def, TermStruct* val);
+
+ CtrlDef defctrl;
+ List<CtrlDef> controls;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif FormDef_h
+