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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: FormDef.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Form and Control Definition Resources
+*/
+
+#include "MemDebug.h"
+#include "FormDef.h"
+#include "ParseUtil.h"
+#include "DataLoader.h"
+#include "Bitmap.h"
+#include "Game.h"
+
+// +----------------------------------------------------------------------+
+
+ColumnDef::ColumnDef()
+: width(10), align(0), sort(0), color(Color::White), use_color(false)
+{ }
+
+ColumnDef::ColumnDef(const char* t, int w, int a, int s)
+: title(t), width(w), align(a), sort(s),
+color(Color::White), use_color(false)
+{ }
+
+// +----------------------------------------------------------------------+
+
+WinDef::WinDef(DWORD a_id, DWORD a_type, const char* a_text, DWORD a_style)
+: id(a_id), pid(0), type(a_type), text(a_text), style(a_style)
+{
+ rect = Rect(0,0,0,0);
+ text_align = 0;
+ single_line = false;
+ enabled = true;
+ transparent = false;
+ hide_partial = true;
+ back_color = Color::Gray;
+ base_color = Color::Gray;
+ fore_color = Color::Black;
+ fixed_width = 0;
+ fixed_height = 0;
+}
+
+void WinDef::SetID(DWORD i) { id = i; }
+void WinDef::SetParentID(DWORD i) { pid = i; }
+void WinDef::SetType(DWORD t) { type = t; }
+void WinDef::SetRect(const Rect& r) { rect = r; }
+void WinDef::SetEnabled(bool e) { enabled = e; }
+void WinDef::SetStyle(DWORD s) { style = s; }
+void WinDef::SetFont(const char* t) { font = t; }
+void WinDef::SetText(const char* t) { text = t; }
+void WinDef::SetAltText(const char* t) { alt_text = t; }
+void WinDef::SetTexture(const char* t) { texture = t; }
+void WinDef::SetBackColor(Color c) { back_color = c; }
+void WinDef::SetBaseColor(Color c) { base_color = c; }
+void WinDef::SetForeColor(Color c) { fore_color = c; }
+void WinDef::SetTextAlign(DWORD a) { text_align = a; }
+void WinDef::SetSingleLine(bool a) { single_line = a; }
+void WinDef::SetTransparent(bool t) { transparent = t; }
+void WinDef::SetHidePartial(bool a) { hide_partial = a; }
+
+void WinDef::SetMargins(const Insets& m) { margins = m; }
+void WinDef::SetTextInsets(const Insets& t) { text_insets = t; }
+void WinDef::SetCellInsets(const Insets& c) { cell_insets = c; }
+void WinDef::SetCells(const Rect& r) { cells = r; }
+
+// +----------------------------------------------------------------------+
+
+#define CTRL_DEF_ANIMATED 0x0001
+#define CTRL_DEF_BORDER 0x0002
+#define CTRL_DEF_DROP_SHADOW 0x0004
+#define CTRL_DEF_INDENT 0x0008
+#define CTRL_DEF_INVERT_LABEL 0x0010
+#define CTRL_DEF_GLOW 0x0020
+#define CTRL_DEF_SIMPLE 0x0040
+#define CTRL_DEF_STICKY 0x0080
+
+CtrlDef::CtrlDef(DWORD a_id, DWORD a_type, const char* a_text, DWORD a_style)
+: WinDef(a_id, a_type, a_text, a_style)
+{
+ ctrl_flags = CTRL_DEF_ANIMATED | CTRL_DEF_BORDER | CTRL_DEF_INDENT;
+ bevel_width = 5;
+ picture_loc = 1; // North
+ picture_type = Bitmap::BMP_SOLID;
+
+ active = false;
+ show_headings = false;
+
+ leading = 0;
+ line_height = 0;
+ multiselect = 0;
+ dragdrop = 0;
+ orientation = 0;
+ scroll_bar = 1;
+ num_leds = 1;
+
+ smooth_scroll = false;
+
+ item_style = 0;
+ selected_style = 0;
+ pass_char = 0;
+
+ items.destroy();
+
+ ZeroMemory(tabs, sizeof(tabs));
+ ntabs = 0;
+}
+
+CtrlDef::~CtrlDef()
+{
+ items.destroy();
+ columns.destroy();
+}
+
+CtrlDef& CtrlDef::operator=(const CtrlDef& ctrl)
+{
+ WinDef::operator=(ctrl);
+
+ ctrl_flags = ctrl.ctrl_flags;
+ bevel_width = ctrl.bevel_width;
+ picture_loc = ctrl.picture_loc;
+ picture_type = ctrl.picture_type;
+
+ active = ctrl.active;
+ show_headings = ctrl.show_headings;
+
+ leading = ctrl.leading;
+ line_height = ctrl.line_height;
+ multiselect = ctrl.multiselect;
+ dragdrop = ctrl.dragdrop;
+ orientation = ctrl.orientation;
+ scroll_bar = ctrl.scroll_bar;
+ pass_char = ctrl.pass_char;
+ active_color = ctrl.active_color;
+ border_color = ctrl.border_color;
+
+ smooth_scroll = ctrl.smooth_scroll;
+
+ item_style = ctrl.item_style;
+ selected_style = ctrl.selected_style;
+ pass_char = ctrl.pass_char;
+
+ standard_image = ctrl.standard_image;
+ activated_image = ctrl.activated_image;
+ transition_image = ctrl.transition_image;
+
+ return *this;
+}
+
+int CtrlDef::GetOrientation() const
+{
+ return orientation;
+}
+
+void CtrlDef::SetOrientation(int o)
+{
+ orientation = o;
+}
+
+bool CtrlDef::GetActive() const
+{
+ return active;
+}
+
+void CtrlDef::SetActive(bool c)
+{
+ active = c;
+}
+
+Color CtrlDef::GetActiveColor() const
+{
+ return active_color;
+}
+
+void CtrlDef::SetActiveColor(Color c)
+{
+ active_color = c;
+}
+
+bool CtrlDef::GetAnimated() const
+{
+ return ctrl_flags & CTRL_DEF_ANIMATED;
+}
+
+void CtrlDef::SetAnimated(bool bNewValue)
+{
+ if (bNewValue)
+ ctrl_flags |= CTRL_DEF_ANIMATED;
+ else
+ ctrl_flags &= ~CTRL_DEF_ANIMATED;
+}
+
+short CtrlDef::GetBevelWidth() const
+{
+ return bevel_width;
+}
+
+void CtrlDef::SetBevelWidth(short nNewValue)
+{
+ bevel_width = nNewValue;
+}
+
+bool CtrlDef::GetBorder() const
+{
+ return (ctrl_flags & CTRL_DEF_BORDER)?true:false;
+}
+
+void CtrlDef::SetBorder(bool bNewValue)
+{
+ if (bNewValue)
+ ctrl_flags |= CTRL_DEF_BORDER;
+ else
+ ctrl_flags &= ~CTRL_DEF_BORDER;
+}
+
+Color CtrlDef::GetBorderColor() const
+{
+ return border_color;
+}
+
+void CtrlDef::SetBorderColor(Color c)
+{
+ border_color = c;
+}
+
+bool CtrlDef::GetDropShadow() const
+{
+ return (ctrl_flags & CTRL_DEF_DROP_SHADOW)?true:false;
+}
+
+void CtrlDef::SetDropShadow(bool bNewValue)
+{
+ if (bNewValue)
+ ctrl_flags |= CTRL_DEF_DROP_SHADOW;
+ else
+ ctrl_flags &= ~CTRL_DEF_DROP_SHADOW;
+}
+
+bool CtrlDef::GetIndent() const
+{
+ return (ctrl_flags & CTRL_DEF_INDENT)?true:false;
+}
+
+void CtrlDef::SetIndent(bool bNewValue)
+{
+ if (bNewValue)
+ ctrl_flags |= CTRL_DEF_INDENT;
+ else
+ ctrl_flags &= ~CTRL_DEF_INDENT;
+}
+
+bool CtrlDef::GetInvertLabel() const
+{
+ return (ctrl_flags & CTRL_DEF_INVERT_LABEL)?true:false;
+}
+
+void CtrlDef::SetInvertLabel(bool bNewValue)
+{
+ if (bNewValue)
+ ctrl_flags |= CTRL_DEF_INVERT_LABEL;
+ else
+ ctrl_flags &= ~CTRL_DEF_INVERT_LABEL;
+}
+
+Text CtrlDef::GetPicture() const
+{
+ return picture;
+}
+
+void CtrlDef::SetPicture(const Text& img_name)
+{
+ picture = img_name;
+}
+
+short CtrlDef::GetPictureLocation() const
+{
+ return picture_loc;
+}
+
+void CtrlDef::SetPictureLocation(short nNewValue)
+{
+ picture_loc = nNewValue;
+}
+
+short CtrlDef::GetPictureType() const
+{
+ return picture_type;
+}
+
+void CtrlDef::SetPictureType(short nNewValue)
+{
+ picture_type = nNewValue;
+}
+
+bool CtrlDef::GetSticky() const
+{
+ return (ctrl_flags & CTRL_DEF_STICKY)?true:false;
+}
+
+void CtrlDef::SetSticky(bool bNewValue)
+{
+ if (bNewValue)
+ ctrl_flags |= CTRL_DEF_STICKY;
+ else
+ ctrl_flags &= ~CTRL_DEF_STICKY;
+}
+
+int CtrlDef::GetNumLeds() const
+{
+ return num_leds;
+}
+
+void CtrlDef::SetNumLeds(int n)
+{
+ if (n > 0)
+ num_leds = n;
+}
+
+int CtrlDef::NumItems() const
+{
+ return items.size();
+}
+
+Text CtrlDef::GetItem(int i) const
+{
+ Text result;
+
+ if (i >= 0 && i < items.size())
+ result = *(items[i]);
+
+ return result;
+}
+
+void CtrlDef::AddItem(const char* t)
+{
+ items.append(new(__FILE__,__LINE__) Text(t));
+}
+
+int CtrlDef::NumColumns() const
+{
+ return columns.size();
+}
+
+ColumnDef* CtrlDef::GetColumn(int i) const
+{
+ ColumnDef* result = 0;
+
+ if (i >= 0 && i < columns.size())
+ result = columns[i];
+
+ return result;
+}
+
+void CtrlDef::AddColumn(const char* t, int w, int a, int s)
+{
+ columns.append(new(__FILE__,__LINE__) ColumnDef(t,w,a,s));
+}
+
+int CtrlDef::NumTabs() const
+{
+ return ntabs;
+}
+
+int CtrlDef::GetTab(int i) const
+{
+ if (i >= 0 && i < ntabs)
+ return tabs[i];
+ return 0;
+}
+
+void CtrlDef::SetTab(int i, int t)
+{
+ if (i >= 0 && i < 10) {
+ tabs[i] = t;
+ if (i >= ntabs)
+ ntabs = i+1;
+ }
+}
+
+void CtrlDef::AddTab(int i)
+{
+ if (ntabs < 10)
+ tabs[ntabs++] = i;
+}
+
+bool CtrlDef::GetShowHeadings() const
+{
+ return show_headings;
+}
+
+void CtrlDef::SetShowHeadings(bool bNewValue)
+{
+ show_headings = bNewValue;
+}
+
+int CtrlDef::GetLeading() const
+{
+ return leading;
+}
+
+void CtrlDef::SetLeading(int nNewValue)
+{
+ leading = nNewValue;
+}
+
+int CtrlDef::GetLineHeight() const
+{
+ return line_height;
+}
+
+void CtrlDef::SetLineHeight(int nNewValue)
+{
+ line_height = nNewValue;
+}
+
+int CtrlDef::GetMultiSelect() const
+{
+ return multiselect;
+}
+
+void CtrlDef::SetMultiSelect(int nNewValue)
+{
+ multiselect = nNewValue;
+}
+
+int CtrlDef::GetDragDrop() const
+{
+ return dragdrop;
+}
+
+void CtrlDef::SetDragDrop(int nNewValue)
+{
+ dragdrop = nNewValue;
+}
+
+int CtrlDef::GetScrollBarVisible() const
+{
+ return scroll_bar;
+}
+
+void CtrlDef::SetScrollBarVisible(int nNewValue)
+{
+ scroll_bar = nNewValue;
+}
+
+bool CtrlDef::GetSmoothScroll() const
+{
+ return smooth_scroll;
+}
+
+void CtrlDef::SetSmoothScroll(bool bNewValue)
+{
+ smooth_scroll = bNewValue;
+}
+
+short CtrlDef::GetItemStyle() const
+{
+ return item_style;
+}
+
+void CtrlDef::SetItemStyle(short nNewValue)
+{
+ item_style = nNewValue;
+}
+
+short CtrlDef::GetSelectedStyle() const
+{
+ return selected_style;
+}
+
+void CtrlDef::SetSelectedStyle(short nNewValue)
+{
+ selected_style = nNewValue;
+}
+
+char CtrlDef::GetPasswordChar() const
+{
+ return pass_char;
+}
+
+void CtrlDef::SetPasswordChar(char nNewValue)
+{
+ pass_char = nNewValue;
+}
+
+Text CtrlDef::GetStandardImage() const
+{
+ return standard_image;
+}
+
+void CtrlDef::SetStandardImage(const Text& img_name)
+{
+ standard_image = img_name;
+}
+
+Text CtrlDef::GetActivatedImage() const
+{
+ return activated_image;
+}
+
+void CtrlDef::SetActivatedImage(const Text& img_name)
+{
+ activated_image = img_name;
+}
+
+Text CtrlDef::GetTransitionImage() const
+{
+ return transition_image;
+}
+
+void CtrlDef::SetTransitionImage(const Text& img_name)
+{
+ transition_image = img_name;
+}
+
+
+// +----------------------------------------------------------------------+
+
+FormDef::FormDef(const char* a_text, DWORD a_style)
+: WinDef(0, WIN_DEF_FORM, a_text, a_style)
+{
+}
+
+FormDef::~FormDef()
+{
+ controls.destroy();
+}
+
+void FormDef::AddCtrl(CtrlDef* def)
+{
+ if (def)
+ controls.append(def);
+}
+
+CtrlDef* FormDef::FindCtrl(BYTE ctrl_id)
+{
+ if (ctrl_id > 0) {
+ CtrlDef test(ctrl_id, 0);
+ return controls.find(&test);
+ }
+
+ return 0;
+}
+
+ListIter<CtrlDef>
+FormDef::GetControls() const
+{
+ // cast away const
+ FormDef* f = (FormDef*) this;
+ return f->controls;
+}
+
+// +----------------------------------------------------------------------+
+
+static char filename[64];
+static char path_name[64];
+
+void
+FormDef::Load(const char* fname)
+{
+ sprintf_s(filename, "%s.frm", fname);
+
+ Print("Loading Form '%s'\n", fname);
+
+ sprintf_s(path_name, "Screens/");
+
+ // Load Design File:
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath(path_name);
+
+ BYTE* block;
+ int blocklen = loader->LoadBuffer(filename, block, true);
+
+ if (!block || blocklen < 4)
+ return;
+
+ Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename);
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "FORM") {
+ Print("ERROR: invalid form file '%s'\n", filename);
+ return;
+ }
+ }
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "form") {
+
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: form structure missing in '%s'\n", filename);
+ }
+ else {
+ FormDef* form = this;
+ TermStruct* val = def->term()->isStruct();
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ char buf[256];
+
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "text" ||
+ pdef->name()->value() == "caption") {
+
+ GetDefText(buf, pdef, filename);
+ form->SetText(Game::GetText(buf));
+ }
+
+ else if (pdef->name()->value() == "id") {
+ DWORD id;
+ GetDefNumber(id, pdef, filename);
+ form->SetID(id);
+ }
+
+ else if (pdef->name()->value() == "pid") {
+ DWORD id;
+ GetDefNumber(id, pdef, filename);
+ form->SetParentID(id);
+ }
+
+ else if (pdef->name()->value() == "rect") {
+ Rect r;
+ GetDefRect(r, pdef, filename);
+ form->SetRect(r);
+ }
+
+ else if (pdef->name()->value() == "font") {
+ GetDefText(buf, pdef, filename);
+ form->SetFont(buf);
+ }
+
+ else if (pdef->name()->value() == "back_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ form->SetBackColor(c);
+ }
+
+ else if (pdef->name()->value() == "base_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ form->SetBaseColor(c);
+ }
+
+ else if (pdef->name()->value() == "fore_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ form->SetForeColor(c);
+ }
+
+ else if (pdef->name()->value() == "margins") {
+ GetDefInsets(form->margins, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "text_insets") {
+ GetDefInsets(form->text_insets, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "cell_insets") {
+ GetDefInsets(form->cell_insets, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "cells") {
+ GetDefRect(form->cells, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "texture") {
+ GetDefText(buf, pdef, filename);
+
+ if (*buf && !strchr(buf, '.'))
+ strcat_s(buf, ".pcx");
+
+ form->SetTexture(buf);
+ }
+
+ else if (pdef->name()->value() == "transparent") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ form->SetTransparent(b);
+ }
+
+ else if (pdef->name()->value() == "style") {
+ DWORD s;
+ GetDefNumber(s, pdef, filename);
+ form->SetStyle(s);
+ }
+
+ else if (pdef->name()->value() == "align" ||
+ pdef->name()->value() == "text_align") {
+ DWORD a = DT_LEFT;
+
+ if (GetDefText(buf, pdef, filename)) {
+ if (!_stricmp(buf, "left"))
+ a = DT_LEFT;
+ else if (!_stricmp(buf, "right"))
+ a = DT_RIGHT;
+ else if (!_stricmp(buf, "center"))
+ a = DT_CENTER;
+ }
+
+ else {
+ GetDefNumber(a, pdef, filename);
+ }
+
+ form->SetTextAlign(a);
+ }
+
+ // layout constraints:
+
+ else if (pdef->name()->value() == "layout") {
+
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: layout structure missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ ParseLayoutDef(&form->layout, val);
+ }
+ }
+
+ // controls:
+
+ else if (pdef->name()->value() == "defctrl") {
+
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: defctrl structure missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ ParseCtrlDef(&form->defctrl, val);
+ }
+ }
+
+ else if (pdef->name()->value() == "ctrl") {
+
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: ctrl structure missing in '%s'\n", filename);
+ }
+ else {
+ CtrlDef* ctrl = new(__FILE__,__LINE__) CtrlDef;
+ TermStruct* val = pdef->term()->isStruct();
+
+ form->AddCtrl(ctrl);
+ *ctrl = form->defctrl; // copy default params
+
+ ParseCtrlDef(ctrl, val);
+ }
+ }
+
+ // end of controls.
+ }
+ } // end form params
+ } // end form struct
+ } // end form
+
+ else
+ Print("WARNING: unknown object '%s' in '%s'\n",
+ def->name()->value().data(), filename);
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+}
+
+void FormDef::ParseCtrlDef(CtrlDef* ctrl, TermStruct* val)
+{
+ Text buf;
+
+ ctrl->SetText("");
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "text" ||
+ pdef->name()->value() == "caption") {
+ GetDefText(buf, pdef, filename);
+ ctrl->SetText(Game::GetText(buf));
+ }
+
+ else if (pdef->name()->value() == "id") {
+ DWORD id;
+ GetDefNumber(id, pdef, filename);
+ ctrl->SetID(id);
+ }
+
+ else if (pdef->name()->value() == "pid") {
+ DWORD id;
+ GetDefNumber(id, pdef, filename);
+ ctrl->SetParentID(id);
+ }
+
+ else if (pdef->name()->value() == "alt") {
+ GetDefText(buf, pdef, filename);
+ ctrl->SetAltText(Game::GetText(buf));
+ }
+
+ else if (pdef->name()->value() == "type") {
+ DWORD type = WIN_DEF_LABEL;
+
+ GetDefText(buf, pdef, filename);
+ Text type_name(buf);
+
+ if (type_name == "button")
+ type = WIN_DEF_BUTTON;
+
+ else if (type_name == "combo")
+ type = WIN_DEF_COMBO;
+
+ else if (type_name == "edit")
+ type = WIN_DEF_EDIT;
+
+ else if (type_name == "image")
+ type = WIN_DEF_IMAGE;
+
+ else if (type_name == "slider")
+ type = WIN_DEF_SLIDER;
+
+ else if (type_name == "list")
+ type = WIN_DEF_LIST;
+
+ else if (type_name == "rich" || type_name == "text" || type_name == "rich_text")
+ type = WIN_DEF_RICH;
+
+ ctrl->SetType(type);
+ }
+
+ else if (pdef->name()->value() == "rect") {
+ Rect r;
+ GetDefRect(r, pdef, filename);
+ ctrl->SetRect(r);
+ }
+
+ else if (pdef->name()->value() == "font") {
+ GetDefText(buf, pdef, filename);
+ ctrl->SetFont(buf);
+ }
+
+ else if (pdef->name()->value() == "active_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ ctrl->SetActiveColor(c);
+ }
+
+ else if (pdef->name()->value() == "back_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ ctrl->SetBackColor(c);
+ }
+
+ else if (pdef->name()->value() == "base_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ ctrl->SetBaseColor(c);
+ }
+
+ else if (pdef->name()->value() == "border_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ ctrl->SetBorderColor(c);
+ }
+
+ else if (pdef->name()->value() == "fore_color") {
+ Color c;
+ GetDefColor(c, pdef, filename);
+ ctrl->SetForeColor(c);
+ }
+
+ else if (pdef->name()->value() == "texture") {
+ GetDefText(buf, pdef, filename);
+
+ if (buf.length() > 0 && !buf.contains('.'))
+ buf.append(".pcx");
+
+ ctrl->SetTexture(buf);
+ }
+
+ else if (pdef->name()->value() == "margins") {
+ GetDefInsets(ctrl->margins, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "text_insets") {
+ GetDefInsets(ctrl->text_insets, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "cell_insets") {
+ GetDefInsets(ctrl->cell_insets, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "cells") {
+ GetDefRect(ctrl->cells, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "fixed_width") {
+ GetDefNumber(ctrl->fixed_width, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "fixed_height") {
+ GetDefNumber(ctrl->fixed_height, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "standard_image") {
+ GetDefText(buf, pdef, filename);
+
+ if (buf.length() > 0 && !buf.contains('.'))
+ buf.append(".pcx");
+
+ ctrl->SetStandardImage(buf);
+ }
+
+ else if (pdef->name()->value() == "activated_image") {
+ GetDefText(buf, pdef, filename);
+
+ if (buf.length() > 0 && !buf.contains('.'))
+ buf.append(".pcx");
+
+ ctrl->SetActivatedImage(buf);
+ }
+
+ else if (pdef->name()->value() == "transition_image") {
+ GetDefText(buf, pdef, filename);
+
+ if (buf.length() > 0 && !buf.contains('.'))
+ buf.append(".pcx");
+
+ ctrl->SetTransitionImage(buf);
+ }
+
+ else if (pdef->name()->value() == "picture") {
+ GetDefText(buf, pdef, filename);
+
+ if (buf.length() > 0 && !buf.contains('.'))
+ buf.append(".pcx");
+
+ ctrl->SetPicture(buf);
+ }
+
+ else if (pdef->name()->value() == "enabled") {
+ bool e;
+ GetDefBool(e, pdef, filename);
+ ctrl->SetEnabled(e);
+ }
+
+ else if (pdef->name()->value() == "item") {
+ GetDefText(buf, pdef, filename);
+ ctrl->AddItem(Game::GetText(buf));
+ }
+
+ else if (pdef->name()->value() == "tab") {
+ int tab = 0;
+ GetDefNumber(tab, pdef, filename);
+ ctrl->AddTab(tab);
+ }
+
+ else if (pdef->name()->value() == "column") {
+
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: column structure missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ ParseColumnDef(ctrl, val);
+ }
+ }
+
+ else if (pdef->name()->value() == "orientation") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetOrientation(n);
+ }
+
+ else if (pdef->name()->value() == "leading") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetLeading(n);
+ }
+
+ else if (pdef->name()->value() == "line_height") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetLineHeight(n);
+ }
+
+ else if (pdef->name()->value() == "multiselect") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetMultiSelect(n);
+ }
+
+ else if (pdef->name()->value() == "dragdrop") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetDragDrop(n);
+ }
+
+ else if (pdef->name()->value() == "scroll_bar") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetScrollBarVisible(n);
+ }
+
+ else if (pdef->name()->value() == "smooth_scroll") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetSmoothScroll(b);
+ }
+
+ else if (pdef->name()->value() == "picture_loc") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetPictureLocation((short) n);
+ }
+
+ else if (pdef->name()->value() == "picture_type") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetPictureType((short) n);
+ }
+
+ else if (pdef->name()->value() == "style") {
+ DWORD s;
+ GetDefNumber(s, pdef, filename);
+ ctrl->SetStyle(s);
+ }
+
+ else if (pdef->name()->value() == "align" ||
+ pdef->name()->value() == "text_align") {
+ DWORD a = DT_LEFT;
+
+ if (GetDefText(buf, pdef, filename)) {
+ if (!_stricmp(buf, "left"))
+ a = DT_LEFT;
+ else if (!_stricmp(buf, "right"))
+ a = DT_RIGHT;
+ else if (!_stricmp(buf, "center"))
+ a = DT_CENTER;
+ }
+
+ else {
+ GetDefNumber(a, pdef, filename);
+ }
+
+ ctrl->SetTextAlign(a);
+ }
+
+ else if (pdef->name()->value() == "single_line") {
+ bool single = false;
+ GetDefBool(single, pdef, filename);
+ ctrl->SetSingleLine(single);
+ }
+
+ else if (pdef->name()->value() == "bevel_width") {
+ DWORD s;
+ GetDefNumber(s, pdef, filename);
+ ctrl->SetBevelWidth((short) s);
+ }
+
+ else if (pdef->name()->value() == "active") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetActive(b);
+ }
+
+ else if (pdef->name()->value() == "animated") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetAnimated(b);
+ }
+
+ else if (pdef->name()->value() == "border") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetBorder(b);
+ }
+
+ else if (pdef->name()->value() == "drop_shadow") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetDropShadow(b);
+ }
+
+ else if (pdef->name()->value() == "show_headings") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetShowHeadings(b);
+ }
+
+ else if (pdef->name()->value() == "sticky") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetSticky(b);
+ }
+
+ else if (pdef->name()->value() == "transparent") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetTransparent(b);
+ }
+
+ else if (pdef->name()->value() == "hide_partial") {
+ bool b;
+ GetDefBool(b, pdef, filename);
+ ctrl->SetHidePartial(b);
+ }
+
+ else if (pdef->name()->value() == "num_leds") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetNumLeds(n);
+ }
+
+ else if (pdef->name()->value() == "item_style") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetItemStyle((short) n);
+ }
+
+ else if (pdef->name()->value() == "selected_style") {
+ int n;
+ GetDefNumber(n, pdef, filename);
+ ctrl->SetSelectedStyle((short) n);
+ }
+
+ else if (pdef->name()->value() == "password") {
+ Text password;
+ GetDefText(password, pdef, filename);
+ ctrl->SetPasswordChar((char) password[0]);
+ }
+
+ // layout constraints:
+
+ else if (pdef->name()->value() == "layout") {
+
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: layout structure missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ ParseLayoutDef(&ctrl->layout, val);
+ }
+ }
+ }
+ }
+}
+
+void FormDef::ParseColumnDef(CtrlDef* ctrl, TermStruct* val)
+{
+ Text text;
+ char buf[256];
+ int width = 0;
+ int align = 0;
+ int sort = 0;
+ Color c;
+ bool use_color = false;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "text" ||
+ pdef->name()->value() == "title") {
+ GetDefText(buf, pdef, filename);
+ text = Game::GetText(buf);
+ }
+
+ else if (pdef->name()->value() == "width") {
+ GetDefNumber(width, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "align") {
+ align = DT_LEFT;
+
+ if (GetDefText(buf, pdef, filename)) {
+ if (!_stricmp(buf, "left"))
+ align = DT_LEFT;
+ else if (!_stricmp(buf, "right"))
+ align = DT_RIGHT;
+ else if (!_stricmp(buf, "center"))
+ align = DT_CENTER;
+ }
+
+ else {
+ GetDefNumber(align, pdef, filename);
+ }
+ }
+
+ else if (pdef->name()->value() == "sort") {
+ GetDefNumber(sort, pdef, filename);
+ }
+
+ else if (pdef->name()->value() == "color") {
+ GetDefColor(c, pdef, filename);
+ use_color = true;
+ }
+ }
+ }
+
+ ctrl->AddColumn(text, width, align, sort);
+
+ if (use_color) {
+ int index = ctrl->NumColumns()-1;
+ ColumnDef* column = ctrl->GetColumn(index);
+
+ if (column) {
+ column->color = c;
+ column->use_color = true;
+ }
+ }
+}
+
+void FormDef::ParseLayoutDef(LayoutDef* def, TermStruct* val)
+{
+ if (!def || !val)
+ return;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "x_mins" ||
+ pdef->name()->value() == "cols") {
+ GetDefArray(def->x_mins, pdef, filename);
+ }
+
+ else
+ if (pdef->name()->value() == "y_mins" ||
+ pdef->name()->value() == "rows") {
+ GetDefArray(def->y_mins, pdef, filename);
+ }
+
+ else
+ if (pdef->name()->value() == "x_weights" ||
+ pdef->name()->value() == "col_wts") {
+ GetDefArray(def->x_weights, pdef, filename);
+ }
+
+ else
+ if (pdef->name()->value() == "y_weights" ||
+ pdef->name()->value() == "row_wts") {
+ GetDefArray(def->y_weights, pdef, filename);
+ }
+ }
+ }
+
+}
+
+