diff options
Diffstat (limited to 'Stars45/FltDlg.h')
-rw-r--r-- | Stars45/FltDlg.h | 186 |
1 files changed, 105 insertions, 81 deletions
diff --git a/Stars45/FltDlg.h b/Stars45/FltDlg.h index 5ae50d7..5503fca 100644 --- a/Stars45/FltDlg.h +++ b/Stars45/FltDlg.h @@ -1,81 +1,105 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: FltDlg.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Flight Operations Active Window class
-*/
-
-#ifndef FltDlg_h
-#define FltDlg_h
-
-#include "Types.h"
-#include "FormWindow.h"
-
-// +--------------------------------------------------------------------+
-
-class FlightPlanner;
-class GameScreen;
-class Ship;
-
-// +--------------------------------------------------------------------+
-
-class FltDlg : public FormWindow
-{
-public:
- FltDlg(Screen* s, FormDef& def, GameScreen* mgr);
- virtual ~FltDlg();
-
- virtual void RegisterControls();
-
- // Operations:
- virtual void Show();
- virtual void Hide();
-
- virtual void OnFilter(AWEvent* event);
- virtual void OnPackage(AWEvent* event);
- virtual void OnAlert(AWEvent* event);
- virtual void OnLaunch(AWEvent* event);
- virtual void OnStandDown(AWEvent* event);
- virtual void OnRecall(AWEvent* event);
- virtual void OnClose(AWEvent* event);
- virtual void OnMissionType(AWEvent* event);
-
- virtual void ExecFrame();
- void SetShip(Ship* s);
- void UpdateSelection();
- void UpdateObjective();
-
-protected:
- GameScreen* manager;
-
- ComboBox* filter_list;
- ListBox* hangar_list;
-
- Button* package_btn;
- Button* alert_btn;
- Button* launch_btn;
- Button* stand_btn;
- Button* recall_btn;
- Button* close_btn;
-
- int mission_type;
- Button* mission_btn[6];
-
- ListBox* objective_list;
- ListBox* loadout_list;
-
- Ship* ship;
- FlightPlanner* flight_planner;
-
- int patrol_pattern;
-};
-
-#endif FltDlg_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: FltDlg.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Flight Operations Active Window class +*/ + +#ifndef FltDlg_h +#define FltDlg_h + +#include "Types.h" +#include "FormWindow.h" + +// +--------------------------------------------------------------------+ + +class FlightPlanner; +class GameScreen; +class Ship; + +// +--------------------------------------------------------------------+ + +class FltDlg : public FormWindow +{ +public: + FltDlg(Screen* s, FormDef& def, GameScreen* mgr); + virtual ~FltDlg(); + + virtual void RegisterControls(); + + // Operations: + virtual void Show(); + virtual void Hide(); + + virtual void OnFilter(AWEvent* event); + virtual void OnPackage(AWEvent* event); + virtual void OnAlert(AWEvent* event); + virtual void OnLaunch(AWEvent* event); + virtual void OnStandDown(AWEvent* event); + virtual void OnRecall(AWEvent* event); + virtual void OnClose(AWEvent* event); + virtual void OnMissionType(AWEvent* event); + + virtual void ExecFrame(); + void SetShip(Ship* s); + void UpdateSelection(); + void UpdateObjective(); + +protected: + GameScreen* manager; + + ComboBox* filter_list; + ListBox* hangar_list; + + Button* package_btn; + Button* alert_btn; + Button* launch_btn; + Button* stand_btn; + Button* recall_btn; + Button* close_btn; + + int mission_type; + Button* mission_btn[6]; + + ListBox* objective_list; + ListBox* loadout_list; + + Ship* ship; + FlightPlanner* flight_planner; + + int patrol_pattern; +}; + +#endif FltDlg_h + |