diff options
Diffstat (limited to 'Stars45/FlightDeck.h')
-rw-r--r-- | Stars45/FlightDeck.h | 414 |
1 files changed, 219 insertions, 195 deletions
diff --git a/Stars45/FlightDeck.h b/Stars45/FlightDeck.h index 5b17202..334ff21 100644 --- a/Stars45/FlightDeck.h +++ b/Stars45/FlightDeck.h @@ -1,195 +1,219 @@ -/* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2002. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: FlightDeck.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Everything needed to launch and recover space craft
-
- See Also: Hangar
-*/
-
-#ifndef FlightDeck_h
-#define FlightDeck_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "System.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +----------------------------------------------------------------------+
-
-class Hoop;
-class Light;
-class Ship;
-class ShipDesign;
-class FlightDeck;
-class FlightDeckSlot;
-class InboundSlot;
-
-// +======================================================================+
-
-class InboundSlot : public SimObserver
-{
-public:
- static const char* TYPENAME() { return "InboundSlot"; }
-
- InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { }
- InboundSlot(Ship* s, FlightDeck* d, int squad, int index);
-
- int operator < (const InboundSlot& that) const;
- int operator <= (const InboundSlot& that) const;
- int operator == (const InboundSlot& that) const;
-
- // SimObserver:
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- Ship* GetShip() { return ship; }
- FlightDeck* GetDeck() { return deck; }
- int Squadron() { return squadron; }
- int Index() { return slot; }
- int Cleared() { return cleared; }
- int Final() { return final; }
- int Approach() { return approach; }
- Point Offset() { return offset; }
- double Distance();
-
- void SetApproach(int a) { approach = a; }
- void SetOffset(const Point& p) { offset = p; }
- void SetFinal(int f) { final = f; }
- void Clear(bool clear=true);
-
-private:
- Ship* ship;
- FlightDeck* deck;
- int squadron;
- int slot;
- int cleared;
- int final;
- int approach;
- Point offset;
-};
-
-// +----------------------------------------------------------------------+
-
-class FlightDeck : public System, public SimObserver
-{
-public:
- static const char* TYPENAME() { return "FlightDeck"; }
-
- FlightDeck();
- FlightDeck(const FlightDeck& rhs);
- virtual ~FlightDeck();
-
- enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY };
- enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING };
- enum CONSTANTS { NUM_APPROACH_PTS = 8 };
-
- static void Initialize();
- static void Close();
-
- virtual void ExecFrame(double seconds);
- void SetCarrier(Ship* s) { ship = carrier = s; }
- void SetIndex(int n) { index = n; }
-
- virtual int SpaceLeft(int type) const;
-
- virtual bool Spot(Ship* s, int& index);
- virtual bool Clear(int index);
- virtual bool Launch(int index);
- virtual bool LaunchShip(Ship* s);
- virtual bool Recover(Ship* s);
- virtual bool Dock(Ship* s);
- virtual int Inbound(InboundSlot*& s);
- virtual void GrantClearance();
-
- virtual void AddSlot(const Point& loc, DWORD filter=0xf);
-
- virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; }
- virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; }
- virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; }
- virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; }
-
- Point BoundingBox() const { return box; }
- Point ApproachPoint(int i) const { return approach_point[i]; }
- Point RunwayPoint(int i) const { return runway_point[i]; }
- Point StartPoint() const { return start_point; }
- Point EndPoint() const { return end_point; }
- Point CamLoc() const { return cam_loc; }
- double Azimuth() const { return azimuth; }
-
- virtual void SetBoundingBox(Point dimensions) { box = dimensions; }
- virtual void SetApproachPoint(int i, Point loc);
- virtual void SetRunwayPoint(int i, Point loc);
- virtual void SetStartPoint(Point loc);
- virtual void SetEndPoint(Point loc);
- virtual void SetCamLoc(Point loc);
- virtual void SetCycleTime(double time);
- virtual void SetAzimuth(double az) { azimuth = az; }
- virtual void SetLight(double l);
-
- virtual void Orient(const Physical* rep);
-
- // SimObserver:
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // accessors:
- int NumSlots() const { return num_slots; }
- double TimeRemaining(int index) const;
- int State(int index) const;
- int Sequence(int index) const;
- const Ship* GetCarrier() const { return carrier; }
- int GetIndex() const { return index; }
- Ship* GetShip(int index) const;
- int NumHoops() const { return num_hoops; }
- Hoop* GetHoops() const { return hoops; }
- Light* GetLight() { return light; }
-
- List<InboundSlot>& GetRecoveryQueue() { return recovery_queue; }
- void PrintQueue();
-
- bool OverThreshold(Ship* s) const;
- bool ContainsPoint(const Point& p) const;
-
-protected:
- Ship* carrier;
- int index;
- int num_slots;
- FlightDeckSlot* slots;
-
- Point box;
- Point start_rel;
- Point end_rel;
- Point cam_rel;
- Point approach_rel[NUM_APPROACH_PTS];
- Point runway_rel[2];
-
- Point start_point;
- Point end_point;
- Point cam_loc;
- Point approach_point[NUM_APPROACH_PTS];
- Point runway_point[2];
-
- double azimuth;
- double cycle_time;
-
- int num_approach_pts;
- int num_catsounds;
- int num_hoops;
- Hoop* hoops;
- Light* light;
- List<InboundSlot> recovery_queue;
-};
-
-// +----------------------------------------------------------------------+
-
-#endif FlightDeck_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: FlightDeck.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Everything needed to launch and recover space craft + + See Also: Hangar +*/ + +#ifndef FlightDeck_h +#define FlightDeck_h + +#include "Types.h" +#include "Geometry.h" +#include "System.h" +#include "SimObject.h" +#include "Text.h" + +// +----------------------------------------------------------------------+ + +class Hoop; +class Light; +class Ship; +class ShipDesign; +class FlightDeck; +class FlightDeckSlot; +class InboundSlot; + +// +======================================================================+ + +class InboundSlot : public SimObserver +{ +public: + static const char* TYPENAME() { return "InboundSlot"; } + + InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { } + InboundSlot(Ship* s, FlightDeck* d, int squad, int index); + + int operator < (const InboundSlot& that) const; + int operator <= (const InboundSlot& that) const; + int operator == (const InboundSlot& that) const; + + // SimObserver: + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + Ship* GetShip() { return ship; } + FlightDeck* GetDeck() { return deck; } + int Squadron() { return squadron; } + int Index() { return slot; } + int Cleared() { return cleared; } + int Final() { return final; } + int Approach() { return approach; } + Point Offset() { return offset; } + double Distance(); + + void SetApproach(int a) { approach = a; } + void SetOffset(const Point& p) { offset = p; } + void SetFinal(int f) { final = f; } + void Clear(bool clear=true); + +private: + Ship* ship; + FlightDeck* deck; + int squadron; + int slot; + int cleared; + int final; + int approach; + Point offset; +}; + +// +----------------------------------------------------------------------+ + +class FlightDeck : public System, public SimObserver +{ +public: + static const char* TYPENAME() { return "FlightDeck"; } + + FlightDeck(); + FlightDeck(const FlightDeck& rhs); + virtual ~FlightDeck(); + + enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY }; + enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING }; + enum CONSTANTS { NUM_APPROACH_PTS = 8 }; + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + void SetCarrier(Ship* s) { ship = carrier = s; } + void SetIndex(int n) { index = n; } + + virtual int SpaceLeft(int type) const; + + virtual bool Spot(Ship* s, int& index); + virtual bool Clear(int index); + virtual bool Launch(int index); + virtual bool LaunchShip(Ship* s); + virtual bool Recover(Ship* s); + virtual bool Dock(Ship* s); + virtual int Inbound(InboundSlot*& s); + virtual void GrantClearance(); + + virtual void AddSlot(const Point& loc, DWORD filter=0xf); + + virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; } + virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; } + virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; } + virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; } + + Point BoundingBox() const { return box; } + Point ApproachPoint(int i) const { return approach_point[i]; } + Point RunwayPoint(int i) const { return runway_point[i]; } + Point StartPoint() const { return start_point; } + Point EndPoint() const { return end_point; } + Point CamLoc() const { return cam_loc; } + double Azimuth() const { return azimuth; } + + virtual void SetBoundingBox(Point dimensions) { box = dimensions; } + virtual void SetApproachPoint(int i, Point loc); + virtual void SetRunwayPoint(int i, Point loc); + virtual void SetStartPoint(Point loc); + virtual void SetEndPoint(Point loc); + virtual void SetCamLoc(Point loc); + virtual void SetCycleTime(double time); + virtual void SetAzimuth(double az) { azimuth = az; } + virtual void SetLight(double l); + + virtual void Orient(const Physical* rep); + + // SimObserver: + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + // accessors: + int NumSlots() const { return num_slots; } + double TimeRemaining(int index) const; + int State(int index) const; + int Sequence(int index) const; + const Ship* GetCarrier() const { return carrier; } + int GetIndex() const { return index; } + Ship* GetShip(int index) const; + int NumHoops() const { return num_hoops; } + Hoop* GetHoops() const { return hoops; } + Light* GetLight() { return light; } + + List<InboundSlot>& GetRecoveryQueue() { return recovery_queue; } + void PrintQueue(); + + bool OverThreshold(Ship* s) const; + bool ContainsPoint(const Point& p) const; + +protected: + Ship* carrier; + int index; + int num_slots; + FlightDeckSlot* slots; + + Point box; + Point start_rel; + Point end_rel; + Point cam_rel; + Point approach_rel[NUM_APPROACH_PTS]; + Point runway_rel[2]; + + Point start_point; + Point end_point; + Point cam_loc; + Point approach_point[NUM_APPROACH_PTS]; + Point runway_point[2]; + + double azimuth; + double cycle_time; + + int num_approach_pts; + int num_catsounds; + int num_hoops; + Hoop* hoops; + Light* light; + List<InboundSlot> recovery_queue; +}; + +// +----------------------------------------------------------------------+ + +#endif FlightDeck_h + |