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-rw-r--r--Stars45/FighterTacticalAI.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/Stars45/FighterTacticalAI.cpp b/Stars45/FighterTacticalAI.cpp
index 46aef0b..be40e6e 100644
--- a/Stars45/FighterTacticalAI.cpp
+++ b/Stars45/FighterTacticalAI.cpp
@@ -28,6 +28,7 @@
#include "StarSystem.h"
#include "Game.h"
+#include "ContentBundle.h"
// +----------------------------------------------------------------------+
@@ -132,12 +133,12 @@ FighterTacticalAI::CheckFlightPlan()
}
switch (roe) {
- case NONE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.none")); break;
- case SELF_DEFENSIVE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.self-defensive")); break;
- case DEFENSIVE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.defensive")); break;
- case DIRECTED: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.directed")); break;
- case FLEXIBLE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.flexible")); break;
- default: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.default")); break;
+ case NONE: ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.none")); break;
+ case SELF_DEFENSIVE: ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.self-defensive")); break;
+ case DEFENSIVE: ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.defensive")); break;
+ case DIRECTED: ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.directed")); break;
+ case FLEXIBLE: ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.flexible")); break;
+ default: ship->SetDirectorInfo(ContentBundle::GetInstance()->GetText("ai.default")); break;
}
return (navpt != 0);