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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: FighterAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fighter (low-level) Artifical Intelligence class
+*/
+
+#ifndef FighterAI_h
+#define FighterAI_h
+
+#include "Types.h"
+#include "ShipAI.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class Shot;
+class InboundSlot;
+
+// +--------------------------------------------------------------------+
+
+class FighterAI : public ShipAI
+{
+public:
+ FighterAI(SimObject* s);
+ virtual ~FighterAI();
+
+ virtual void ExecFrame(double seconds);
+ virtual int Subframe() const { return true; }
+
+ // convert the goal point from world to local coords:
+ virtual void FindObjective();
+ virtual void FindObjectiveNavPoint();
+
+protected:
+ // behaviors:
+ virtual Steer AvoidTerrain();
+ virtual Steer SeekTarget();
+ virtual Steer EvadeThreat();
+ virtual Point ClosingVelocity();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+
+ // steering functions:
+ virtual Steer Seek(const Point& point);
+ virtual Steer SeekFormationSlot();
+
+ // fire on target if appropriate:
+ virtual void FireControl();
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ virtual double CalcDefensePerimeter(Ship* starship);
+ virtual void ReturnToBase(Ship* controller);
+
+ Shot* decoy_missile;
+ double missile_time;
+ int terrain_warning;
+ int drop_state;
+ char dir_info[32];
+ double brakes;
+ double z_shift;
+ double time_to_dock;
+ InboundSlot* inbound;
+ int rtb_code;
+ bool evading;
+ DWORD jink_time;
+ Point jink;
+ bool over_threshold;
+ bool form_up;
+ bool go_manual;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif FighterAI_h
+