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Diffstat (limited to 'Stars45/FighterAI.h')
-rw-r--r-- | Stars45/FighterAI.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/Stars45/FighterAI.h b/Stars45/FighterAI.h new file mode 100644 index 0000000..4ac5c1c --- /dev/null +++ b/Stars45/FighterAI.h @@ -0,0 +1,109 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: FighterAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fighter (low-level) Artifical Intelligence class +*/ + +#ifndef FighterAI_h +#define FighterAI_h + +#include "Types.h" +#include "ShipAI.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class Shot; +class InboundSlot; + +// +--------------------------------------------------------------------+ + +class FighterAI : public ShipAI +{ +public: + FighterAI(SimObject* s); + virtual ~FighterAI(); + + virtual void ExecFrame(double seconds); + virtual int Subframe() const { return true; } + + // convert the goal point from world to local coords: + virtual void FindObjective(); + virtual void FindObjectiveNavPoint(); + +protected: + // behaviors: + virtual Steer AvoidTerrain(); + virtual Steer SeekTarget(); + virtual Steer EvadeThreat(); + virtual Point ClosingVelocity(); + + // accumulate behaviors: + virtual void Navigator(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer SeekFormationSlot(); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + virtual double CalcDefensePerimeter(Ship* starship); + virtual void ReturnToBase(Ship* controller); + + Shot* decoy_missile; + double missile_time; + int terrain_warning; + int drop_state; + char dir_info[32]; + double brakes; + double z_shift; + double time_to_dock; + InboundSlot* inbound; + int rtb_code; + bool evading; + DWORD jink_time; + Point jink; + bool over_threshold; + bool form_up; + bool go_manual; +}; + +// +--------------------------------------------------------------------+ + +#endif FighterAI_h + |