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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Explosion.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Explosion Sprite class
+*/
+
+#ifndef Explosion_h
+#define Explosion_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "SimObject.h"
+#include "Sound.h"
+
+// +--------------------------------------------------------------------+
+
+class Solid;
+class Particles;
+class System;
+
+// +--------------------------------------------------------------------+
+
+class Explosion : public SimObject,
+ public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "Explosion"; }
+
+ enum Type { SHIELD_FLASH = 1,
+ HULL_FLASH = 2,
+ BEAM_FLASH = 3,
+ SHOT_BLAST = 4,
+ HULL_BURST = 5,
+ HULL_FIRE = 6,
+ PLASMA_LEAK = 7,
+ SMOKE_TRAIL = 8,
+ SMALL_FIRE = 9,
+ SMALL_EXPLOSION = 10,
+ LARGE_EXPLOSION = 11,
+ LARGE_BURST = 12,
+ NUKE_EXPLOSION = 13,
+ QUANTUM_FLASH = 14,
+ HYPER_FLASH = 15
+ };
+
+ Explosion(int type, const Vec3& pos, const Vec3& vel,
+ float exp_scale, float part_scale,
+ SimRegion* rgn=0, SimObject* source=0);
+ virtual ~Explosion();
+
+ static void Initialize();
+ static void Close();
+
+ virtual void ExecFrame(double seconds);
+ Particles* GetParticles() { return particles; }
+
+ virtual void Activate(Scene& scene);
+ virtual void Deactivate(Scene& scene);
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ int type;
+ Particles* particles;
+
+ float scale;
+ float scale1;
+ float scale2;
+
+ SimObject* source;
+ Point mount_rel;
+};
+
+#endif Explosion_h
+