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Diffstat (limited to 'Stars45/EngDlg.h')
-rw-r--r-- | Stars45/EngDlg.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/Stars45/EngDlg.h b/Stars45/EngDlg.h deleted file mode 100644 index ae2eedf..0000000 --- a/Stars45/EngDlg.h +++ /dev/null @@ -1,105 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Engineering (Power/Maint) Dialog Active Window class -*/ - -#ifndef EngDlg_h -#define EngDlg_h - -#include "Types.h" -#include "FormWindow.h" -#include "Bitmap.h" -#include "Button.h" -#include "ComboBox.h" -#include "ListBox.h" -#include "Font.h" - -// +--------------------------------------------------------------------+ - -class GameScreen; -class Ship; -class PowerSource; -class System; -class Component; - -class PowerClient; - -// +--------------------------------------------------------------------+ - -class EngDlg : public FormWindow -{ -public: - EngDlg(Screen* s, FormDef& def, GameScreen* mgr); - virtual ~EngDlg(); - - virtual void Show(); - virtual void Hide(); - virtual void RegisterControls(); - - // Operations: - virtual void OnSource(AWEvent* event); - virtual void OnClient(AWEvent* event); - virtual void OnRouteStart(AWEvent* event); - virtual void OnRouteComplete(AWEvent* event); - virtual void OnPowerOff(AWEvent* event); - virtual void OnPowerOn(AWEvent* event); - virtual void OnOverride(AWEvent* event); - virtual void OnPowerLevel(AWEvent* event); - virtual void OnComponent(AWEvent* event); - virtual void OnAutoRepair(AWEvent* event); - virtual void OnRepair(AWEvent* event); - virtual void OnReplace(AWEvent* event); - virtual void OnQueue(AWEvent* event); - virtual void OnPriorityIncrease(AWEvent* event); - virtual void OnPriorityDecrease(AWEvent* event); - virtual void OnClose(AWEvent* event); - - virtual void ExecFrame(); - void UpdateRouteTables(); - void UpdateSelection(); - void SetShip(Ship* s); - -protected: - Ship* ship; - GameScreen* manager; - - Button* close_btn; - Button* sources[4]; - Slider* source_levels[4]; - ListBox* clients[4]; - ListBox* components; - ListBox* repair_queue; - ActiveWindow* selected_name; - Button* power_off; - Button* power_on; - Button* override; - Slider* power_level; - Slider* capacity; - Button* auto_repair; - Button* repair; - Button* replace; - ActiveWindow* repair_time; - ActiveWindow* replace_time; - Button* priority_increase; - Button* priority_decrease; - - PowerSource* route_source; - List<System> route_list; - - PowerSource* selected_source; - List<System> selected_clients; - - System* selected_repair; - Component* selected_component; -}; - -#endif // EngDlg_h - |