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-rw-r--r--Stars45/DriveSprite.cpp141
1 files changed, 0 insertions, 141 deletions
diff --git a/Stars45/DriveSprite.cpp b/Stars45/DriveSprite.cpp
deleted file mode 100644
index 804ef4b..0000000
--- a/Stars45/DriveSprite.cpp
+++ /dev/null
@@ -1,141 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Sprite for rendering drive flares. Remains visible at extreme ranges.
-*/
-
-#include "DriveSprite.h"
-
-#include "Bitmap.h"
-#include "Camera.h"
-#include "Scene.h"
-#include "Video.h"
-
-// +--------------------------------------------------------------------+
-
-DriveSprite::DriveSprite()
- : Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0)
-{ luminous = true; }
-
-DriveSprite::DriveSprite(Bitmap* animation, Bitmap* g)
- : Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0)
-{ luminous = true; }
-
-DriveSprite::DriveSprite(Bitmap* animation, int length, int repeat, int share)
- : Sprite(animation, length, repeat, share), glow(0), effective_radius(0),
- front(0,0,0), bias(0)
-{ luminous = true; }
-
-DriveSprite::~DriveSprite()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-DriveSprite::SetFront(const Vec3& f)
-{
- front = f;
- front.Normalize();
-}
-
-void
-DriveSprite::SetBias(DWORD b)
-{
- bias = b;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DriveSprite::Render(Video* video, DWORD flags)
-{
- if (!video || ((flags & RENDER_ADDITIVE) == 0))
- return;
-
- if (shade > 0 && !hidden && (life > 0 || loop)) {
- const Camera* cam = video->GetCamera();
- bool z_disable = false;
-
- if (bias)
- video->SetRenderState(Video::Z_BIAS, bias);
-
- if (front.length()) {
- Point test = loc;
-
- if (scene && cam) {
- Vec3 dir = front;
-
- double intensity = cam->vpn() * dir * -1;
- double distance = Point(cam->Pos() - test).length();
-
- if (intensity > 0.05) {
- if (!scene->IsLightObscured(cam->Pos(), test, 8)) {
- video->SetRenderState(Video::Z_ENABLE, false);
- z_disable = true;
-
- if (glow) {
- intensity = pow(intensity, 3);
-
- if (distance > 5e3)
- intensity *= (1 - (distance-5e3)/45e3);
-
- if (intensity > 0) {
- Bitmap* tmp_frame = frames;
- double tmp_shade = shade;
- int tmp_w = w;
- int tmp_h = h;
-
- if (glow->Width() != frames->Width()) {
- double wscale = glow->Width() / frames->Width();
- double hscale = glow->Height() / frames->Height();
-
- w = (int) (w * wscale);
- h = (int) (h * hscale);
- }
-
- shade = intensity;
- frames = glow;
-
- Sprite::Render(video, flags);
-
- frames = tmp_frame;
- shade = tmp_shade;
- w = tmp_w;
- h = tmp_h;
- }
- }
- }
- }
- }
- }
-
- if (effective_radius-radius > 0.1) {
- double scale_up = effective_radius / radius;
- int tmp_w = w;
- int tmp_h = h;
-
- w = (int) (w * scale_up);
- h = (int) (h * scale_up);
-
- Sprite::Render(video, flags);
-
- w = tmp_w;
- h = tmp_h;
- }
-
- else {
- Sprite::Render(video, flags);
- }
-
- if (bias) video->SetRenderState(Video::Z_BIAS, 0);
- if (z_disable) video->SetRenderState(Video::Z_ENABLE, true);
- }
-}
-