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-rw-r--r--Stars45/DriveSprite.cpp152
1 files changed, 76 insertions, 76 deletions
diff --git a/Stars45/DriveSprite.cpp b/Stars45/DriveSprite.cpp
index c38adc7..4da8b82 100644
--- a/Stars45/DriveSprite.cpp
+++ b/Stars45/DriveSprite.cpp
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2005. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: DriveSprite.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: DriveSprite.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Sprite for rendering drive flares. Remains visible at extreme ranges.
+ OVERVIEW
+ ========
+ Sprite for rendering drive flares. Remains visible at extreme ranges.
*/
#include "MemDebug.h"
@@ -23,16 +23,16 @@
// +--------------------------------------------------------------------+
DriveSprite::DriveSprite()
- : Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0)
+: Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0)
{ luminous = true; }
DriveSprite::DriveSprite(Bitmap* animation, Bitmap* g)
- : Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0)
+: Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0)
{ luminous = true; }
DriveSprite::DriveSprite(Bitmap* animation, int length, int repeat, int share)
- : Sprite(animation, length, repeat, share), glow(0), effective_radius(0),
- front(0,0,0), bias(0)
+: Sprite(animation, length, repeat, share), glow(0), effective_radius(0),
+front(0,0,0), bias(0)
{ luminous = true; }
DriveSprite::~DriveSprite()
@@ -43,14 +43,14 @@ DriveSprite::~DriveSprite()
void
DriveSprite::SetFront(const Vec3& f)
{
- front = f;
- front.Normalize();
+ front = f;
+ front.Normalize();
}
void
DriveSprite::SetBias(DWORD b)
{
- bias = b;
+ bias = b;
}
// +--------------------------------------------------------------------+
@@ -58,86 +58,86 @@ DriveSprite::SetBias(DWORD b)
void
DriveSprite::Render(Video* video, DWORD flags)
{
- if (!video || ((flags & RENDER_ADDITIVE) == 0))
- return;
+ if (!video || ((flags & RENDER_ADDITIVE) == 0))
+ return;
- if (shade > 0 && !hidden && (life > 0 || loop)) {
- const Camera* cam = video->GetCamera();
- bool z_disable = false;
+ if (shade > 0 && !hidden && (life > 0 || loop)) {
+ const Camera* cam = video->GetCamera();
+ bool z_disable = false;
- if (bias)
- video->SetRenderState(Video::Z_BIAS, bias);
+ if (bias)
+ video->SetRenderState(Video::Z_BIAS, bias);
- if (front.length()) {
- Point test = loc;
+ if (front.length()) {
+ Point test = loc;
- if (scene && cam) {
- Vec3 dir = front;
+ if (scene && cam) {
+ Vec3 dir = front;
- double intensity = cam->vpn() * dir * -1;
- double distance = Point(cam->Pos() - test).length();
+ double intensity = cam->vpn() * dir * -1;
+ double distance = Point(cam->Pos() - test).length();
- if (intensity > 0.05) {
- if (!scene->IsLightObscured(cam->Pos(), test, 8)) {
- video->SetRenderState(Video::Z_ENABLE, false);
- z_disable = true;
+ if (intensity > 0.05) {
+ if (!scene->IsLightObscured(cam->Pos(), test, 8)) {
+ video->SetRenderState(Video::Z_ENABLE, false);
+ z_disable = true;
- if (glow) {
- intensity = pow(intensity, 3);
+ if (glow) {
+ intensity = pow(intensity, 3);
- if (distance > 5e3)
- intensity *= (1 - (distance-5e3)/45e3);
+ if (distance > 5e3)
+ intensity *= (1 - (distance-5e3)/45e3);
- if (intensity > 0) {
- Bitmap* tmp_frame = frames;
- double tmp_shade = shade;
- int tmp_w = w;
- int tmp_h = h;
+ if (intensity > 0) {
+ Bitmap* tmp_frame = frames;
+ double tmp_shade = shade;
+ int tmp_w = w;
+ int tmp_h = h;
- if (glow->Width() != frames->Width()) {
- double wscale = glow->Width() / frames->Width();
- double hscale = glow->Height() / frames->Height();
+ if (glow->Width() != frames->Width()) {
+ double wscale = glow->Width() / frames->Width();
+ double hscale = glow->Height() / frames->Height();
- w = (int) (w * wscale);
- h = (int) (h * hscale);
- }
+ w = (int) (w * wscale);
+ h = (int) (h * hscale);
+ }
- shade = intensity;
- frames = glow;
+ shade = intensity;
+ frames = glow;
- Sprite::Render(video, flags);
+ Sprite::Render(video, flags);
- frames = tmp_frame;
- shade = tmp_shade;
- w = tmp_w;
- h = tmp_h;
- }
- }
- }
- }
- }
- }
+ frames = tmp_frame;
+ shade = tmp_shade;
+ w = tmp_w;
+ h = tmp_h;
+ }
+ }
+ }
+ }
+ }
+ }
- if (effective_radius-radius > 0.1) {
- double scale_up = effective_radius / radius;
- int tmp_w = w;
- int tmp_h = h;
+ if (effective_radius-radius > 0.1) {
+ double scale_up = effective_radius / radius;
+ int tmp_w = w;
+ int tmp_h = h;
- w = (int) (w * scale_up);
- h = (int) (h * scale_up);
+ w = (int) (w * scale_up);
+ h = (int) (h * scale_up);
- Sprite::Render(video, flags);
+ Sprite::Render(video, flags);
- w = tmp_w;
- h = tmp_h;
- }
+ w = tmp_w;
+ h = tmp_h;
+ }
- else {
- Sprite::Render(video, flags);
- }
+ else {
+ Sprite::Render(video, flags);
+ }
- if (bias) video->SetRenderState(Video::Z_BIAS, 0);
- if (z_disable) video->SetRenderState(Video::Z_ENABLE, true);
- }
+ if (bias) video->SetRenderState(Video::Z_BIAS, 0);
+ if (z_disable) video->SetRenderState(Video::Z_ENABLE, true);
+ }
}