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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: DisplayView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ View class for Radio Communications HUD Overlay
+*/
+
+#ifndef DisplayView_h
+#define DisplayView_h
+
+#include "Types.h"
+#include "View.h"
+#include "SimObject.h"
+#include "Color.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Bitmap;
+class DisplayElement;
+class Font;
+
+// +--------------------------------------------------------------------+
+
+class DisplayView : public View
+{
+public:
+ DisplayView(Window* c);
+ virtual ~DisplayView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void ClearDisplay();
+
+ virtual void AddText(const char* txt,
+ Font* font,
+ Color color,
+ const Rect& rect,
+ double hold = 1e9,
+ double fade_in = 0,
+ double fade_out = 0);
+
+ virtual void AddImage(Bitmap* bmp,
+ Color color,
+ int blend,
+ const Rect& rect,
+ double hold = 1e9,
+ double fade_in = 0,
+ double fade_out = 0);
+
+ static DisplayView* GetInstance();
+
+protected:
+ int width, height;
+ double xcenter, ycenter;
+
+ List<DisplayElement>
+ elements;
+};
+
+#endif DisplayView_h
+