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-rw-r--r--Stars45/DetailSet.cpp254
1 files changed, 127 insertions, 127 deletions
diff --git a/Stars45/DetailSet.cpp b/Stars45/DetailSet.cpp
index 39f49d0..b8f2f0c 100644
--- a/Stars45/DetailSet.cpp
+++ b/Stars45/DetailSet.cpp
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: DetailSet.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: DetailSet.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Level of Detail manager class
+ OVERVIEW
+ ========
+ Level of Detail manager class
*/
#include "MemDebug.h"
@@ -27,17 +27,17 @@ Point DetailSet::ref_loc;
DetailSet::DetailSet()
{
- for (int i = 0; i < MAX_DETAIL; i++)
- rad[i] = 0;
+ for (int i = 0; i < MAX_DETAIL; i++)
+ rad[i] = 0;
- index = -1;
- levels = 0;
- rgn = 0;
+ index = -1;
+ levels = 0;
+ rgn = 0;
}
DetailSet::~DetailSet()
{
- Destroy();
+ Destroy();
}
// +--------------------------------------------------------------------+
@@ -45,87 +45,87 @@ DetailSet::~DetailSet()
int
DetailSet::DefineLevel(double r, Graphic* g, Point* o, Point* spin_rate)
{
- if (levels < MAX_DETAIL && rep[levels].size() == 0) {
- rad[levels] = r;
-
- if (g)
- rep[levels].append(g);
-
- if (o)
- off[levels].append(o);
-
- else if (g)
- off[levels].append(new(__FILE__,__LINE__) Point(0,0,0));
-
- if (rate.size() == 0) {
- if (spin_rate) {
- rate.append(spin_rate);
-
- // randomize the initial orientation:
- Point* initial_spin = new(__FILE__,__LINE__) Point();
- if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
- if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
- if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
-
- spin.append(initial_spin);
- }
- else {
- rate.append(new(__FILE__,__LINE__) Point());
- spin.append(new(__FILE__,__LINE__) Point());
- }
- }
- else {
- if (spin_rate)
- rate[ rep[levels].size() - 1 ] = spin_rate;
- }
-
- levels++;
- }
-
- return levels-1;
+ if (levels < MAX_DETAIL && rep[levels].size() == 0) {
+ rad[levels] = r;
+
+ if (g)
+ rep[levels].append(g);
+
+ if (o)
+ off[levels].append(o);
+
+ else if (g)
+ off[levels].append(new(__FILE__,__LINE__) Point(0,0,0));
+
+ if (rate.size() == 0) {
+ if (spin_rate) {
+ rate.append(spin_rate);
+
+ // randomize the initial orientation:
+ Point* initial_spin = new(__FILE__,__LINE__) Point();
+ if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
+ if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
+ if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
+
+ spin.append(initial_spin);
+ }
+ else {
+ rate.append(new(__FILE__,__LINE__) Point());
+ spin.append(new(__FILE__,__LINE__) Point());
+ }
+ }
+ else {
+ if (spin_rate)
+ rate[ rep[levels].size() - 1 ] = spin_rate;
+ }
+
+ levels++;
+ }
+
+ return levels-1;
}
void
DetailSet::AddToLevel(int level, Graphic* g, Point* offset, Point* spin_rate)
{
- if (g && level >= 0 && level < levels) {
- rep[level].append(g);
-
- if (!offset)
- offset = new(__FILE__,__LINE__) Point(0,0,0);
-
- off[level].append(offset);
-
- if (spin_rate) {
- int nrep = rep[level].size();
- if (nrep > rate.size())
- rate.append(spin_rate);
- else
- rate[ nrep-1 ] = spin_rate;
- }
-
- if (spin.size() < rep[level].size()) {
- Point* initial_spin = new(__FILE__,__LINE__) Point();
-
- if (spin_rate) {
- // randomize the initial orientation:
- if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
- if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
- if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
- }
-
- spin.append(initial_spin);
- }
- }
+ if (g && level >= 0 && level < levels) {
+ rep[level].append(g);
+
+ if (!offset)
+ offset = new(__FILE__,__LINE__) Point(0,0,0);
+
+ off[level].append(offset);
+
+ if (spin_rate) {
+ int nrep = rep[level].size();
+ if (nrep > rate.size())
+ rate.append(spin_rate);
+ else
+ rate[ nrep-1 ] = spin_rate;
+ }
+
+ if (spin.size() < rep[level].size()) {
+ Point* initial_spin = new(__FILE__,__LINE__) Point();
+
+ if (spin_rate) {
+ // randomize the initial orientation:
+ if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
+ if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
+ if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
+ }
+
+ spin.append(initial_spin);
+ }
+ }
}
int
DetailSet::NumModels(int level) const
{
- if (level >= 0 && level < levels)
- return rep[level].size();
+ if (level >= 0 && level < levels)
+ return rep[level].size();
- return 0;
+ return 0;
}
// +--------------------------------------------------------------------+
@@ -133,8 +133,8 @@ DetailSet::NumModels(int level) const
void
DetailSet::ExecFrame(double seconds)
{
- for (int i = 0; i < spin.size() && i < rate.size(); i++)
- (*spin[i]) += (*rate[i]) * seconds;
+ for (int i = 0; i < spin.size() && i < rate.size(); i++)
+ (*spin[i]) += (*rate[i]) * seconds;
}
// +--------------------------------------------------------------------+
@@ -142,8 +142,8 @@ DetailSet::ExecFrame(double seconds)
void
DetailSet::SetLocation(SimRegion* r, const Point& p)
{
- rgn = r;
- loc = p;
+ rgn = r;
+ loc = p;
}
// +--------------------------------------------------------------------+
@@ -151,8 +151,8 @@ DetailSet::SetLocation(SimRegion* r, const Point& p)
void
DetailSet::SetReference(SimRegion* r, const Point& p)
{
- ref_rgn = r;
- ref_loc = p;
+ ref_rgn = r;
+ ref_loc = p;
}
// +--------------------------------------------------------------------+
@@ -160,22 +160,22 @@ DetailSet::SetReference(SimRegion* r, const Point& p)
int
DetailSet::GetDetailLevel()
{
- index = 0;
-
- if (rgn == ref_rgn) {
- double screen_width = Game::GetScreenWidth();
- Point delta = loc - ref_loc;
- double distance = delta.length();
-
- for (int i = 1; i < levels && rad[i] > 0; i++) {
- double apparent_feature_size = (rad[i] * screen_width) / distance;
-
- if (apparent_feature_size > 0.4)
- index = i;
- }
- }
-
- return index;
+ index = 0;
+
+ if (rgn == ref_rgn) {
+ double screen_width = Game::GetScreenWidth();
+ Point delta = loc - ref_loc;
+ double distance = delta.length();
+
+ for (int i = 1; i < levels && rad[i] > 0; i++) {
+ double apparent_feature_size = (rad[i] * screen_width) / distance;
+
+ if (apparent_feature_size > 0.4)
+ index = i;
+ }
+ }
+
+ return index;
}
// +--------------------------------------------------------------------+
@@ -183,28 +183,28 @@ DetailSet::GetDetailLevel()
Graphic*
DetailSet::GetRep(int level, int n)
{
- if (level >= 0 && level < levels && n >= 0 && n < rep[level].size())
- return rep[level].at(n);
-
- return 0;
+ if (level >= 0 && level < levels && n >= 0 && n < rep[level].size())
+ return rep[level].at(n);
+
+ return 0;
}
Point
DetailSet::GetOffset(int level, int n)
{
- if (level >= 0 && level < levels && n >= 0 && n < off[level].size())
- return *(off[level].at(n));
-
- return Point();
+ if (level >= 0 && level < levels && n >= 0 && n < off[level].size())
+ return *(off[level].at(n));
+
+ return Point();
}
Point
DetailSet::GetSpin(int level, int n)
{
- if (n >= 0 && n < spin.size())
- return *(spin.at(n));
+ if (n >= 0 && n < spin.size())
+ return *(spin.at(n));
- return Point();
+ return Point();
}
// +--------------------------------------------------------------------+
@@ -212,17 +212,17 @@ DetailSet::GetSpin(int level, int n)
void
DetailSet::Destroy()
{
- for (int i = 0; i < levels; i++) {
- ListIter<Graphic> iter = rep[i];
+ for (int i = 0; i < levels; i++) {
+ ListIter<Graphic> iter = rep[i];
- while (++iter) {
- Graphic* g = iter.removeItem();
- g->Destroy(); // this will delete the object (g)
- }
+ while (++iter) {
+ Graphic* g = iter.removeItem();
+ g->Destroy(); // this will delete the object (g)
+ }
- off[i].destroy();
- }
+ off[i].destroy();
+ }
- rate.destroy();
- spin.destroy();
+ rate.destroy();
+ spin.destroy();
}