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-rw-r--r--Stars45/DebriefDlg.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/Stars45/DebriefDlg.h b/Stars45/DebriefDlg.h
index 8c0fce4..5438bcc 100644
--- a/Stars45/DebriefDlg.h
+++ b/Stars45/DebriefDlg.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: DebriefDlg.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: DebriefDlg.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Mission Debriefing Dialog Active Window class
+ OVERVIEW
+ ========
+ Mission Debriefing Dialog Active Window class
*/
#ifndef DebriefDlg_h
@@ -38,43 +38,43 @@ class Ship;
class DebriefDlg : public FormWindow
{
public:
- DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr);
- virtual ~DebriefDlg();
+ DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr);
+ virtual ~DebriefDlg();
- virtual void RegisterControls();
- virtual void ExecFrame();
- virtual void Show();
+ virtual void RegisterControls();
+ virtual void ExecFrame();
+ virtual void Show();
+
+ // Operations:
+ virtual void OnClose(AWEvent* event);
+ virtual void OnUnit(AWEvent* event);
- // Operations:
- virtual void OnClose(AWEvent* event);
- virtual void OnUnit(AWEvent* event);
-
protected:
- virtual void DrawUnits();
+ virtual void DrawUnits();
- PlanScreen* manager;
- Button* close_btn;
+ PlanScreen* manager;
+ Button* close_btn;
- ActiveWindow* mission_name;
- ActiveWindow* mission_system;
- ActiveWindow* mission_sector;
- ActiveWindow* mission_time_start;
+ ActiveWindow* mission_name;
+ ActiveWindow* mission_system;
+ ActiveWindow* mission_sector;
+ ActiveWindow* mission_time_start;
- ActiveWindow* objectives;
- ActiveWindow* situation;
- ActiveWindow* mission_score;
+ ActiveWindow* objectives;
+ ActiveWindow* situation;
+ ActiveWindow* mission_score;
- ListBox* unit_list;
- ListBox* summary_list;
- ListBox* event_list;
+ ListBox* unit_list;
+ ListBox* summary_list;
+ ListBox* event_list;
- Campaign* campaign;
- Mission* mission;
- MissionInfo* info;
- int unit_index;
+ Campaign* campaign;
+ Mission* mission;
+ MissionInfo* info;
+ int unit_index;
- Sim* sim;
- Ship* ship;
+ Sim* sim;
+ Ship* ship;
};
#endif DebriefDlg_h