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-rw-r--r--Stars45/DebriefDlg.cpp522
1 files changed, 261 insertions, 261 deletions
diff --git a/Stars45/DebriefDlg.cpp b/Stars45/DebriefDlg.cpp
index ea2fab2..d2ad102 100644
--- a/Stars45/DebriefDlg.cpp
+++ b/Stars45/DebriefDlg.cpp
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: DebriefDlg.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: DebriefDlg.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Mission Debriefing Dialog Active Window class
+ OVERVIEW
+ ========
+ Mission Debriefing Dialog Active Window class
*/
#include "MemDebug.h"
@@ -49,16 +49,16 @@ DEF_MAP_CLIENT(DebriefDlg, OnUnit);
// +--------------------------------------------------------------------+
DebriefDlg::DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr)
- : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
- close_btn(0), campaign(0), mission(0),
- unit_index(0), info(0), sim(0), ship(0)
+: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
+close_btn(0), campaign(0), mission(0),
+unit_index(0), info(0), sim(0), ship(0)
{
- campaign = Campaign::GetCampaign();
+ campaign = Campaign::GetCampaign();
- if (campaign)
- mission = campaign->GetMission();
+ if (campaign)
+ mission = campaign->GetMission();
- Init(def);
+ Init(def);
}
DebriefDlg::~DebriefDlg()
@@ -70,25 +70,25 @@ DebriefDlg::~DebriefDlg()
void
DebriefDlg::RegisterControls()
{
- mission_name = FindControl(200);
- mission_system = FindControl(202);
- mission_sector = FindControl(204);
- mission_time_start = FindControl(206);
+ mission_name = FindControl(200);
+ mission_system = FindControl(202);
+ mission_sector = FindControl(204);
+ mission_time_start = FindControl(206);
- objectives = FindControl(210);
- situation = FindControl(240);
- mission_score = FindControl(211);
- unit_list = (ListBox*) FindControl(320);
- summary_list = (ListBox*) FindControl(330);
- event_list = (ListBox*) FindControl(340);
+ objectives = FindControl(210);
+ situation = FindControl(240);
+ mission_score = FindControl(211);
+ unit_list = (ListBox*) FindControl(320);
+ summary_list = (ListBox*) FindControl(330);
+ event_list = (ListBox*) FindControl(340);
- if (unit_list)
- REGISTER_CLIENT(EID_SELECT, unit_list, DebriefDlg, OnUnit);
+ if (unit_list)
+ REGISTER_CLIENT(EID_SELECT, unit_list, DebriefDlg, OnUnit);
- close_btn = (Button*) FindControl(1);
+ close_btn = (Button*) FindControl(1);
- if (close_btn)
- REGISTER_CLIENT(EID_CLICK, close_btn, DebriefDlg, OnClose);
+ if (close_btn)
+ REGISTER_CLIENT(EID_CLICK, close_btn, DebriefDlg, OnClose);
}
// +--------------------------------------------------------------------+
@@ -96,115 +96,115 @@ DebriefDlg::RegisterControls()
void
DebriefDlg::Show()
{
- FormWindow::Show();
- Game::SetTimeCompression(1);
-
- mission = 0;
- campaign = Campaign::GetCampaign();
- sim = Sim::GetSim();
-
- if (sim)
- ship = sim->GetPlayerShip();
-
- if (campaign)
- mission = campaign->GetMission();
-
- if (mission_name) {
- if (mission)
- mission_name->SetText(mission->Name());
- else
- mission_name->SetText(Game::GetText("DebriefDlg.mission-name"));
- }
-
- if (mission_system) {
- mission_system->SetText("");
-
- if (mission) {
- StarSystem* sys = mission->GetStarSystem();
-
- if (sys)
- mission_system->SetText(sys->Name());
- }
- }
-
- if (mission_sector) {
- mission_sector->SetText("");
-
- if (mission) {
- MissionElement* elem = mission->GetElements()[0];
-
- if (elem)
- mission_sector->SetText(elem->Region());
- }
- }
-
- if (mission_time_start) {
- if (mission) {
- char txt[32];
- FormatDayTime(txt, mission->Start());
- mission_time_start->SetText(txt);
- }
- }
-
- if (objectives) {
- bool found_objectives = false;
-
- if (sim && sim->GetPlayerElement()) {
- Text text;
- Element* elem = sim->GetPlayerElement();
-
- for (int i = 0; i < elem->NumObjectives(); i++) {
- Instruction* obj = elem->GetObjective(i);
- text += Text("* ") + obj->GetDescription() + Text("\n");
-
- found_objectives = true;
- }
-
- objectives->SetText(text);
- }
-
- if (!found_objectives) {
- if (mission)
- objectives->SetText(mission->Objective());
- else
- objectives->SetText(Game::GetText("DebriefDlg.unspecified"));
- }
- }
-
- if (situation) {
- if (mission)
- situation->SetText(mission->Situation());
- else
- situation->SetText(Game::GetText("DebriefDlg.unknown"));
- }
-
- if (mission_score) {
- mission_score->SetText(Game::GetText("DebriefDlg.no-stats"));
-
- if (ship) {
- for (int i = 0; i < ShipStats::NumStats(); i++) {
- ShipStats* stats = ShipStats::GetStats(i);
- if (stats && !strcmp(ship->Name(), stats->GetName())) {
- stats->Summarize();
-
- Player* player = Player::GetCurrentPlayer();
- int points = stats->GetPoints() +
- stats->GetCommandPoints();
-
- if (player && sim)
- points = player->GetMissionPoints(stats, sim->StartTime()) +
- stats->GetCommandPoints();
-
- char score[32];
- sprintf(score, "%d %s", points, Game::GetText("DebriefDlg.points").data());
- mission_score->SetText(score);
- break;
- }
- }
- }
- }
-
- DrawUnits();
+ FormWindow::Show();
+ Game::SetTimeCompression(1);
+
+ mission = 0;
+ campaign = Campaign::GetCampaign();
+ sim = Sim::GetSim();
+
+ if (sim)
+ ship = sim->GetPlayerShip();
+
+ if (campaign)
+ mission = campaign->GetMission();
+
+ if (mission_name) {
+ if (mission)
+ mission_name->SetText(mission->Name());
+ else
+ mission_name->SetText(Game::GetText("DebriefDlg.mission-name"));
+ }
+
+ if (mission_system) {
+ mission_system->SetText("");
+
+ if (mission) {
+ StarSystem* sys = mission->GetStarSystem();
+
+ if (sys)
+ mission_system->SetText(sys->Name());
+ }
+ }
+
+ if (mission_sector) {
+ mission_sector->SetText("");
+
+ if (mission) {
+ MissionElement* elem = mission->GetElements()[0];
+
+ if (elem)
+ mission_sector->SetText(elem->Region());
+ }
+ }
+
+ if (mission_time_start) {
+ if (mission) {
+ char txt[32];
+ FormatDayTime(txt, mission->Start());
+ mission_time_start->SetText(txt);
+ }
+ }
+
+ if (objectives) {
+ bool found_objectives = false;
+
+ if (sim && sim->GetPlayerElement()) {
+ Text text;
+ Element* elem = sim->GetPlayerElement();
+
+ for (int i = 0; i < elem->NumObjectives(); i++) {
+ Instruction* obj = elem->GetObjective(i);
+ text += Text("* ") + obj->GetDescription() + Text("\n");
+
+ found_objectives = true;
+ }
+
+ objectives->SetText(text);
+ }
+
+ if (!found_objectives) {
+ if (mission)
+ objectives->SetText(mission->Objective());
+ else
+ objectives->SetText(Game::GetText("DebriefDlg.unspecified"));
+ }
+ }
+
+ if (situation) {
+ if (mission)
+ situation->SetText(mission->Situation());
+ else
+ situation->SetText(Game::GetText("DebriefDlg.unknown"));
+ }
+
+ if (mission_score) {
+ mission_score->SetText(Game::GetText("DebriefDlg.no-stats"));
+
+ if (ship) {
+ for (int i = 0; i < ShipStats::NumStats(); i++) {
+ ShipStats* stats = ShipStats::GetStats(i);
+ if (stats && !strcmp(ship->Name(), stats->GetName())) {
+ stats->Summarize();
+
+ Player* player = Player::GetCurrentPlayer();
+ int points = stats->GetPoints() +
+ stats->GetCommandPoints();
+
+ if (player && sim)
+ points = player->GetMissionPoints(stats, sim->StartTime()) +
+ stats->GetCommandPoints();
+
+ char score[32];
+ sprintf(score, "%d %s", points, Game::GetText("DebriefDlg.points").data());
+ mission_score->SetText(score);
+ break;
+ }
+ }
+ }
+ }
+
+ DrawUnits();
}
// +--------------------------------------------------------------------+
@@ -212,38 +212,38 @@ DebriefDlg::Show()
void
DebriefDlg::DrawUnits()
{
- if (mission) {
- if (unit_list) {
- unit_list->ClearItems();
-
- int seln = -1;
- bool netgame = false;
-
- if (sim && sim->IsNetGame())
- netgame = true;
-
- for (int i = 0; i < ShipStats::NumStats(); i++) {
- ShipStats* stats = ShipStats::GetStats(i);
- stats->Summarize();
-
- if (netgame || (stats->GetIFF() == mission->Team() &&
- !strcmp(stats->GetRegion(), mission->GetRegion()))) {
- int n = unit_list->AddItemWithData(" ", i) - 1;
- unit_list->SetItemText(n, 1, stats->GetName());
- unit_list->SetItemText(n, 2, stats->GetRole());
- unit_list->SetItemText(n, 3, stats->GetType());
-
- if (ship && !strcmp(ship->Name(), stats->GetName()))
- seln = n;
- }
- }
-
- if (seln >= 0) {
- unit_list->SetSelected(seln);
- OnUnit(0);
- }
- }
- }
+ if (mission) {
+ if (unit_list) {
+ unit_list->ClearItems();
+
+ int seln = -1;
+ bool netgame = false;
+
+ if (sim && sim->IsNetGame())
+ netgame = true;
+
+ for (int i = 0; i < ShipStats::NumStats(); i++) {
+ ShipStats* stats = ShipStats::GetStats(i);
+ stats->Summarize();
+
+ if (netgame || (stats->GetIFF() == mission->Team() &&
+ !strcmp(stats->GetRegion(), mission->GetRegion()))) {
+ int n = unit_list->AddItemWithData(" ", i) - 1;
+ unit_list->SetItemText(n, 1, stats->GetName());
+ unit_list->SetItemText(n, 2, stats->GetRole());
+ unit_list->SetItemText(n, 3, stats->GetType());
+
+ if (ship && !strcmp(ship->Name(), stats->GetName()))
+ seln = n;
+ }
+ }
+
+ if (seln >= 0) {
+ unit_list->SetSelected(seln);
+ OnUnit(0);
+ }
+ }
+ }
}
// +--------------------------------------------------------------------+
@@ -251,14 +251,14 @@ DebriefDlg::DrawUnits()
void
DebriefDlg::ExecFrame()
{
- if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) {
- unit_list->SetSelected(0);
- OnUnit(0);
- }
-
- if (Keyboard::KeyDown(VK_RETURN)) {
- OnClose(0);
- }
+ if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) {
+ unit_list->SetSelected(0);
+ OnUnit(0);
+ }
+
+ if (Keyboard::KeyDown(VK_RETURN)) {
+ OnClose(0);
+ }
}
// +--------------------------------------------------------------------+
@@ -266,72 +266,72 @@ DebriefDlg::ExecFrame()
void
DebriefDlg::OnUnit(AWEvent* event)
{
- if (!unit_list || !event_list || !summary_list)
- return;
+ if (!unit_list || !event_list || !summary_list)
+ return;
- summary_list->ClearItems();
- event_list->ClearItems();
+ summary_list->ClearItems();
+ event_list->ClearItems();
- int seln = unit_list->GetSelection();
- int unit = unit_list->GetItemData(seln);
+ int seln = unit_list->GetSelection();
+ int unit = unit_list->GetItemData(seln);
- ShipStats* stats = ShipStats::GetStats(unit);
- if (stats) {
- stats->Summarize();
+ ShipStats* stats = ShipStats::GetStats(unit);
+ if (stats) {
+ stats->Summarize();
- char txt[64];
- int i = 0;
+ char txt[64];
+ int i = 0;
- sprintf(txt, "%d", stats->GetGunShots());
- summary_list->AddItem("Guns Fired: ");
- summary_list->SetItemText(i++, 1, txt);
+ sprintf(txt, "%d", stats->GetGunShots());
+ summary_list->AddItem("Guns Fired: ");
+ summary_list->SetItemText(i++, 1, txt);
- sprintf(txt, "%d", stats->GetGunHits());
- summary_list->AddItem("Gun Hits: ");
- summary_list->SetItemText(i++, 1, txt);
+ sprintf(txt, "%d", stats->GetGunHits());
+ summary_list->AddItem("Gun Hits: ");
+ summary_list->SetItemText(i++, 1, txt);
- sprintf(txt, "%d", stats->GetGunKills());
- summary_list->AddItem("Gun Kills: ");
- summary_list->SetItemText(i++, 1, txt);
+ sprintf(txt, "%d", stats->GetGunKills());
+ summary_list->AddItem("Gun Kills: ");
+ summary_list->SetItemText(i++, 1, txt);
- // one line spacer:
- summary_list->AddItem(" ");
- i++;
+ // one line spacer:
+ summary_list->AddItem(" ");
+ i++;
- sprintf(txt, "%d", stats->GetMissileShots());
- summary_list->AddItem("Missiles Fired: ");
- summary_list->SetItemText(i++, 1, txt);
+ sprintf(txt, "%d", stats->GetMissileShots());
+ summary_list->AddItem("Missiles Fired: ");
+ summary_list->SetItemText(i++, 1, txt);
- sprintf(txt, "%d", stats->GetMissileHits());
- summary_list->AddItem("Missile Hits: ");
- summary_list->SetItemText(i++, 1, txt);
+ sprintf(txt, "%d", stats->GetMissileHits());
+ summary_list->AddItem("Missile Hits: ");
+ summary_list->SetItemText(i++, 1, txt);
- sprintf(txt, "%d", stats->GetMissileKills());
- summary_list->AddItem("Missile Kills: ");
- summary_list->SetItemText(i++, 1, txt);
+ sprintf(txt, "%d", stats->GetMissileKills());
+ summary_list->AddItem("Missile Kills: ");
+ summary_list->SetItemText(i++, 1, txt);
- i = 0;
- ListIter<SimEvent> iter = stats->GetEvents();
- while (++iter) {
- SimEvent* event = iter.value();
+ i = 0;
+ ListIter<SimEvent> iter = stats->GetEvents();
+ while (++iter) {
+ SimEvent* event = iter.value();
- char txt[64];
- int time = event->GetTime();
+ char txt[64];
+ int time = event->GetTime();
- if (time > 24 * 60 * 60)
- FormatDayTime(txt, time);
- else
- FormatTime(txt, time);
+ if (time > 24 * 60 * 60)
+ FormatDayTime(txt, time);
+ else
+ FormatTime(txt, time);
- event_list->AddItem(txt);
- event_list->SetItemText(i, 1, event->GetEventDesc());
+ event_list->AddItem(txt);
+ event_list->SetItemText(i, 1, event->GetEventDesc());
- if (event->GetTarget())
- event_list->SetItemText(i, 2, event->GetTarget());
+ if (event->GetTarget())
+ event_list->SetItemText(i, 2, event->GetTarget());
- i++;
- }
- }
+ i++;
+ }
+ }
}
// +--------------------------------------------------------------------+
@@ -339,37 +339,37 @@ DebriefDlg::OnUnit(AWEvent* event)
void
DebriefDlg::OnClose(AWEvent* event)
{
- Sim* sim = Sim::GetSim();
-
- sim->CommitMission();
- sim->UnloadMission();
-
- NetLobby* lobby = NetLobby::GetInstance();
- if (lobby && lobby->IsHost()) {
- lobby->SelectMission(0);
- lobby->ExecFrame();
- }
-
- Player* player = Player::GetCurrentPlayer();
- if (player && player->ShowAward()) {
- manager->ShowAwardDlg();
- }
-
- else {
- Starshatter* stars = Starshatter::GetInstance();
-
- if (stars) {
- Mouse::Show(false);
-
- Campaign* campaign = Campaign::GetCampaign();
- if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
- stars->SetGameMode(Starshatter::CMPN_MODE);
- else
- stars->SetGameMode(Starshatter::MENU_MODE);
- }
-
- else {
- Game::Panic("DebriefDlg::OnClose() - Game instance not found");
- }
- }
+ Sim* sim = Sim::GetSim();
+
+ sim->CommitMission();
+ sim->UnloadMission();
+
+ NetLobby* lobby = NetLobby::GetInstance();
+ if (lobby && lobby->IsHost()) {
+ lobby->SelectMission(0);
+ lobby->ExecFrame();
+ }
+
+ Player* player = Player::GetCurrentPlayer();
+ if (player && player->ShowAward()) {
+ manager->ShowAwardDlg();
+ }
+
+ else {
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ Mouse::Show(false);
+
+ Campaign* campaign = Campaign::GetCampaign();
+ if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
+ stars->SetGameMode(Starshatter::CMPN_MODE);
+ else
+ stars->SetGameMode(Starshatter::MENU_MODE);
+ }
+
+ else {
+ Game::Panic("DebriefDlg::OnClose() - Game instance not found");
+ }
+ }
}