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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CtlDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Control Options (keyboard/joystick) Dialog Active Window class
+*/
+
+#ifndef CtlDlg_h
+#define CtlDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Font.h"
+
+// +--------------------------------------------------------------------+
+
+class BaseScreen;
+class MenuScreen;
+class GameScreen;
+
+// +--------------------------------------------------------------------+
+
+class CtlDlg : public FormWindow
+{
+public:
+ CtlDlg(Screen* s, FormDef& def, BaseScreen* mgr);
+ virtual ~CtlDlg();
+
+ virtual void RegisterControls();
+ virtual void Show();
+ virtual void ExecFrame();
+
+ // Operations:
+ virtual void OnCommand(AWEvent* event);
+ virtual void OnCategory(AWEvent* event);
+
+ virtual void OnControlModel(AWEvent* event);
+
+ virtual void OnJoySelect(AWEvent* event);
+ virtual void OnJoyThrottle(AWEvent* event);
+ virtual void OnJoyRudder(AWEvent* event);
+ virtual void OnJoySensitivity(AWEvent* event);
+ virtual void OnJoyAxis(AWEvent* event);
+
+ virtual void OnMouseSelect(AWEvent* event);
+ virtual void OnMouseSensitivity(AWEvent* event);
+ virtual void OnMouseInvert(AWEvent* event);
+
+ virtual void Apply();
+ virtual void Cancel();
+
+ virtual void OnApply(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+
+ virtual void OnAudio(AWEvent* event);
+ virtual void OnVideo(AWEvent* event);
+ virtual void OnOptions(AWEvent* event);
+ virtual void OnControls(AWEvent* event);
+ virtual void OnMod(AWEvent* event);
+
+protected:
+ void ShowCategory();
+ void UpdateCategory();
+
+ BaseScreen* manager;
+
+ Button* category[4];
+ ListBox* commands;
+ int command_index;
+
+ ComboBox* control_model_combo;
+
+ ComboBox* joy_select_combo;
+ ComboBox* joy_throttle_combo;
+ ComboBox* joy_rudder_combo;
+ Slider* joy_sensitivity_slider;
+ Button* joy_axis_button;
+
+ ComboBox* mouse_select_combo;
+ Slider* mouse_sensitivity_slider;
+ Button* mouse_invert_checkbox;
+
+ Button* aud_btn;
+ Button* vid_btn;
+ Button* opt_btn;
+ Button* ctl_btn;
+ Button* mod_btn;
+
+ Button* apply;
+ Button* cancel;
+
+ int selected_category;
+ int control_model;
+
+ int joy_select;
+ int joy_throttle;
+ int joy_rudder;
+ int joy_sensitivity;
+
+ int mouse_select;
+ int mouse_sensitivity;
+ int mouse_invert;
+
+ bool closed;
+};
+
+#endif CtlDlg_h
+