diff options
Diffstat (limited to 'Stars45/Component.h')
-rw-r--r-- | Stars45/Component.h | 224 |
1 files changed, 124 insertions, 100 deletions
diff --git a/Stars45/Component.h b/Stars45/Component.h index f18d876..3c53093 100644 --- a/Stars45/Component.h +++ b/Stars45/Component.h @@ -1,100 +1,124 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Component.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Generic ship system sub-component class
-*/
-
-#ifndef Component_h
-#define Component_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class ComponentDesign
-{
-public:
- static const char* TYPENAME() { return "ComponentDesign"; }
-
- ComponentDesign();
- ~ComponentDesign();
- int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); }
-
- // identification:
- Text name;
- Text abrv;
-
- float repair_time;
- float replace_time;
- int spares;
- DWORD affects;
-};
-
-// +--------------------------------------------------------------------+
-
-class System;
-
-// +--------------------------------------------------------------------+
-
-class Component
-{
-public:
- static const char* TYPENAME() { return "Component"; }
-
- enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR };
- enum DAMAGE { DAMAGE_EFFICIENCY = 0x01,
- DAMAGE_SAFETY = 0x02,
- DAMAGE_STABILITY = 0x04 };
-
- Component(ComponentDesign* d, System* s);
- Component(const Component& c);
- virtual ~Component();
-
- const char* Name() const { return design->name; }
- const char* Abbreviation() const { return design->abrv; }
- float RepairTime() const { return design->repair_time; }
- float ReplaceTime() const { return design->replace_time; }
-
- bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; }
- bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; }
- bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; }
-
- STATUS Status() const { return status; }
- float Availability() const;
- float TimeRemaining() const;
- int SpareCount() const;
- bool IsJerried() const;
- int NumJerried() const;
-
- void SetSystem(System* s) { system = s; }
- System* GetSystem() const { return system; }
-
- virtual void ApplyDamage(double damage);
- virtual void ExecMaintFrame(double seconds);
- virtual void Repair();
- virtual void Replace();
-
-protected:
- ComponentDesign* design;
-
- // Component health status:
- STATUS status;
- float availability;
- float time_remaining;
- int spares;
- int jerried;
- System* system;
-};
-
-#endif Component_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Component.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Generic ship system sub-component class +*/ + +#ifndef Component_h +#define Component_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class ComponentDesign +{ +public: + static const char* TYPENAME() { return "ComponentDesign"; } + + ComponentDesign(); + ~ComponentDesign(); + int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); } + + // identification: + Text name; + Text abrv; + + float repair_time; + float replace_time; + int spares; + DWORD affects; +}; + +// +--------------------------------------------------------------------+ + +class System; + +// +--------------------------------------------------------------------+ + +class Component +{ +public: + static const char* TYPENAME() { return "Component"; } + + enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR }; + enum DAMAGE { DAMAGE_EFFICIENCY = 0x01, + DAMAGE_SAFETY = 0x02, + DAMAGE_STABILITY = 0x04 }; + + Component(ComponentDesign* d, System* s); + Component(const Component& c); + virtual ~Component(); + + const char* Name() const { return design->name; } + const char* Abbreviation() const { return design->abrv; } + float RepairTime() const { return design->repair_time; } + float ReplaceTime() const { return design->replace_time; } + + bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; } + bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; } + bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; } + + STATUS Status() const { return status; } + float Availability() const; + float TimeRemaining() const; + int SpareCount() const; + bool IsJerried() const; + int NumJerried() const; + + void SetSystem(System* s) { system = s; } + System* GetSystem() const { return system; } + + virtual void ApplyDamage(double damage); + virtual void ExecMaintFrame(double seconds); + virtual void Repair(); + virtual void Replace(); + +protected: + ComponentDesign* design; + + // Component health status: + STATUS status; + float availability; + float time_remaining; + int spares; + int jerried; + System* system; +}; + +#endif Component_h + |