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Diffstat (limited to 'Stars45/Combatant.h')
-rw-r--r-- | Stars45/Combatant.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/Stars45/Combatant.h b/Stars45/Combatant.h new file mode 100644 index 0000000..0a73ae6 --- /dev/null +++ b/Stars45/Combatant.h @@ -0,0 +1,97 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Combatant.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + One side in a military conflict +*/ + +#ifndef Combatant_h +#define Combatant_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class Mission; + +// +--------------------------------------------------------------------+ + +class Combatant +{ +public: + static const char* TYPENAME() { return "Combatant"; } + + Combatant(const char* com_name, const char* file_name, int iff); + Combatant(const char* com_name, CombatGroup* force); + ~Combatant(); + + // operations: + + // accessors: + const char* Name() const { return name; } + int GetIFF() const { return iff; } + int Score() const { return score; } + const char* GetDescription() const { return name; } + CombatGroup* GetForce() { return force; } + CombatGroup* FindGroup(int type, int id=-1); + List<CombatGroup>& GetTargetList() { return target_list; } + List<CombatGroup>& GetDefendList() { return defend_list; } + List<Mission>& GetMissionList() { return mission_list; } + + void AddMission(Mission* m); + void SetScore(int points) { score = points; } + void AddScore(int points) { score += points; } + + double GetTargetStratFactor(int type); + void SetTargetStratFactor(int type, double f); + +private: + Text name; + int iff; + int score; + + CombatGroup* force; + List<CombatGroup> target_list; + List<CombatGroup> defend_list; + List<Mission> mission_list; + + double target_factor[8]; +}; + + +#endif Combatant_h |