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Diffstat (limited to 'Stars45/Combatant.cpp')
-rw-r--r-- | Stars45/Combatant.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/Stars45/Combatant.cpp b/Stars45/Combatant.cpp new file mode 100644 index 0000000..be8df66 --- /dev/null +++ b/Stars45/Combatant.cpp @@ -0,0 +1,196 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Combatant.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + One side in a military conflict +*/ + +#include "MemDebug.h" +#include "Combatant.h" +#include "CombatGroup.h" +#include "Mission.h" + +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static void SetCombatant(CombatGroup* g, Combatant* c) +{ + if (!g) return; + + g->SetCombatant(c); + + ListIter<CombatGroup> iter = g->GetComponents(); + while (++iter) + SetCombatant(iter.value(), c); +} + +// +--------------------------------------------------------------------+ + +Combatant::Combatant(const char* com_name, const char* fname, int team) + : name(com_name), iff(team), score(0), force(0) +{ + for (int i = 0; i < 6; i++) + target_factor[i] = 1; + + target_factor[2] = 1000; + + if (fname) + force = CombatGroup::LoadOrderOfBattle(fname, iff, this); +} + +Combatant::Combatant(const char* com_name, CombatGroup* f) + : name(com_name), iff(0), score(0), force(f) +{ + for (int i = 0; i < 6; i++) + target_factor[i] = 1; + + target_factor[2] = 1000; + + if (force) { + SetCombatant(force, this); + iff = force->GetIFF(); + } +} + +// +--------------------------------------------------------------------+ + +Combatant::~Combatant() +{ + mission_list.clear(); + target_list.clear(); + defend_list.clear(); + delete force; +} + +// +--------------------------------------------------------------------+ + +CombatGroup* +Combatant::FindGroup(int type, int id) +{ + if (force) + return force->FindGroup(type, id); + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +Combatant::AddMission(Mission* mission) +{ + mission_list.append(mission); +} + +// +--------------------------------------------------------------------+ + +double +Combatant::GetTargetStratFactor(int type) +{ + switch (type) { + case CombatGroup::FLEET: + case CombatGroup::CARRIER_GROUP: + case CombatGroup::BATTLE_GROUP: + case CombatGroup::DESTROYER_SQUADRON: return target_factor[0]; + + case CombatGroup::WING: + case CombatGroup::ATTACK_SQUADRON: + case CombatGroup::INTERCEPT_SQUADRON: + case CombatGroup::FIGHTER_SQUADRON: return target_factor[1]; + + case CombatGroup::BATTERY: + case CombatGroup::MISSILE: return target_factor[2]; + + case CombatGroup::BATTALION: + case CombatGroup::STARBASE: + case CombatGroup::C3I: + case CombatGroup::COMM_RELAY: + case CombatGroup::EARLY_WARNING: + case CombatGroup::FWD_CONTROL_CTR: + case CombatGroup::ECM: return target_factor[3]; + + case CombatGroup::SUPPORT: + case CombatGroup::COURIER: + case CombatGroup::MEDICAL: + case CombatGroup::SUPPLY: + case CombatGroup::REPAIR: return target_factor[4]; + } + + return target_factor[5]; +} + +// +--------------------------------------------------------------------+ + +void +Combatant::SetTargetStratFactor(int type, double factor) +{ + switch (type) { + case CombatGroup::FLEET: + case CombatGroup::CARRIER_GROUP: + case CombatGroup::BATTLE_GROUP: + case CombatGroup::DESTROYER_SQUADRON: target_factor[0] = factor; + break; + + case CombatGroup::WING: + case CombatGroup::ATTACK_SQUADRON: + case CombatGroup::INTERCEPT_SQUADRON: + case CombatGroup::FIGHTER_SQUADRON: target_factor[1] = factor; + break; + + case CombatGroup::BATTALION: + case CombatGroup::STARBASE: + case CombatGroup::BATTERY: + case CombatGroup::MISSILE: target_factor[2] = factor; + break; + + case CombatGroup::C3I: + case CombatGroup::COMM_RELAY: + case CombatGroup::EARLY_WARNING: + case CombatGroup::FWD_CONTROL_CTR: + case CombatGroup::ECM: target_factor[3] = factor; + break; + + case CombatGroup::SUPPORT: + case CombatGroup::COURIER: + case CombatGroup::MEDICAL: + case CombatGroup::SUPPLY: + case CombatGroup::REPAIR: target_factor[4] = factor; + break; + + default: target_factor[5] = factor; + break; + } +} + + |