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Diffstat (limited to 'Stars45/CombatZone.h')
-rw-r--r-- | Stars45/CombatZone.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/Stars45/CombatZone.h b/Stars45/CombatZone.h deleted file mode 100644 index ff04313..0000000 --- a/Stars45/CombatZone.h +++ /dev/null @@ -1,102 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CombatZone is used by the dynamic campaign strategy - and logistics algorithms to assign forces to locations - within the campaign. A CombatZone is a collection of - closely related sectors, and the assets contained - within them. -*/ - -#ifndef CombatZone_h -#define CombatZone_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class CombatUnit; -class ZoneForce; - -// +--------------------------------------------------------------------+ - -class CombatZone -{ -public: - static const char* TYPENAME() { return "CombatZone"; } - - CombatZone(); - ~CombatZone(); - - int operator == (const CombatZone& g) const { return this == &g; } - - const Text& Name() const { return name; } - const Text& System() const { return system; } - void AddGroup(CombatGroup* g); - void RemoveGroup(CombatGroup* g); - bool HasGroup(CombatGroup* g); - void AddRegion(const char* rgn); - bool HasRegion(const char* rgn); - List<Text>& GetRegions() { return regions; } - List<ZoneForce>& GetForces() { return forces; } - - ZoneForce* FindForce(int iff); - ZoneForce* MakeForce(int iff); - - void Clear(); - - static List<CombatZone>& - Load(const char* filename); - -private: - // attributes: - Text name; - Text system; - List<Text> regions; - List<ZoneForce> forces; -}; - -// +--------------------------------------------------------------------+ - -class ZoneForce -{ -public: - ZoneForce(int i); - - int GetIFF() { return iff; } - List<CombatGroup>& GetGroups() { return groups; } - List<CombatGroup>& GetTargetList() { return target_list; } - List<CombatGroup>& GetDefendList() { return defend_list; } - - void AddGroup(CombatGroup* g); - void RemoveGroup(CombatGroup* g); - bool HasGroup(CombatGroup* g); - - int GetNeed(int group_type) const; - void SetNeed(int group_type, int needed); - void AddNeed(int group_type, int needed); - -private: - // attributes: - int iff; - List<CombatGroup> groups; - List<CombatGroup> defend_list; - List<CombatGroup> target_list; - int need[8]; -}; - -// +--------------------------------------------------------------------+ - -#endif // CombatZone_h - |