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Diffstat (limited to 'Stars45/CombatRoster.cpp')
-rw-r--r-- | Stars45/CombatRoster.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Stars45/CombatRoster.cpp b/Stars45/CombatRoster.cpp new file mode 100644 index 0000000..b29f120 --- /dev/null +++ b/Stars45/CombatRoster.cpp @@ -0,0 +1,117 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CombatRoster.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + The complete roster of all known persistent entities + for all combatants in the game. +*/ + +#include "MemDebug.h" +#include "CombatRoster.h" +#include "CombatGroup.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +static CombatRoster* roster = 0; + +// +--------------------------------------------------------------------+ + +CombatRoster::CombatRoster() +{ + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Campaigns/"); + + List<Text> files; + loader->ListFiles("*.def", files); + + for (int i = 0; i < files.size(); i++) { + Text filename = *files[i]; + + if (!filename.contains("/") && !filename.contains("\\")) { + loader->SetDataPath("Campaigns/"); + CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0); + forces.append(g); + } + } + + files.destroy(); +} + +// +--------------------------------------------------------------------+ + +CombatRoster::~CombatRoster() +{ + forces.destroy(); +} + +// +--------------------------------------------------------------------+ + +CombatGroup* +CombatRoster::GetForce(const char* name) +{ + ListIter<CombatGroup> iter = forces; + while (++iter) { + CombatGroup* f = iter.value(); + + if (f->Name() == name) + return f; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +CombatRoster::Initialize() +{ + roster = new(__FILE__,__LINE__) CombatRoster(); +} + +void +CombatRoster::Close() +{ + delete roster; + roster = 0; +} + +CombatRoster* +CombatRoster::GetInstance() +{ + return roster; +}
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