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-rw-r--r--Stars45/CombatRoster.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/Stars45/CombatRoster.cpp b/Stars45/CombatRoster.cpp
index 66f7455..65ce6f1 100644
--- a/Stars45/CombatRoster.cpp
+++ b/Stars45/CombatRoster.cpp
@@ -1,16 +1,16 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CombatRoster.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CombatRoster.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- The complete roster of all known persistent entities
- for all combatants in the game.
+ OVERVIEW
+ ========
+ The complete roster of all known persistent entities
+ for all combatants in the game.
*/
#include "MemDebug.h"
@@ -29,30 +29,30 @@ static CombatRoster* roster = 0;
CombatRoster::CombatRoster()
{
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Campaigns/");
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Campaigns/");
- List<Text> files;
- loader->ListFiles("*.def", files);
+ List<Text> files;
+ loader->ListFiles("*.def", files);
- for (int i = 0; i < files.size(); i++) {
- Text filename = *files[i];
+ for (int i = 0; i < files.size(); i++) {
+ Text filename = *files[i];
- if (!filename.contains("/") && !filename.contains("\\")) {
- loader->SetDataPath("Campaigns/");
- CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0);
- forces.append(g);
- }
- }
+ if (!filename.contains("/") && !filename.contains("\\")) {
+ loader->SetDataPath("Campaigns/");
+ CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0);
+ forces.append(g);
+ }
+ }
- files.destroy();
+ files.destroy();
}
// +--------------------------------------------------------------------+
CombatRoster::~CombatRoster()
{
- forces.destroy();
+ forces.destroy();
}
// +--------------------------------------------------------------------+
@@ -60,15 +60,15 @@ CombatRoster::~CombatRoster()
CombatGroup*
CombatRoster::GetForce(const char* name)
{
- ListIter<CombatGroup> iter = forces;
- while (++iter) {
- CombatGroup* f = iter.value();
+ ListIter<CombatGroup> iter = forces;
+ while (++iter) {
+ CombatGroup* f = iter.value();
- if (f->Name() == name)
- return f;
- }
+ if (f->Name() == name)
+ return f;
+ }
- return 0;
+ return 0;
}
// +--------------------------------------------------------------------+
@@ -76,18 +76,18 @@ CombatRoster::GetForce(const char* name)
void
CombatRoster::Initialize()
{
- roster = new(__FILE__,__LINE__) CombatRoster();
+ roster = new(__FILE__,__LINE__) CombatRoster();
}
void
CombatRoster::Close()
{
- delete roster;
- roster = 0;
+ delete roster;
+ roster = 0;
}
CombatRoster*
CombatRoster::GetInstance()
{
- return roster;
+ return roster;
} \ No newline at end of file