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Diffstat (limited to 'Stars45/CombatEvent.h')
-rw-r--r-- | Stars45/CombatEvent.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/Stars45/CombatEvent.h b/Stars45/CombatEvent.h new file mode 100644 index 0000000..63eab6f --- /dev/null +++ b/Stars45/CombatEvent.h @@ -0,0 +1,146 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CombatEvent.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A significant (newsworthy) event in the dynamic campaign. +*/ + +#ifndef CombatEvent_h +#define CombatEvent_h + +#include "Types.h" +#include "Geometry.h" +#include "Bitmap.h" +#include "Text.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CombatGroup; +class CombatUnit; + +// +--------------------------------------------------------------------+ + +class CombatEvent +{ +public: + static const char* TYPENAME() { return "CombatEvent"; } + + enum EVENT_TYPE { + ATTACK, + DEFEND, + MOVE_TO, + CAPTURE, + STRATEGY, + + CAMPAIGN_START, + STORY, + CAMPAIGN_END, + CAMPAIGN_FAIL + }; + + enum EVENT_SOURCE { + FORCOM, + TACNET, + INTEL, + MAIL, + NEWS + }; + + CombatEvent(Campaign* c, int type, int time, int team, int source, const char* rgn); + + int operator == (const CombatEvent& u) const { return this == &u; } + + // accessors/mutators: + int Type() const { return type; } + int Time() const { return time; } + int GetIFF() const { return team; } + int Points() const { return points; } + int Source() const { return source; } + Point Location() const { return loc; } + const char* Region() const { return region; } + const char* Title() const { return title; } + const char* Information() const { return info; } + const char* Filename() const { return file; } + const char* ImageFile() const { return image_file; } + const char* SceneFile() const { return scene_file; } + Bitmap& Image() { return image; } + const char* SourceName() const; + const char* TypeName() const; + bool Visited() const { return visited; } + + void SetType(int t) { type = t; } + void SetTime(int t) { time = t; } + void SetIFF(int t) { team = t; } + void SetPoints(int p) { points = p; } + void SetSource(int s) { source = s; } + void SetLocation(const Point& p) { loc = p; } + void SetRegion(Text rgn) { region = rgn; } + void SetTitle(Text t) { title = t; } + void SetInformation(Text t) { info = t; } + void SetFilename(Text f) { file = f; } + void SetImageFile(Text f) { image_file = f; } + void SetSceneFile(Text f) { scene_file = f; } + void SetVisited(bool v) { visited = v; } + + // operations: + void Load(); + + // utilities: + static int TypeFromName(const char* n); + static int SourceFromName(const char* n); + static const char* TypeName(int n); + static const char* SourceName(int n); + +private: + Campaign* campaign; + int type; + int time; + int team; + int points; + int source; + bool visited; + Point loc; + Text region; + Text title; + Text info; + Text file; + Text image_file; + Text scene_file; + Bitmap image; +}; + +#endif CombatEvent_h + |