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-rw-r--r--Stars45/CombatEvent.h180
1 files changed, 90 insertions, 90 deletions
diff --git a/Stars45/CombatEvent.h b/Stars45/CombatEvent.h
index 35dd7c0..8cc11f4 100644
--- a/Stars45/CombatEvent.h
+++ b/Stars45/CombatEvent.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CombatEvent.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CombatEvent.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- A significant (newsworthy) event in the dynamic campaign.
+ OVERVIEW
+ ========
+ A significant (newsworthy) event in the dynamic campaign.
*/
#ifndef CombatEvent_h
@@ -32,90 +32,90 @@ class CombatUnit;
class CombatEvent
{
public:
- static const char* TYPENAME() { return "CombatEvent"; }
-
- enum EVENT_TYPE {
- ATTACK,
- DEFEND,
- MOVE_TO,
- CAPTURE,
- STRATEGY,
-
- CAMPAIGN_START,
- STORY,
- CAMPAIGN_END,
- CAMPAIGN_FAIL
- };
-
- enum EVENT_SOURCE {
- FORCOM,
- TACNET,
- INTEL,
- MAIL,
- NEWS
- };
-
- CombatEvent(Campaign* c, int type, int time, int team, int source, const char* rgn);
-
- int operator == (const CombatEvent& u) const { return this == &u; }
-
- // accessors/mutators:
- int Type() const { return type; }
- int Time() const { return time; }
- int GetIFF() const { return team; }
- int Points() const { return points; }
- int Source() const { return source; }
- Point Location() const { return loc; }
- const char* Region() const { return region; }
- const char* Title() const { return title; }
- const char* Information() const { return info; }
- const char* Filename() const { return file; }
- const char* ImageFile() const { return image_file; }
- const char* SceneFile() const { return scene_file; }
- Bitmap& Image() { return image; }
- const char* SourceName() const;
- const char* TypeName() const;
- bool Visited() const { return visited; }
-
- void SetType(int t) { type = t; }
- void SetTime(int t) { time = t; }
- void SetIFF(int t) { team = t; }
- void SetPoints(int p) { points = p; }
- void SetSource(int s) { source = s; }
- void SetLocation(const Point& p) { loc = p; }
- void SetRegion(Text rgn) { region = rgn; }
- void SetTitle(Text t) { title = t; }
- void SetInformation(Text t) { info = t; }
- void SetFilename(Text f) { file = f; }
- void SetImageFile(Text f) { image_file = f; }
- void SetSceneFile(Text f) { scene_file = f; }
- void SetVisited(bool v) { visited = v; }
-
- // operations:
- void Load();
-
- // utilities:
- static int TypeFromName(const char* n);
- static int SourceFromName(const char* n);
- static const char* TypeName(int n);
- static const char* SourceName(int n);
+ static const char* TYPENAME() { return "CombatEvent"; }
+
+ enum EVENT_TYPE {
+ ATTACK,
+ DEFEND,
+ MOVE_TO,
+ CAPTURE,
+ STRATEGY,
+
+ CAMPAIGN_START,
+ STORY,
+ CAMPAIGN_END,
+ CAMPAIGN_FAIL
+ };
+
+ enum EVENT_SOURCE {
+ FORCOM,
+ TACNET,
+ INTEL,
+ MAIL,
+ NEWS
+ };
+
+ CombatEvent(Campaign* c, int type, int time, int team, int source, const char* rgn);
+
+ int operator == (const CombatEvent& u) const { return this == &u; }
+
+ // accessors/mutators:
+ int Type() const { return type; }
+ int Time() const { return time; }
+ int GetIFF() const { return team; }
+ int Points() const { return points; }
+ int Source() const { return source; }
+ Point Location() const { return loc; }
+ const char* Region() const { return region; }
+ const char* Title() const { return title; }
+ const char* Information() const { return info; }
+ const char* Filename() const { return file; }
+ const char* ImageFile() const { return image_file; }
+ const char* SceneFile() const { return scene_file; }
+ Bitmap& Image() { return image; }
+ const char* SourceName() const;
+ const char* TypeName() const;
+ bool Visited() const { return visited; }
+
+ void SetType(int t) { type = t; }
+ void SetTime(int t) { time = t; }
+ void SetIFF(int t) { team = t; }
+ void SetPoints(int p) { points = p; }
+ void SetSource(int s) { source = s; }
+ void SetLocation(const Point& p) { loc = p; }
+ void SetRegion(Text rgn) { region = rgn; }
+ void SetTitle(Text t) { title = t; }
+ void SetInformation(Text t) { info = t; }
+ void SetFilename(Text f) { file = f; }
+ void SetImageFile(Text f) { image_file = f; }
+ void SetSceneFile(Text f) { scene_file = f; }
+ void SetVisited(bool v) { visited = v; }
+
+ // operations:
+ void Load();
+
+ // utilities:
+ static int TypeFromName(const char* n);
+ static int SourceFromName(const char* n);
+ static const char* TypeName(int n);
+ static const char* SourceName(int n);
private:
- Campaign* campaign;
- int type;
- int time;
- int team;
- int points;
- int source;
- bool visited;
- Point loc;
- Text region;
- Text title;
- Text info;
- Text file;
- Text image_file;
- Text scene_file;
- Bitmap image;
+ Campaign* campaign;
+ int type;
+ int time;
+ int team;
+ int points;
+ int source;
+ bool visited;
+ Point loc;
+ Text region;
+ Text title;
+ Text info;
+ Text file;
+ Text image_file;
+ Text scene_file;
+ Bitmap image;
};
#endif CombatEvent_h