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Diffstat (limited to 'Stars45/CombatEvent.cpp')
-rw-r--r-- | Stars45/CombatEvent.cpp | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/Stars45/CombatEvent.cpp b/Stars45/CombatEvent.cpp new file mode 100644 index 0000000..315e755 --- /dev/null +++ b/Stars45/CombatEvent.cpp @@ -0,0 +1,177 @@ +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CombatEvent.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A significant (newsworthy) event in the dynamic campaign. +*/ + +#include "MemDebug.h" +#include "CombatEvent.h" +#include "CombatGroup.h" +#include "Campaign.h" +#include "Player.h" +#include "ShipDesign.h" +#include "Ship.h" + +#include "Term.h" +#include "ParseUtil.h" +#include "FormatUtil.h" +#include "DataLoader.h" + +// +----------------------------------------------------------------------+ + +CombatEvent::CombatEvent(Campaign* c, int typ, int tim, int tem, +int src, const char* rgn) +: campaign(c), type(typ), time(tim), team(tem), source(src), +region(rgn), points(0), visited(false) +{ } + +// +----------------------------------------------------------------------+ + +const char* +CombatEvent::SourceName() const +{ + return SourceName(source); +} + +// +----------------------------------------------------------------------+ + +const char* +CombatEvent::TypeName() const +{ + return TypeName(type); +} + +// +----------------------------------------------------------------------+ + +const char* +CombatEvent::SourceName(int n) +{ + switch (n) { + case FORCOM: return "FORCOM"; + case TACNET: return "TACNET"; + case INTEL: return "SECURE"; + case MAIL: return "Mail"; + case NEWS: return "News"; + } + + return "Unknown"; +} + +int +CombatEvent::SourceFromName(const char* n) +{ + for (int i = FORCOM; i <= NEWS; i++) + if (!_stricmp(n, SourceName(i))) + return i; + + return -1; +} + +// +----------------------------------------------------------------------+ + +const char* +CombatEvent::TypeName(int n) +{ + switch (n) { + case ATTACK: return "ATTACK"; + case DEFEND: return "DEFEND"; + case MOVE_TO: return "MOVE_TO"; + case CAPTURE: return "CAPTURE"; + case STRATEGY: return "STRATEGY"; + case STORY: return "STORY"; + case CAMPAIGN_START: return "CAMPAIGN_START"; + case CAMPAIGN_END: return "CAMPAIGN_END"; + case CAMPAIGN_FAIL: return "CAMPAIGN_FAIL"; + } + + return "Unknown"; +} + +int +CombatEvent::TypeFromName(const char* n) +{ + for (int i = ATTACK; i <= CAMPAIGN_FAIL; i++) + if (!_stricmp(n, TypeName(i))) + return i; + + return -1; +} + +// +----------------------------------------------------------------------+ + +void +CombatEvent::Load() +{ + DataLoader* loader = DataLoader::GetLoader(); + + if (!campaign || !loader) + return; + + loader->SetDataPath(campaign->Path()); + + if (file.length() > 0) { + const char* filename = file.data(); + BYTE* block = 0; + + loader->LoadBuffer(filename, block, true); + info = (const char*) block; + loader->ReleaseBuffer(block); + + if (info.contains('$')) { + Player* player = Player::GetCurrentPlayer(); + CombatGroup* group = campaign->GetPlayerGroup(); + + if (player) { + info = FormatTextReplace(info, "$NAME", player->Name().data()); + info = FormatTextReplace(info, "$RANK", Player::RankName(player->Rank())); + } + + if (group) { + info = FormatTextReplace(info, "$GROUP", group->GetDescription()); + } + + char timestr[32]; + FormatDayTime(timestr, campaign->GetTime(), true); + info = FormatTextReplace(info, "$TIME", timestr); + } + } + + if (type < CAMPAIGN_END && image_file.length() > 0) { + loader->LoadBitmap(image_file, image); + } + + loader->SetDataPath(0); +} + |