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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CombatAssignment.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ High level assignment of one group to damage another
+*/
+
+#ifndef CombatAssignment_h
+#define CombatAssignment_h
+
+#include "Types.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+class SimRegion;
+
+// +--------------------------------------------------------------------+
+
+class CombatAssignment
+{
+public:
+ static const char* TYPENAME() { return "CombatAssignment"; }
+
+ CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
+ ~CombatAssignment();
+
+ int operator < (const CombatAssignment& a) const;
+
+ // operations:
+ void SetObjective(CombatGroup* o) { objective = o; }
+ void SetResource(CombatGroup* r) { resource = r; }
+
+ // accessors:
+ int Type() { return type; }
+ CombatGroup* GetObjective() { return objective; }
+ CombatGroup* GetResource() { return resource; }
+
+ const char* GetDescription() const;
+ bool IsActive() const { return resource != 0; }
+
+private:
+ int type;
+ CombatGroup* objective;
+ CombatGroup* resource;
+};
+
+
+#endif CombatAssignment_h